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Athlonic

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Everything posted by Athlonic

  1. Impressionant ! Je viens juste de découvrir qu'il y avait des patchs de traduction ^^ Un grand merci àtous les participants pour ce travail, déjàeffectué et àvenir. Bon courage pour la suite
  2. Capcom chatter/response will always be male voice, only capsule will be regarding pilot gender, so it should be ok.
  3. I see, happy you sorted it out. I never enabled FASA towers, I know some did a .cgf for it, but if launchclamps where used simultaneously it could trigger multiple countdowns. The idea that come to me, would be to switch from partmodule to monobehavior code, so I can enable the mod regarding the launchpad level (ie. lvl2 and above) and don't rely on parts anymore. Added to my todo list.
  4. Yep Yes, I am trying to bind voice with the pilot (in the case of multiple crew), so if the pilot is a female, capsule chatter will have female voice. The long part will be to build a nice female chatter set which fit with the existing ones. I think I will stick with Nasa/STS voices, I tried the (official) reversed/pitched Spanish with my launch-countdown mod, but I am still not happy with the result.
  5. You mean "Ablator" instead of "Ablative shielding" ? ... sorry just kidding, couldn't resist ;p
  6. Be sure to have modulemanager installed as well (in gamedata), also the UI should show as long as you have any launchclamp (FASA's are supported too) along your vessel on the launchpad.
  7. Are your part flashing red or do they keep glowing red ? If they flash it is certainly a bug with F10 disabled. But if they stay red it might be because these parts are actually really hot and then they glow a little even with F10 disabled, this is intended and stock. I might be wrong though.
  8. Nice idea, will do Would some sort of "Realistic mode" where background ship noise only play when in IVA do the trick ?
  9. Funniest bug report yet ^^ Sorry, I have absolutely no clue why Chatterer would introduce such a texture issue Oo I am using RPM here as well, but still with KSP Win32 / OpenGL mode. Can any other Linux user reproduce this issue ?
  10. Oh I can't believe I still didn't write an "howto add custom set" on the OP, it was asked several times already. Will do ... soon. Definitely a good idea, noted. Wow, not this skin selection issue again. I guess you changed UI skin, did you ? They must have changed Unity skins somehow and it messed my skin listing/selection again. :/ Try to reset Chatterer settings to default, for now. I will look into this. And I might keep only KSP and Unity default skin eventually.
  11. Conversion worked like a charm here as well.
  12. Thank you so much guys for all these nice feedback Hey, really appreciated I might add add one, if requested and when I will have more free time to continue to develop the mod at the pace it deserves. For now, I don't even have a clue how donate button works though. ^^ How can I refuse a beer ?
  13. @ siegz, sorry I tried on a clean install and I can't reproduce your issue. I only can advise to try an unsinstall/reinstall or rollback to previous version to see if it helps.
  14. Hi siegz, This is another weird issue, this location (0, 0 / top left corner) should be forbidden by code and if it happens the button should be centered. This was to prevent problems in case of reducing game's display resolution. Try to delete your LCD config file (...\Kerbal Space Program\GameData\LaunchCountDown\Plugins\PluginData\LaunchCountDown\config.xml) This should reset the button at center screen. Hope this helps.
  15. build336 seems to have science transmission fixed. I was able to transmit lot of science (+400) from a probe and a manned vessel as well from around high Kerbin & Mun orbits.
  16. 0.7.14-1042 : no more FF icon in Blizzy toolbar reverting to previous 0.7.12-985 : make it back
  17. This is normal behavior. To see the skybox you should be on planet darkside or free of sun / shiny planet's surface.
  18. Thanks for the update. Suggestion for techtree : Personally I always used a MM cfg to unlock the Ascent guidance sooner than the landing one. Because I get quickly bored to launch every single rocket manually (personal taste) and I think landing is more complicated than ascent thus unlock ascent before landing sounds logical.
  19. I briefly looked at how metadata works for CKAN in the past, I still don't have a clue how it works. Someone (Ippo if I remember) made me Chatterer CKAN compliant back then. I may give this a second look.
  20. ^^ This might be because you don't have mods which use TB and want to show at KSC screen. If there are nothing to show TB stay hidden patiently
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