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Athlonic

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Everything posted by Athlonic

  1. Yep. I really liked what I saw so far, but I switched back for now, I don't want to spoil my "user experience" And yes these info screens are a nice addition.
  2. Salut Vince_K et bienvenue àtoi Ton problème vient sûrement du fait que tu as maintenant plus de 4Go de RAM, parce que (pour l'instant) KSP 32bit et surtout 64bit = crash si l'utilisation approche les 4 Go de RAM. As-tu essayé de lancer KSP avec le paramètre : -force-opengl Ceci va forcer le jeu a utiliser en priorité la RAM de la carte graphique -popupwindow peut aider aussi, en jouant en mode fenêtré. Good luck.
  3. Nah they can't betray the N°1 rule. Video day = update day They can't ... right ?
  4. Chatterer mod should take hand after launch regarding this matter. I take note though, telling Chatterer to start some chatter exchange just after launch is a nice idea.
  5. Nice job decoding them also ^^ Can not comply, but you can easily find some freeware softwares (Audacity, ...) which can help with this without knowing about audio engineering. Nice video here Planned. I will also do my best to make sound packs import/management easier in the future.
  6. Thanks for all your work Ippo and congratulations for your 1000 post just above ^^ I am sure the awesome KSP modding community won't let this mod have some sort of "Dang!" with future KSP version
  7. After listening Zeenobit's file, I have to agree mine sounds way too wrong and too high pitched. I will fix this in the next version
  8. Oh this is it, out of memory issue ! I didn't see this one coming, when I saw Linux I thought you were using 64bits version already ^^ As Malah said, 64bits version should fix your issue.
  9. Hi, Harmless message here. I bundled MiniAVC with Chatterer, but as you are using the full AVC mod it disable MiniAVC and it use the full one instead.
  10. Hi, Just do the same as shown in the example but in "AXIS_YAW" or "AXIS_ROLL" instead of "AXIS_THROTTLE_INC" section.
  11. Why not. But please just give us better harpoons Oh well ...
  12. @Gfurst : Sorry I can't reproduce this issue here. Did you try to set another UI skin to see if the problem persist ? Yep sometimes Kerbal will try to chatter even if there is no connection (red icon), however you should not hear any capcom's answers (blue icon) but only capsule emissions (green icon).
  13. This is just so much needed ! Thanks a lot for this great addition. Liked, subscribed, +rep, downloaded, ... and all these kind of stuff ^^
  14. Oh yes, very nice stuff here ... Just in time, because I was thinking about to enhance the chatter<>game events behaviour in a way to be less "random"
  15. Seems so. At first I had the weird white striped textures on All Kerbin night side, after some reloading I got white blurred city lights ... And finally without changing anything my latest sessions were fine with awesome city lights again.
  16. Sorry to hear that, I have no clue on how Mr Apple decided to manage his file system, maybe someone could help with OSx coding here ? @ Gabbelexus003, Galileo Kerbonaut : You are welcome guys
  17. Follow download links from the first post. To access previous versions: Curse -> Files KerbalStuff -> Changelog
  18. Don't know. As long as you don't use the latest RemoteTech (no more called RT2) you better stay with Chatterer v0.7.0, as there are no new features beside this, just to be on the safe side @ Kerbart : You are welcome, thanks
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