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Everything posted by Merinsan
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So...how much did your super computer cost?? I once launched something that looked about half the size of smallest one, and my computer (which is pretty decent) had trouble. I will admit though, getting those to hold together while launching is impressive.
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This base is only partially built. I still need to install a solar array, and more crew modules are to come, but I like it's look so far. It's completely modular and the current base has 4 modules. Please excuse the wheels on the bottom, which will be detached once I finish it.
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I've got huge payloads to other planets, and the secret is to use nukes to do it. High efficiency with low thrust. The thing with the low thrust is you don't get much wobbling. Of course it can take a long time, the longest burn I had was 1hr. (fortunately I could use physics acceleration) The other thing you can do is try pushing rather than pulling. Not sure if it'll make a big difference, but it wont hurt to try.
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Sharing information with Alien Civilizations.
Merinsan replied to Select Few's topic in Science & Spaceflight
I'm pretty sure any aliens of sufficient intelligence would be able to perceive the our visual light spectrum in some way, just like we are capable of perceiving infrared etc. While I'm not going to assert this as fact (just my gut feel), I also think that evolution would lead to them being able to see, as it's almost necessary for technology to advance. If we had no perception of light, we would not know about stars, and would not have even gone into space. -
If light traveled instantaneously, we would all be blind because of the extreme brightness of all the stars in the universe shining at us. Currently interstellar dust blocks some of that light, but instantaneous light travel would heat that dust to the point where it would glow, thus propagating the light. Come to think of it, the earth would glow too, meaning it'd be a ball of fire, and we wouldn't exist.
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266. Flying yourself into a flipped rover using your jetpack is a viable way to right a rover.
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I frequently have my ASAS decide to burn off RCS while trying to dock, when I don't even press a button. It's like it knows I want to dock and says "Nope, not on my watch!" I now prefer docking with SAS only. Also, when jettisoning the second last stage of my launch stages, it freaks out, smashing the last engine into the empty fuel tanks I just jettisoned. Because of this I now am forced to turn it off while doing the staging. I guess the ASAS just wants to make sure I jettisoned the right part.
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258. We put ridiculous amounts of fuel into orbit so we can use it for interplanetary missions, and then just build bigger rockets so we don't have to use it. 259. Getting into orbit without a ship is not only possible, but cool. 260. We build complete bases on Kerbin, then launch them to other planets. 261. We think 20m/s is too slow for a rover. 262. We happily dock ships going at 1m/s 263. When we decide to set up a base on the Mun, it happens within a matter of weeks. 264. The longest a Kerbal has been in space is longer than the average human life.
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activate sas without activating asas?
Merinsan replied to kurja's topic in KSP1 Gameplay Questions and Tutorials
SAS dampens rolling. It will eventually arrest rotation in space. If you don't turn SAS on in space, you rotate forever. ASAS actively arrests rotation and attempts to hold course. However, I don't know if SAS modules add to torque when SAS is not turned on. They used to, but I heard this was changed. Personally I haven't used them for a long time. In my opinion they are dead weight. -
Got my Eve lander/return ship into Eve orbit, waiting for refueling. Sent refueling ships into LKO waiting for an EVE window.
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Large Docking Adapter DOES Help Prevent Wobble!
Merinsan replied to Caelib's topic in KSP1 Discussion
I launched my "fuel pods" up, using these new docking adapters. Apart from the fact that fuel was flowing through them (my fault), it worked beautifully. They were incredibly stable. My design for 0.19 used the smaller ones, and that ship wobbled like crazy getting to orbit. Because of this new part, I'm redoing my whole set up from scratch. -
The first update i have actually been disappointed in
Merinsan replied to GalaxyGryphon's topic in KSP1 Discussion
I agree that the feel is better. I like the new options in the map view. I don't know if they will solve my problems yet (started a new game), but will once I fill my orbit with stuff. I've not really noticed any performance improvements, but then I have a pretty good machine to start with. My son on the other hand has noticed it is more stable. Having said that, some of the issues I saw appearing in the development section had me worried. So far I haven't experienced anything particularly bad - I was worried about launch clamps spawning in and crashing me the most. The worst I have had so far is the structural failures not being reported. I'm sure I'll hit other bugs, but I expect this since it's an alpha version. I'll keep playing 0.20 until the next version comes out, or if the bugs get too bad I'll go back to 0.19 in the meantime. I doubt that I'll need to go back to 0.19 though - it all seems good so far. -
I accidentally did this once before, when I forgot to add ASAS to my ship. It was more of an annoyance than difficult.
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I should do this. Given that I never bring anyone home, I'm already over halfway done! I have Kerbals on Eve, Duna, Ike, Minmus, Mun, Laythe, Bop and Vall. I have a lander orbiting Moho already, just haven't bothered to land. I have a station around Dres. The only time I decided to return to Kerbin was my Eeloo mission, after landing, so I'd need to get someone back there.
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The "You know you're playing a lot of KSP when..." thread
Merinsan replied to Phenom Anon X's topic in KSP1 Discussion
When you start thinking if you can find a mod to actually allow you to do this. When you spend all day on the KSP Forums while you are meant to be working, preparing for your "work" on KSP. -
What to do once returned to kerbin?
Merinsan replied to Callmedave's topic in KSP1 Gameplay Questions and Tutorials
You know, I never thought of doing that before, but that is a brilliant idea! The only problem I have is my Kerbals never come back... they are all in orbits around other planets. -
Me too, with Jeb.
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What is the purpose of making bases on other planets?
Merinsan replied to Joey's topic in KSP1 Discussion
There isn't even a point in launching a rocket. We do it because it's cool! -
I pretended to work while reading the forums. When I finish work I plan to test the new fuel supply that I dropped off at my Mun base, and maybe refuel my eve lander and try to take off. I have a bad feeling it will fail to achieve orbit.
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Most of my builds have methods for deorbiting stages that get into orbit, such as RCS or retro rockets (sepratrons). However they are not always successful. I will at times select debris and end the flight when this is the case. Occasionally I get bugged debris which requires me to set the debris count to 0. I hope not to do this anymore, because I have some "debris" that is part of a mission. I am now planning a ship to remove debris from Kerbal orbit.
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It is indeed a great feeling. You should rightly feel proud. Space planes are so much harder than rockets. I had already been to every other planet before I did the same, because every time I tried I sucked at it.
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Jeb is the only one that is immortal. All the others are just clones and/or other kerbals with the same name.
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I've become the US Space Program I think.
Merinsan replied to Moon Goddess's topic in KSP1 Discussion
I'm doing a similar thing. I didn't bother with a station around Jool, but I got one around Laythe. My stations are capable of holding way more fuel than the computer can handle. The ideal design would be 16 orange tanks and 36000 litres of monoprop. The core has a total of 38 docking ports, but only room for 6 Kerbals (it's a fuel depot). I still have to put one around Eeloo and most moons. I'm also planning for good bases everywhere. I've come up with a nice modular design that works well and deployed it on the Mun and Minmus. I plan to deploy it on other planets too - the initial colonies on Laythe, Duna and Eve will be obsoleted. The one on the Mun has a capacity for 32 Kerbals so far. Also, I'm planning a return ship for Eve, which I expect to take a while to achieve. -
I've become the US Space Program I think.
Merinsan replied to Moon Goddess's topic in KSP1 Discussion
I understand that. I solve the problem by simply escaping Kerbins SOI and then I can't leave the ship orbiting around the sun, so I time accelerate. Because of this I have insane mission times on some ships. -
The only way this would have been more impressive would be if Jeb somehow got that plane into orbit while stuck there. I had a similar experience, but with a rover on the Mun. I had dropped it off with a sky crane and it started rolling away. I quickly got a Kerbal flying after it to gain control. He somehow tripped up on it and got stuck on the rover, going about 4km away. It got some decent speed up too, I was surprised it didn't roll and kill him.