boomerdog2000
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KSP2 Release Notes
Everything posted by boomerdog2000
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Because most of us know as soon as real aerodynamics are implemented most of our designs won't work anymore. At least that's what I'm worried about.
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That's a Unity problem not a KSP issue and there are plenty of threads about it already.
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What is your lunar insertion profile?
boomerdog2000 replied to Daishi's topic in KSP1 Gameplay Questions and Tutorials
Alright let's try this. -
Minimus Station Landing Issues
boomerdog2000 replied to sharpspoonful's topic in KSP1 Gameplay Questions and Tutorials
When I landed some similar (albeit smaller modules) on the Mun I attached a docking port to the top (of the craft in your picture) that I could attach a skycrane to. Then for balance on launch reasons I stuck the skycrane on top of the whole rocket (on the left of your picture). Like this: Then the skycrane attaches to the docking port on the right after the deorbit burn. The ASASs are just there to balance the rover. -
You guys also forget that we are the directors of this space program. If you want to impose those hard limits on your space program that's fine, just don't impose them on ours. One of my first attempts at a Mun flyby I was terribly inclined and didn't want to try and fix it. I was however almost exactly at Minmus' inclination so I did a flyby just for fun and got a good amount of science out of it. According to your system I should get nothing for telling my kerbal to go check out that moon because I haven't looked at our other moon first? The entire purpose of this game is to run a space program the way we want. If that involves the restrictions you are proposing you are free to do so.
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.22 playtesting being waylaid by mods?
boomerdog2000 replied to jpkerman's topic in KSP1 Mods Discussions
Or Squad has been focusing on parts the modding community has been missing since they know that many of the mods people have developed are quite good. They have the mod API for a reason. Before the start of career mode with the tech-tree the only mod that seems to have similar research features is the interstellar pack which came out fairly recently I believe. -
Even less. This is the foundation of one part of Career mode, we don't even have biomes for areas other than Kerbin and the Mun yet. Just give it some time and put a little faith in Squad. Also agree with Sirrobert on lack of permission, it doesn't really make sense here nor would it work in any feasible fashion.
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Um.......I'm Stuck (tech tree)
boomerdog2000 replied to RedKosmos's topic in KSP1 Gameplay Questions and Tutorials
Biomes I've seen on the Mun besides the large craters, which you can assume are each their own. Poles Canyons (east of Farside Crater) Polar Lowlands Midlands Highlands -
Are you using any mods?
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What is your lunar insertion profile?
boomerdog2000 replied to Daishi's topic in KSP1 Gameplay Questions and Tutorials
It was just a base I made out of some Fustek modules and such in .21. It was more of a proof-of-concept idea for building bases that were joined together using the structural fuselages with docking ports on them. It wasn't near a kethane deposit, just my obligatory Mun base next to the Armstrong Memorial. Also I have no idea how to put pictures in. -
Minmus, or look for new and interesting biomes on the Mun, or if you think you're up for it, try a Duna mission.
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How to recover goo sample data?
boomerdog2000 replied to Stealth2668's topic in KSP1 Gameplay Questions and Tutorials
That would be because you only recovered your kerbal. You haven't recovered the ship yet. -
Why are the Capsules on the Staging List?
boomerdog2000 replied to Brotoro's topic in KSP1 Gameplay Questions and Tutorials
I believe it uses to activate the science part of the ship but they took that out during experimental testing. Dahud on Twitch was using a version where the science modules where in the staging along with the capsules. -
What is your lunar insertion profile?
boomerdog2000 replied to Daishi's topic in KSP1 Gameplay Questions and Tutorials
There was a separate landing and return vehicle. Those were the base modules I was using the skycrane with. -
What is your lunar insertion profile?
boomerdog2000 replied to Daishi's topic in KSP1 Gameplay Questions and Tutorials
Yeah that's why I always try and use the SAS to flick it away first, right after the de-orbit burn so it has plenty of time to be far away from me. -
What is your lunar insertion profile?
boomerdog2000 replied to Daishi's topic in KSP1 Gameplay Questions and Tutorials
Maybe the service module alone didn't have enough fuel to burn out to the moon, circularize, then burn back to Earth? That's all I could think of. Also they got nothing on my Munar base building landing profile. Performed the de-orbit burn THEN moved the skycrane into position on the top of the module. Everything went perfectly well, even the time I forgot the RCS thrusters.