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boomerdog2000

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Everything posted by boomerdog2000

  1. There may be when we get resources. The same thing that makes fuel may not make oxidizer, then they would have to switch back to both types of fuel.
  2. OP is talking about the physical size of the science bay, whether or not it connects is a different matter.
  3. Can you be more specific about which mods you are using, how it relates to fuel transfer, maybe post a few pics? The more information we have the better we can help you.
  4. I usually go with Fustek's hab modules but yeah Hitchhikers too. What exactly are you suggesting Dakota?
  5. Interesting, I hadn't noticed that. I wonder if the part is actually that short or just the top node is slightly misplaced.
  6. I agree having that stock would be very useful. In the meantime TAC fuel balancer does this but I'm not sure if it has been updated for .22
  7. I've done about 4 or 5 different Mun mission to the major craters and a small sub-orbital hop from a crater to the highlands. It can be a little annoying to try and remember which ones are which though. Which is why someone has thoughtfully made a map of the Mun as we discover biomes for it here: http://forum.kerbalspaceprogram.com/threads/53567-List-of-places-and-biomes-in-v0-22-%28Kerbal-planetary-geology-and-geography%29/page6
  8. Are you sure about that? I've been doing some launches into equatorial orbit and only messing with the yaw but my pitch always ends up slightly off, putting me in up to a 2 degree inclined orbit.
  9. Currently working on my interplanetary fleet to Jool. Going to consist of 3 identical ships with landers set for Bop, Pol, and Vall. With one backup ship that will head off to Eve if the Jool mission goes well.
  10. Well now that they know the biome system works I'm sure we'll see new ones soon. They also have to come up with text for them (which seems like the harder part honestly).
  11. You start as a fledgling space program with little to no presence in space and end as an interplanetary program with (probably) stations and bases on multiple planets.
  12. Exactly career mode is not a campaign, it's more like simcity. They give us the tools and we challenge ourselves to build something really cool with the restrictions applied. There is no end to space exploration you just keep going farther.
  13. Maybe break it down first by celestial body, then biome/region, then experiment? The last experiment tab might be unneeded but definitely sort it by body and region.
  14. Maybe the joke just wasn't very good, and they thought you were having a serious problem with rocket construction so they were offering constructive feedback.
  15. Sorry I was saying phase angle meant ejection angle. Since he's in an orbit similar to Kerbin his ejection angle no longer matters but his phase angle should be roughly the same as Kerbins, I would think.
  16. Could your payload be too tall? If too much mass is out on the end of that rocket the gimbals in the mainsails won't be able to compensate.
  17. I would guess at that point you would just burn prograde when your destination planet was in the correct alignment. Don't phase angles only apply so you get the correct prograde vector relative to the planet?
  18. I managed to get into a polar orbit on my most recent Duna mission, so no collision with Ike there. I actually used Ike to slingshot the ship out of Duna's SOI to get back to Kerbin, Good thing too because they had 0 fuel left when they got home.
  19. It's such a fine line for them to walk. If they tell us nothing, people get angry. If they tell us too much and then things change before release, people get angry. If they choose option A, people get angry. If they choose option B, people get angry. Honestly I don't know if I'd want their job, and yet they stick to it are making an awesome game. Kudos Squad.
  20. Personally I am limiting myself to only transmit crew-reports, and the data from stuff like the thermometer, seismic scan, etc. It's going pretty well. I may not be getting the most science out of every run, but it's encouraging me to go do more Mun missions and even got me to do a Duna mission.
  21. Right but we're not NASA. My first interplanetary mission was a Duna landing and return. I (technically) knew absolutely nothing about the planet but I told my kerbonaughts that we were going there anyway. We shouldn't restrict the person from going out and exploring, that's one of the main points of the game.
  22. This would be very nice to have, one of the only reasons I used mechjeb to help with docking was because it a setting to make your craft align with the docking port, then you translate it into position.
  23. I wouldn't be against 2 different types of mapping. 1 That is more biome specific like Felipe's from the dev blog, and then another that is a terrain height map like ISA mapsat.
  24. Yeah you can't see it but there's another docking port underneath every module that the rovers can dock to. Then I retract the legs and move it around. It did take some creative nudging (ramming) to actually get them to dock but I think the end result was worth it.
  25. No I don't mean on your map in particular. It's a very nice map. I mean just looking at the Mun from above without knowing exact elevation.
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