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boomerdog2000
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Everything posted by boomerdog2000
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A (long?) list of ideas for KSP.
boomerdog2000 replied to Rex3921's topic in KSP1 Suggestions & Development Discussion
I don't think a tether would work as well as you think. If you tried to reel in the kerbal he would probably just wrap around the craft. and possibly die by going faster when he reached closer to the middle. I experienced this first hand while trying to deorbit a satellite using KAS. It did not go well... -
Don't you mean EVA reports? Crew reports are only affected by the high/near boundary and landing.
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Magnets/Electromagnets.
boomerdog2000 replied to _Aramchek_'s topic in KSP1 Suggestions & Development Discussion
I don't understand. What purpose would this serve? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
boomerdog2000 replied to rbray89's topic in KSP1 Mod Releases
Interesting little bug I found. It appears that at the right altitude and the wrong location, city lights can be seen through mountains. Love the mod by the way. Really makes Kerbin feel alive. Excellent work. I am using kethane if that matters at all. -
A Quick Take on the Currency System
boomerdog2000 replied to Tex's topic in KSP1 Suggestions & Development Discussion
I'm not here to learn about real life I'm here to guide little green men to other planets! In all seriousness though the jump from Kerbin SOI to interplanetary missions can be quite a large and difficult one, especially for new players. Running out of money just as you are on the verge of figuring it out could crush and annoy them. Also it doesn't seem to fit with the theme really. Science has its area and economics has its own. Even with enough science money to get to other planets you're still enforcing a hard cap on the size and duration of their space programs. Once their solar system is out of science they lose no matter what. That shouldn't be how the game works. -
The current tutorials are old. There was a thread from someone who had literally just started the game, played the tutorials, and understood what they covered. The issue is what they didn't cover. The new science system, why the tech-tree restricts you from certain things, how to actually get into orbit. I'm not saying Squad should focus on tutorials now, but we certainly can not say that the current tutorials are adequate for a brand new player.
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The oceans are some sources of really bad lag so it's not just you. I can never find the thread that had the fix though. Sorry.
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If you are burning too early, your current point will become your new periapsis. You're starting your gravity turn at the right height but you generally want it to be more shallow then just 0 degrees, then 45 degrees, then 90 degrees. It should be more of an arc. Then, at or a little before apoapsis you should burn horizontally/prograde.
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Vexx already answered you. Copy pasting mods that may not fit with what the developers want into the stock game, will cause bug problems, has the issue of those mods belonging to other people, and may not fit the style, is not a good idea. So the devs are going to make their own, most likely more in depth versions, of the things on the planned features list.
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Then there's the OH S!#T moment when half of your craft, including the hitchhiker with poor innocent passenger kerbals, rips off because you didn't secure it well enough.
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Alright, there's very little deceleration that can occur. Given the atmosphere density of Duna deploying the chutes earlier wouldn't help since there's not enough atmosphere to fill them, to significantly slow you down.
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Are we also considering reusing the shuttle? Because that's even more fuel. And if we're not, that's even more space junk. on roughly the same path as your cycler...
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Out of curiosity why do you want to change it? Your ship would just be floating down for longer. After the parachutes are fully deployed there's not any more deceleration that can occur.
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Time warp levels improvement
boomerdog2000 replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
KAC currently steps your timewarp down at safe intervals, but then again it knows where to start. If we give that to players they may complain it's not instant enough. -
Welcome to the forums! I'm glad to see you did manage to get into orbit. I will agree that the game definitely needs more tutorials, however career mode has just had the initial groundwork set a few weeks ago. The current tutorials have been there for a long time because the devs have been focused on adding new features. So once Squad knows things are working they will surely implement some tutorials, or text boxes or cut-scenes or something.
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Time lag has to do with communicating with satellites that are far enough away that you have to worry about the speed of light causing signal lag. Communication with probes on Mars can take from 8 to 42 minutes for the signal to reach Mars from Earth.
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0.23 should focus on performance
boomerdog2000 replied to Overlord's topic in KSP1 Suggestions & Development Discussion
They don't want to do that because then people would be expecting features that they might not be able to do. They get less complaints from the community if they don't tell us until they've got it started and know what they can do. -
Delayed control for empty vessels
boomerdog2000 replied to DancZer's topic in KSP1 Suggestions & Development Discussion
At the moment science rewards. You can do more science with kerbals than without. -
Question/coment/suggestion
boomerdog2000 replied to briansun1's topic in KSP1 Suggestions & Development Discussion
Attaching something to the shielded docking port for take off kind of makes having the shield useless, since the point of the shield is supposedly to help aerodynamics on ascent. -
Non-repetitive textures of planets
boomerdog2000 replied to Kulebron's topic in KSP1 Suggestions & Development Discussion
I'm not sure what you're saying. Most of the planets/moons that we land on are going to generally be dead rocks, so yeah some of the dirt is going to look alike. -
Delayed control for empty vessels
boomerdog2000 replied to DancZer's topic in KSP1 Suggestions & Development Discussion
I tried remotetech but ended up not installing it for .22. Without an easier way to program things ahead of time it was just too tedious. -
If the new part has a different mesh how would having a button that replaces radially placed parts work? You would still have to detach them and reattach them.
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time warp isn't cheating
boomerdog2000 replied to Buback's topic in KSP1 Suggestions & Development Discussion
Then people would leave the game on over night on 1X time warp. Exactly, setting yourself obstacles. If someone wants to go to all the trouble of editing a save file to do something why not let them? We're not competing with anyone but ourselves in this game, unless you go to the challenges and there are rules there. If someone was editing their equipment or something in a multiplayer game, then there would be issues because what they're doing is unfair to others. We are playing a singleplayer, essentially sandbox, game where the only person you would be unfair to is yourself for missing out on the challenges and fun you can have, but that's their choice, and they should be free to make that choice.