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Everything posted by superm18
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MMmm, that new save smell. Who is starting over?
superm18 replied to Xacktar's topic in KSP1 Discussion
I Always start a new save. I Always keep my old saves. -
Unity 5 [Is now available]
superm18 replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
Hi all, I'm no coder or gamedev. but check this out: http://www.rockpapershotgun.com/2014/03/18/unity-5-features/ What could this do to KSP? 64 bit on other than Linux? Any idea's? Thanks in advance -
Check out KSP EDU - http://www.pcgamer.com/2013/10/30/kerbaledu-launches-to-bring-kerbal-space-program-to-more-classrooms/
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Cant make accurate Geostationary orbit.
superm18 replied to Razorforce7's topic in KSP1 Gameplay Questions and Tutorials
I've found that the trick is not to get the perfect Ap/Pe, but the perfect orbital period. -
Well the oxidizer and the fuel surely can't be mixed. Not before ignition anyways
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Good Basic Design For Space Station?
superm18 replied to potoes6's topic in KSP1 Gameplay Questions and Tutorials
Try building the whole thing in the VAB and then splitting it up for launch. -
My bet is that it's a hoax, to stop people from asking for a date. I think it's gonna be released at the end of KerbalKon
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looks like a win for KSP
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hmm...i'll bite
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Reaching seats on complex vehicles
superm18 replied to lajoswinkler's topic in KSP1 Gameplay Questions and Tutorials
don't use beams, use the small gear bay instead -
Reaching seats on complex vehicles
superm18 replied to lajoswinkler's topic in KSP1 Gameplay Questions and Tutorials
put the ladders upside down and turn them so the fit. That way you won't get the weight of the ladders in the upper stages -
How do I fix my rocket
superm18 replied to LadyAthena's topic in KSP1 Gameplay Questions and Tutorials
less is more -
I try to never kill a Kerbal, but have no quarrel sending óne Kerbal to Jool alone. You might wanna consider using one of the life support mods, Ioncross or TAC
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That looks great! good work buddy
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u can max out the techtree without transmitting a singel experiment, by going to all the biomes on the Mun and returning it
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Refulling a Rocket in Space
superm18 replied to Belafon's topic in KSP1 Gameplay Questions and Tutorials
Pushing it is the only way if you don't want to use mods -
DeltaV Without Tears!! NEED TESTERS! NEED Excel 2010
superm18 replied to Goosexi's topic in KSP1 Discussion
Yes but for those of us that don't use mods. this is a way to do calculations on a large scale. Goosexi: I've made something like this a while back in excel: http://www./view/3zfmf4ef5ro3z29/Calculator.xlsx i haven't used it or updated it since 0.20, but hope it will help you. -
reaching jool's moons in one go
superm18 replied to kurja's topic in KSP1 Gameplay Questions and Tutorials
what i did was to design each lander to launch from the main vessel, which was parked in a 250 km Jool orbit, to be able to go under own power to each moon. Either that or design the main craft to be able to make orbit on all the moons. -
Milestone Reached - 0.23 is Now in Experimentals Phase
superm18 replied to SQUAD's topic in KSP1 The Daily Kerbal
awesome progress Squad!! -
The mythical Eve ascent
superm18 replied to technion's topic in KSP1 Gameplay Questions and Tutorials
use the small gear bay like this: they don't give way like the landing legs and have much higher impact tolerance -
Devnote Tuesdays: Kerbal Kon and Tweakables Edition
superm18 replied to SQUAD's topic in KSP1 The Daily Kerbal
Another great Devnote -
that's....alot
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Welcome
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I created a strange situation
superm18 replied to Galileo Kerbonaut's topic in KSP1 Gameplay Questions and Tutorials
i suspect you had "control from here" on the bracket-dockingport