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Everything posted by Kenobi McCormick
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Neat! Tracks! I love me a good tracked vehicle. In regards to the poll, here's what I want to see: More tracks. In lots of variants. Im' thinking: Slow, high traction, suspensionless units ala bulldozers. No real weight limit but they're scarcely able to outrun continental drift. Medium capacity, Medium speed, suspended. Think M4 Sherman or Panzer IV tracks. Good for light-ish kethane rovers and the like. Good and mobile, one pair can support up to 30 tons or so. Heavy, medium speed, suspended: Think Tiger, Panzer V, IS-2, KV-2. Still tank tracks, bit slower that hte above set but a pair can handle up to 60 tons just fine. Light, high speed, Suspended. Think M3/5 Stuart tracks. Weight limit of about 10 tons or so but they'll rip along at almost freeway speeds. Heavy, high Speed, Suspended: Cheat part. Tracks off a modern MBT(M1A2 Abrams, Leo2A6, Challenger II, JGSDF Type 10, Russian T-90, etc). 60 ton weight limit, blisteringly fast. Overpowered cheat part that people can use for screwing around and making tank replicas. Also, I suppose, if you want your kethane refinery to get a speeding ticket. Feather-duty, Suspended: Think the sort of thing you'd put on a racing quadbike-turned-tracked-vehicle. Weight limit of, say, 2-3 tons, but fast. Could be used for half tracks as well. Extreme Duty: NASA CRawler Transporter tracks, basically. Not sure what use these would be, or even how you'd get the bloody things off world, but hey.
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Doesn't quite work right for me. The chassis, RTG, batteries, seat, wheels? Fine. However... That's a pretty important part and it refuses to attach no matter what I do. I can work around using some of the other nodes and a cubic octagonal strut, but that's not exactly ideal and leaves it flopping around like a wet noodle. Any idea what's going on here?
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Do you store your games on a separate partition?
Kenobi McCormick replied to ZedNova's topic in The Lounge
Internal. I have three drives in my computer, a 320GB and 1TB SATA and an old 120gb IDE relic I keep in because it has ancient data I need from time to time on it. -
Do you store your games on a separate partition?
Kenobi McCormick replied to ZedNova's topic in The Lounge
No. Partitions only exist if you split one hard drive into two drives within the OS. If you have not done this you have not partitioned the space on the drive, thus, you have no partitions. -
I stopped playing WoT a while ago, when I got a beta invite for WTGF(And I haven't looked back wahoo), but if I was still playing and I was in your position I'd probably go with the Jagdpanther.
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Looking for advice on building my first gaming PC?
Kenobi McCormick replied to sidiq's topic in The Lounge
Step 1 through 9: Buy used parts. $500 will get you a rig that'll run BF4 if you're not ridiculously afraid of used parts like a lot of people seem to be. Also, stay away from huge power supplies. A high quality 600 watt unit is ideal. Enough power to run anything a sensible gaming rig has, with enough headroom to live long, all while not being stupidly expensive. -
Do you store your games on a separate partition?
Kenobi McCormick replied to ZedNova's topic in The Lounge
NOt on a partition. I hate partitions. But I do have a 1TB hard drive dedicated to all the programs I use. Of the 900gb worth of stuff I have installed there, 300 or so of it is my Steam folder, 500 is misc other games and backups of games, and the balance is misc data files, downloads and the like pertaining to my games. The only thing C:\ is used for is Windows and any vital function related to keeping my machine running. The only thing D:\ is used for is occasionally digging through ancient files I still have on that IDE drive I've been using since 2003. Also, that drive is full, I need another drive. -
New mission types
Kenobi McCormick replied to kiwiak's topic in KSP1 Suggestions & Development Discussion
How about more rover oriented stuff? * Build a pickup truck and use it to carry a science probe <insert distance> meters from the lander on <insert orbital body> * Build a science van, land it on <insert orbital body>, and do science at <insert number> points <insert distance> meters from the landing site. * Build a mobile base on <insert orbital body> * Build a fuel truck to carry fuel from lander to stranded one on <insert orbital body> and successfully refuel it. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Kenobi McCormick replied to ferram4's topic in KSP1 Mod Releases
Some tinkering later and....I love it. NEAT is everything I wanted in an aero mod. Planes work logically but they're not hard for hardness' sake. I can derp around all day long in straight wing planes that go Mach 4.5, I can peg the G-meter in a sustained turn without it disassembling itself...it's wonderful. Can we have a speed unit changer? -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Kenobi McCormick replied to ferram4's topic in KSP1 Mod Releases
That's exactly what he's saying, yes. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Kenobi McCormick replied to ferram4's topic in KSP1 Mod Releases
Ooooh, neat. A trimmed down FAR for people like me who just want airplanes to work logically without making their game hardcore! -
No likely about it, the guy that made them outright said as much. It does mean that, so long as Squad doesn't change how rover wheels work internally, they do not need to be updated when a new version of KSP is released, which is another reason why I love them so. Ahh, so yours do have give them. Most excellent. Infinigrip has always been a bugbear of mine with KSP rovers. Stock wheels, Tosh's cart plugin, most of it. You can't have a fun, fast car without putting the wheels on really out there spidery legs, which ruins the fun of building a sports car to me. Good to know that ICE's will have some give in them as well, though likely through a plugin ala TT's Multiwheels.
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While I do agree with your sentiments, being an auto enthusiast and shadetree mechanic of literally my whole life I share your experience, but at the same time this is a game about kerbals. And there is one place you can find that sort of setup: Small lawn vehicles. Tractors, mostly, but some off-road 5HP or so kid's gokarts will use it as well. While true they lack suspension, they are just a post with a bend at the end to attach the wheel on.
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[WIP] ZPAK 0.01 (stockalike parts FTW!)
Kenobi McCormick replied to ZodiaK's topic in KSP1 Mod Development
I rather like it. It reminds me very much of a .45ACP bullet. Keep up the good work! Regarding IVA: Pretty snazzy layout. Any chance for a larger window though? -
As long as you make sure they're all locked in attack position before you dive into that trench around the equator you'll be fine.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Kenobi McCormick replied to InfiniteDice's topic in KSP1 Mod Releases
You are a god amongst men, fine sir. The PDF loads in Foxit brilliantly. Now I'll actually know what the -beep- I'm doing with these guns! Haha. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Kenobi McCormick replied to InfiniteDice's topic in KSP1 Mod Releases
Just got done fiddling with it. Built an APC. What I've noted so far: The tank turret is enormous. Maybe I'm just so used to building cars scarcely as wide as a Poodle engine, but this thing is huge. Pretty sweet though. The 30mm hurt as well, my APC has some pretty steeply(~80 degrees) sloped MkI armor plates on it and the 30mm penetrates without trying. Pretty neat stuff. Liking the parts so far. Just wish there was a smaller caliber tank turret...something for R2 I imagine. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Kenobi McCormick replied to InfiniteDice's topic in KSP1 Mod Releases
Oh, sweet, release day. Excellent. Yet again, though, there's a huge issue. InfiniteDice, can you please for the love of all things holy upload a .pdf version of the documentation? Google Docs and Firefox do NOT get along and yet again I'm forced into this blind as a bat because I cannot read the documentation. Firefox just floods my ram, gets to 1.6gb or so, and freezes. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Kenobi McCormick replied to InfiniteDice's topic in KSP1 Mod Releases
And they have. They've learned that people are incredibly impatient and that they'll make an absolute fortune if they push the game out on release date regardless of how ready it is or isn't.