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Daze

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Everything posted by Daze

  1. -Make a satellite of love with Jeb and Val
  2. Amazing! Nice to see you on KSP again Whackjob! @Foxster: Doing the "prig" guy doesn't make you look cool
  3. If you look on the page on Curse: http://kerbal.curseforge.com/ksp-mods/220335-astronomers-visual-pack-interstellar-v2 there's a pic referred for next version, "New Horizons", so i think yes
  4. Exactly, it's a shame that Squad is looking every time on new feauture but never re-do the old one since they think that if it was good 2 yrs ago it's still good
  5. As the title said, a new and better parachute for 1.0 would be a nice integration since with improved aero a parachute that open "smoothly" would be better. (Image that with less drag you will open it at faster speed i.e. on Duna deorbit) And for you guys, what do you think? A sort of "lite" version of Real Chute would be nice in stock game?
  6. Thanks! I tried to switch the folder but the problem that i still encouter is that VAB will load only cockpit and the GUI will glitch itself
  7. Or "Moon has less gravity because is further from Sun than Earth" Mhm sure.
  8. This photo is fake because the astronaut should fall on Earth...
  9. @Frizzank: There is a "guide" on how to assembly all the craft of the mod? I've installed RO and i don't think the standard one will work
  10. Why are you guys still talking about NEAR? It is a "joke" from Ferram, it's exactly the same of FAR, but without >1 mach physics and without graph. And since stock aero will have mach effect there's a nonsense to compare new aero and NEAR, at least compare it with FAR. On DR, "there will be no heatshield" actually heatshield is confirmed and actually it seems that stock version will be more accurate since it will work on heat all over the craft and not just "if temp is bigger than max temp of that part explode". And for RSS/RO NathanKell is working on RealHeat.
  11. I don't know why but i suspect this too... (Pss Squad, the possibility to add flag on fairings will give 1 point to stock fairings)
  12. It would be awesome some kind of reactor ingame... (and better Ion Propulsion, please Squad?)
  13. You must be a dev right? Note that i'm not talking about how stock is better/worse than mod, simply stating that it's DEFINITELY too soon to judge
  14. Test new feautures Re-do my Spartan Family Lifter and let's colonize all the KErbol system!
  15. Exactly, making the windows and panels around that look "heavier" imho would make the job.
  16. Very useful graphics! Thanks Anyway by that graphic my rocket should need ~3.3 km/s but instead it needs 3.7, what can the problem? Drag? Gravity turn (i made it very smoothly and similar to the one of the graphic so i don't think it's the problem)? @5th: stopped playing career, so i don't have that problem
  17. Yes i know that it's better than stock, but how can people in this thread make orbit with 2.9km/s of dV? For an inline rocket it's possible that the difference is 800 m/s?
  18. I have a question for you guys. It's about (amybe 6-7 months?) that i use FAR daily, but only today i've wanted to know EXACTLY how many dV i need for an inline rocket, and the result was... 3.7km/s for a 85x85 orbit... It isn't too much? Basically my ascent profile is that i start turning at 100m/s, than i try to reach 20km with an angle of 45-50 degree. TWR at liftoff: 1.40 Here's a pic of my rocket:
  19. If the results is at least the 20% of the old one TAKE YOUR TIME and don't worry
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