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gag09

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Everything posted by gag09

  1. Working on a "special" variant of the falcon.
  2. Replaced the ageing bolt air-frame with 2 up to date variants. One for long range expeditions the other one for blowing up ground targets.
  3. Cool I have something else to add to my signature.
  4. You should update vehicles being updated. I know your cooking up something.
  5. I liked them all especially the strike fighter. however can craft in showcases be a part of this or is it just singular craft posts. I am asking for a friend.
  6. I am going to take better resolution pictures either today or tomorrow of all craft and standardize the OP so it is easier to read over the coming weeks. How do you make spoilers on the new forums BTW?
  7. Naval artillery system https://www.google.com/url?sa=t&source=web&rct=j&url=http://forum.kerbalspaceprogram.com/index.php%3F/topic/118521-wip105-nas-naval-artillery-system-0261-bdarmory-addon-advanced-ammo-nov-16/&ved=0ahUKEwie173r38zJAhXRpYMKHSnCBeEQFggbMAA&usg=AFQjCNFcyE9PtZ9dl4wd0D5G6tuqwWHJzg&sig2=AAprIfEtWl2IpL95o2y5qw
  8. Looks more boat then plane however that's not a bad thing though.
  9. Other then the strut placement they look pretty cool.
  10. How do go about building these? Is there a certain way you start out or do you just build until it looks right?
  11. Introducing The Metronome Designed to take the new panther engine where to there maximum potential this design is really maneuverable perhaps too much so due to its tendency to explode we don't recommend turning at all above 180 m/s however besides that its a beast to fly and can even do rolls with just the yaw. 1:Fire 2:Change weapon 3:Flares 4:Chaff 5: Afterburner With BD http://www./download/7r0r4l7efebxtbg/Metronome+BD.craft Without BD http://www./download/y2wi9443537nydc/Metronome.craft
  12. Introducing the swift carrier rig. i built it specifically to carry a lot of weight in the most innovative way possible. instead of building 1 large carrier craft i strapped multiple tiny ones together however as a result it looks really weird. Capable of lifting around 1000 tons the only issue it has is its tendency to explode on the runway due to having a lot of weight not spread out all that well. however it still is useful for lifting entire launch stages if you wanted to do that sort of thing for some reason.
  13. Should i release the swift carrier rig. i built it specifically to carry a lot of weight in the most innovative way possible. instead of building 1 large carrier craft i strapped multiple tiny ones together however as a result it looks really weird. Capable of lifting around 1000 tons the only issue it has is its tendency to explode on the runway due to having a lot of weight not spread out all that well. however it still is useful for lifting entire launch stages if you wanted to do that sort of thing for some reason.
  14. Introducing The Wasp Vtol helicopter designed for recon and a2g. http://www./download/0m27n5ntlbwtab5/Wasp.craft 1: Fire 2: Switches weapons 3: Switches engine
  15. Added a variant of the peregrine however this time it is equipped with a 75 mm howitzer for AT duties.
  16. Can you add this? http://forum.kerbalspaceprogram.com/index.php?/topic/109095-gag09s-pack-of-awesome/
  17. Introducing The Peregrine. This fills a similar role to the brt brt except this focuses more on bombing ground units rather then destroying them with a big gun. Comes equipped with 3 500 lb bombs 2 50 cal machine guns in the wings and a dual 50 cal turret on the back. http://www./download/rapd39kkyps5ddf/Peregrine.craft 1: Fire 2: Switches weapons
  18. You can do that stock by selecting the offset tool and switching to the action group menu.
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