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Athlonic

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Everything posted by Athlonic

  1. Yep, thanks for pointing this out. I can reproduce the issue : chatter exchanges stop working for some reason (until EVA or vessel swap), no clue for now. I will have a look at this.
  2. Nevermind ... Why modding at home when you can do it from work (don't tell my boss) Update out :
  3. Got a KSP v1.4 ready devbuild working I will upload it when back from work in a few hours.
  4. Hey thanks meuqsaco for the head up on this one and for the fix. I will implement it in the next Chatterer update
  5. I was joking here, but hey, thanks for your commitment on this.
  6. Norton is malicious software, just so you know. On a more serious note, Norton have to fix their software, because I wont change anything on my side.
  7. Hi, There are no key to press, just build a rocket with at least one launch clamp and the button should appear
  8. Update out : Addon pack management enhancements coming next
  9. @hoover2701 Oh ! another audioset pack and even with female chatter ! No problem at all, addons are always welcome. I just downloaded yours and will have a look at it. Soon(tm) Chatterer will be more friendly with addons and I will try to keep a list of links leading to each of them on this thread's first post. Thanks for your work and time put in this and glad you like Chatterer
  10. Mmmh well. Nevermind then, UI scaling : you are free to go ^^
  11. Hi, Have the same issue, did you crank UI scale by any chance ? I play on 4K so I have UI scale @150%, maybe it is related.
  12. Hi, The only thing I can think of, is you might have misspelled addons directories names. When I tried them for the first time, I (for some reasons) typed apollo5, apollo13 instead of apollo8 and apollo15 ^^ (This reminds me I have to change this system and bring in a more simple "scan for addons and tick-mark them" thingy.) Hope this helps.
  13. Oh, another one I thought I fixed already. Sounds like I got some work to do ^^ Thanks for the report
  14. Hi and welcome, Wait it doesn't mute when game is paused ? OO Added to my todo list then, thx for the headup.
  15. LOL I definitely need to make Chatterer more addonpack friendly, typing in folder name feels sooo '90 ^^ Also @Nick233 : Really nice work here, your samples fit perfectly with the mod
  16. @Enceos Ok, I thought it would be too much of an hassle to determine current vessel's actual type. But I can see how to use vessel types KSP see, I will put this on my todo list
  17. Hi, Yeee, you can use the "use per vessel settings" so you can assign beeps, chatter set and all for each of your already launched vessels. But per vessel type isn't possible though.
  18. Hey, at all you people saying VR is just nothing worth the money/time/whatever ... Try to find a VR conference or shop where you can test one, and ask if you can test this : I own and test VR headsets since Oculus DK1, mainly for seated experiences like DCS, ETS2, Project CARS, ... and I just can't go back to flat 2D monitors anymore for this kind of games (even with my 30inch/4K). I wasn't interested in Touch controllers at all at first, and now that I received them and played some actual VR games, I just realized how wrong I was ! These things are absolutely amazing, period. Anyone trying to convince you they aren't, have even never actually tried VR (not talking about smartphone joke thingies here) or are to old for this kind of things (no offense here, I am 40). Also if I remember correctly KSP already support 6 DOF devices (special mouse thingies) so I can even imagine building rockets in the VAB in VR with Vive or Touch controllers wouldn't be so far away. ^^ Anyway, my point isn't that VR is absolutely needed for KSP of course, it is just that it would be a nice addition. Also I am just tired of all the hate around such technologie. The only grip you can have against VR for now is its price, here I agree, HMD VR sets are way too expensive but this is how economy works nowadays (thanks Apple/Samsung and their 1000$ smartphones, everybody buy, for this... ) I brought my Rift to friends and at work (my boss is cool) and everyone who tried them were amazed and told me they wouldn't have thought enjoying this so much, and almost all of them said they want one ... until they asked for the price ... I hope Sony's 400$ VR headsets will sell well and teach the 2 others main guys (Valve/Palmer) their price tag are so wrong...
  19. Oups sorry yep, I missed it. As Phineas said, you can't change these sounds, it just picks up a SSTV randomly. (So for now the only way to go if you want to change science transmission sound is to delete all SSTV files and put your sound file in SSTV folder)
  20. Hi, noted. I will add settings to be able to choose where to show Chatterer's toolbar icon KSC/In flight/Map view/... Thanks for the report, I will have a look at it.
  21. Ok thats sounds a little too crazy, I guess ... but funny nevertheless Hey Fwiffo ! Your pack is nice, it should fit "stock" Chatterer if you don't mind I tweak the pitch up a little, also there are capcom/capsule samples mixed in their folder, is this intentional ? Regarding your fading feature, I tried to put it in but I encountered some compile error concerning 'Drawing' and 'MonotonicSpline' in ZoomFader.cs, unfortunately I didn't had the time to give it a deeper look. Also the release of Civilization 6 won't help ^^
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