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tygoo7

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Everything posted by tygoo7

  1. I will be streaming in about 30 minutes or so. Finally have some time to get back to work on this. It could be some aero changes or something and I might still have to balance it. Is this with the Rodan? If so, a revamp is in progress. The bug where the effects disappear on revert or something?
  2. That fairing looks sick! Definitely looking forward to using it when I revamp my Falcon 9.
  3. Older versions of EVE allowed textures to glow on the night side, so maybe ask rbray if he could add it back in.
  4. I'll be streaming tomorrow around 10am CST if anyone wants to stop by.
  5. Yeah, it does look somewhat too dirty. On the topic of texture: The wear is a bit overdone and I'll take a second look at it and make it more logical. The current map is 512x512 so it is actually lower, but these new textures will have a normal map and specular layer so that will make it look better. On the topic of model: This top is indeed flat. I'm not so sure about integrating the heatshield because of animation reasons but we will see. No problem about suggestions!
  6. @akron I'll look into it. I'll probably use a boolean modifier since I'm not sure how well a normal map would work in that scenario.
  7. They are just...there. Try for yourself m8.
  8. I will be streaming tomorrow around 10am CST development of the next update and lots of bug squashing. Part of the new roadmap is posted in OP if anyone wants to take a gander at it.
  9. Finally landed on the Mun in my 1.1.3 career. Here's a nice pic of Jeb next to the lander and flag (which I may have stolen from the showoff your flags thread)
  10. I shall name it the "Knugen" lander after the almighty king of Sweden.
  11. Hey all! I'm slowly getting back into modding. I've just been distracted by playing my own KSP career save and other things. So, I will be back to working on this mod probably next week with a new updated roadmap and other cool things. I think that is an issue with RealPlume but I may be wrong. I'll look into it. Are you using any other mods? I'll look into the bit about the fuel type. I'll keep that in mind. Nice picture! Check the RO thread because I think they might have some.
  12. Farewell Ted! Thanks so much for all your hard work and I wish you the best of luck for the future!
  13. This is me last week in the Alps.
  14. Can you send your log? Also try without any other mods installed.
  15. Hey all! I'm in Germany at the moment. So when I get back, development will continue again. Can anyone confirm this? I have no idea what would be causing that. If it is not that difficult to make, then perhaps. Yep, I have a custom probe core planned for the F9 revamp. I have no idea, try asking the people over at the RealFuels thread. Glad to see it was resolved. I'll have to see if I can make a patch for it or something because I like that mod.
  16. Not at the moment, I do plan on working on it again once I get back. I'm in Germany at the moment.
  17. I have lots of mods on my 1.1.2 install (well mostly beauty mods and lots of plugins) and I haven't had any crashes yet and little to no bugs. I'm on windows 64-bit ksp.
  18. Nice! That's very impressive considering that you used kOS!
  19. Alright an update is available with the fixes posted above except the roll control on the grid fin. I could not figure out how to do that without changing the model and stuff because as of now they act like airbrakes.
  20. If I can figure out how to do that, yes.
  21. Yes I should have some time to spare from Fallout 4 to put out an update with these requests.
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