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Athlonic

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Everything posted by Athlonic

  1. You may have what we call "the GG syndrome" (GameData\GameData). Check your installation path
  2. Quick fix for KSP 1.2 prerelease : https://github.com/Athlonic/Chatterer/releases Don't use with KSP v1.1.3 or bad thing may happen
  3. Ok, I will do my best to include these in the next Chatterer update for KSP 1.2 Thanks again for your work.
  4. Ooups. Thanks, there was indeed a big green "Publish this mod" button (I've never saw), pushed it, should be good now
  5. Nope. I think this wouldn't make sense, in unmanned vessels there should be no one there to hear these sounds. Isn't it ? ^^
  6. Yep, this happen on heavy cpu load. I wish this would be fixed with final 64bits build, but apparently not. Will find a fix eventually In the mean time a quick update for KSP 1.1.3 :
  7. Quick update out : Just for safety and for CKAN love (hopefully).
  8. Loving this one Nice job as usual Squad, thank you.
  9. MIA (Missing in action) or more dramatic KIA
  10. Nah, sorry too busy here ^^ Maybe, @Zombienoms ? Zombienoms
  11. Ok, thanks guys. I updated the AVC remote data to be KSP 1.1.2 and KSP MIN kept at 1.1.0, KSP MAX "blank" just to see what's happening. Let me know if it works
  12. Hey, I find out I never replied to you about this, so soooorrrry ! Oo I still need to learn how that Github thingy works. Will have a look at your feature, but as many users find SSTV & some beeps "annoying" already, I guess I will make this optional and off by default (at first) if you don't mind Also now that 64bits is running stable, we can finally go crazy with sounds sets and such ^^
  13. Can anybody point me out why CKAN flag Chatterer as not compatible with KSP 1.1.2 ? Despite I've never said so. And what can I do to make it work ? I remember a feature to force installation of mods in CKAN was asked in the past, isn't it in yet ? thx.
  14. So far so good. I think it is safe to tell the world that Chatterer is good to go with 1.1.2 ^^
  15. Spoke too soon. Axis are working as intended now, but I got major input lag with my X-55, whereas X360 gamepad is still fine.
  16. Just so you know. KSP v1.1.2 fixed this issue, X55 Rhino is seen as this now : INPUT_DEVICES { Saitek Pro Flight X-55 Rhino Stick = 1 Saitek Pro Flight X-55 Rhino Throttle = 0 } Instead of "Saitek Pro Flight X-55 R." for both Stick and Throttle. So X55 should work with KSP now.
  17. https://archive.org/details/nasaaudiocollection Have a look here
  18. Yes, you can put as many audio files as you want, the mod will build up a collection on launch with files it finds in every folders accordingly.
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