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Everything posted by CatastrophicFailure
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Quick version: 1. Get into orbit 2. Select an interplanetary target. 3. Select interplanetary transfer in mechjeb. It will probably give you a node days or weeks in the future. This will take a LONG time waiting in LKO due to the time accel limit. I strongly suggest getting Kerbal alarm clock so you can set an alarm for this node, switch to something on the ground or in high orbit, then time accel till it's time. Note that with this maneuver node created by mechjeb you probably WILL NOT see an encounter in map view. Trust the box, mechjeb isn't the most efficient interplanetary planner but it will get you there and you will learn how to finesse it on your own as you progress. Anyways... 4. Once you're a few minutes from your node let MJ fly it. Time accel till you're just outside of Kerbins SOI, then select "fine tune distance to target". You may have to reset your target as well. This maneuver SHOULD get you an encounter and again will be many days in the future but now you can time accel all the way. 5. After this correction node you may need to do it again as you near your target. Even two or three times. Once you're in your targets SOI you can fine tune your desired periapse. The way the game estimates & rounds numbers while under time accel your peri isn't really accurate till you're in the new SOI 6. Once you're this far set up an aerobrake, powered capture burn, etc. 7. Once you've got an orbit around a planet, THEN work an an intercept to its moon. Ok that wasn't so quick. Once you've been thru this a few times you'll get the hang of how the mechanics work and you'll figure out how to tweak MJ's nodes and/or add your own for a more efficient flight. Mechjeb also generally does not give you the most efficient transfer window when going to a highly inclined target like Moho or Dres, and Eeloo just confuses the hell out of it. Timing your encounter to the AN/DN is still trial & error but you should be able to get to Duna, Eve, or Jool with just a few clicks.
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Easter Egg surface sample/goo readings?
CatastrophicFailure replied to Astronomer's topic in KSP1 Discussion
assuming you haven't yet, you may want to land at that spot (hint hint). Bring lots of light. -
Amazing New Discovery --- Portrait Mode
CatastrophicFailure replied to DMagic's topic in KSP1 Discussion
Technically nothing's really being lost in the map view, it's just different. -
Amazing New Discovery --- Portrait Mode
CatastrophicFailure replied to DMagic's topic in KSP1 Discussion
Do you rotate your monitor back & forth as needed (vertical for ksp, horizontal for other things) or is that a dedicated setup? How bout a pic of the whole thing? -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
CatastrophicFailure replied to TriggerAu's topic in KSP1 Mod Releases
To remind myself both that I can... AND why I went to mechjeb in the first place! I'm going to do one Mün landing & return (successfully) by hand then slap the 202 back on & go back to rolling my eyes at the haterz, lol -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
CatastrophicFailure replied to TriggerAu's topic in KSP1 Mod Releases
Just came here to check status, great! This is no. 1 on my must have mod list, I've decided to plod thru with no mechjeb for a bit longer but can't live without this one! -
Amazing New Discovery --- Portrait Mode
CatastrophicFailure replied to DMagic's topic in KSP1 Discussion
Hmmmmmmmm now how to mount both without that "Kerbal gaping up at the ceiling" neck strain.....? -
So what exactly does Science earn us?
CatastrophicFailure replied to Kerbonautical's topic in KSP1 Discussion
Pay attention to the "inventing witty loading hints" loading hint. Once the room full of monkeys @ keyboards has invented all the loading hints, they'll turn their attention to "inventing witty sciencey stuff." -
Easter Egg surface sample/goo readings?
CatastrophicFailure replied to Astronomer's topic in KSP1 Discussion
... Or it could be purely random among a number of canned reports. like Kerbals inflight reactions (subscribed for reference) -
slightly perplexed by the "kerbal science" vid
CatastrophicFailure replied to katateochi's topic in KSP1 Discussion
well it wasn't *technically* a kraken yet. Like Bruce banner wasn't the hulk till he got the same treatment. I think it was supposed to go inside a specimen container to be exposed, not loose in the housing... -
slightly perplexed by the "kerbal science" vid
CatastrophicFailure replied to katateochi's topic in KSP1 Discussion
They even scolded it! I actually feel sorry for the poor lil glowing guy now. Dont think its meant to be alien, I get the impression it's a Native Kerbal octopus thingy. Why would they be sending an alien specimen BACK into space? -
You Will Not Go To Space Today - Post your fails here!
CatastrophicFailure replied to Mastodon's topic in KSP1 Discussion
Sometimes you just get an antisocial booster -
So it took a couple weeks but here's my entry, that turned into its own mini-space-program. Mod-heavy so if not the top score at least it's unique . Life support & communications modeled too. Based on a munar-orbit rendezvous with backup Emergency Return Vehicle/Shelter ala the Gemini LSSS. The Olympus shelter has enough supplies to support two Kerbals for well over 300 days with redundant RTG power for those long Munar nights. Launched in a single stack with an earlier variant Janus two-crew ERV and Cerea transfer stage on the massive Shenandoah launcher. Primary vehicle is the Janus/Centaur/Columbia stack with a 3-day endurance. Two SRBs are added to make the Columbia Heavy launcher. The Janus can make a cis-munar flight without them but lacks an acceptable reserve. Capable of land or water landings although water landings result in a rather unpleasant floating attitude and are reserved for emergencies. Redundant abort modes separate the entire capsule AND leave the crew the option to eject like Gemini. The single open-cockpit lander is Cardea and was some how terminally bugged. Every docking resulted in the whole thing slowly spinning with the physics locked out. And they randomly explode. If I'm adding this right then... Primary mission objective (+20): Munar Orbit Rendezvous (+6): Using two launches to low Kerbin orbit, separately send two spacecraft to Munar orbit. Once there, dock them together and complete a landing mission. Landing prestige: One Kerbal on the Mun (+7). Second Kerbal on the Mun (+4). Happy together (+3): Both crew members are never separated by more than 10km We're done with that (+3): Detachable support module (Jettison from command module before Kerbin landing at least three of: RCS* cells, electrical systems*, lighting*, legs, retro package*) Just in case (+3): Launch Escape System present Is that a Titan II? (+2): At least one of the rockets uses a two-engine cluster first stage and a single engine cluster second stage. Wow, A Titan III!(+3): At least one of the rockets earns 'Is that a Titan II?' and has two strap on SRB's on the first stage. That looks like Saturn 1B! (+4): At least one of the rockets uses a first stage cluster with 8 engines Won't Apollo miss that Saturn 5? (+6): At least one rocket uses a 5 engine first stage and a 5 engine second stage. That's no bull (+2): Trans Munar injection booster is a two-engine cluster, like the Centaur kicker stage. x3 On your space bike (+4): At least one open cockpit lander Dropping some weight (+3): At least one of the primary or backup Munar surface return vessels leaves behind its Munar descent stage. Making it count (+2): Earn 'Dropping some weight' and have a powered probe core on the discarded descent stage. Must remain powered at least until the crew lands on Kerbin. Since we're there (+2): If used, the backup Munar surface return vehicle earns 'Dropping some weight' and 'Making it count'. Welcome home (+10): Both crew return to Kerbin We can take it (+3): Be able to safely return to Kerbin on water or land without damage. Landing gear down (+5): Perform a parachute assisted landing on deployable wheels or skids We are outta here (+3): The Launch Escape System ejects both crew in their own separate crafts. The Gemini had fighter jet style ejection seats. *Not sure if I can legitimately claim this one or not as it specifies "crafts" and I don't know if a space suit qualifies. But I do have the most accurate Gemini abort so far We have a reservation (+7): Land a crew on the Mun within 10km of a previously landed empty spacecraft. Must completely perform Munar ascent to Kerbin landing, or dock with a return-capable vessel in Mun orbit. So if I'm adding right (and I'm probably not) that gives me a score of 106. Now if I can get these galleries to work... Everything is rather disjointed & random... I had been planning to try making a vid for the main mission but that was an absolute disaster so I had to cobble together screenies from various points.
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You Will Not Go To Space Today - Post your fails here!
CatastrophicFailure replied to Mastodon's topic in KSP1 Discussion
?!? What exactly happened there?? -
You Will Not Go To Space Today - Post your fails here!
CatastrophicFailure replied to Mastodon's topic in KSP1 Discussion
Thermal curtain failure. From the "Doing it Gemini Style" challenge -
It would be rather interesting if someone did the math to figure out how often KSC sees an eclipse... Or how about a Kerbol/Mün/Minmus conjunction!
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You Will Not Go To Space Today - Post your fails here!
CatastrophicFailure replied to Mastodon's topic in KSP1 Discussion
Jeb, that's coming out of your paycheck this time!" -
Watched a total Kerbolar eclipse over KSC... from the intro screen.