Jump to content

Daze

Members
  • Posts

    1,015
  • Joined

  • Last visited

Everything posted by Daze

  1. It's some time that i think that an increased thrust vectoring should absolutely came into the game. I was watching some photos of Astra 1KR launch with an Atlas V + 1 SRB and i was wondering how beauty and useful could be to make the same thing, another thing is that with an increased gimballing we can finally see the stop of the SAS-spam in STS launch vehicle and also more versatility during the positioning of payload.
  2. It really depend, without going OT i can assure you that some guys in suggestion section has come with an amazing system that actually would works really nice even in stock game without too many restriction
  3. Plot twist - the game absolutely need life support mechanics
  4. Definitely it will solve the electricity problem but also this solution will delete the "full body of solar panels" look
  5. After my first week in KSP (about 2 years and half ago) i planned a mission to Mun. During that time i absolutely know nothing about orbital mechanics and i thought that it was necessary to point straight to Mun and go for "MOAR BOOSTERS". After 10 times of trying i found myself in an escape trajectory of Kerbin, warped at max speed for about 15 minute and i suddenly saw my ship reentering in a strange purple planet. Eve. Poor Kerbals.
  6. I know :/ To avoid this i try to divide the node in 2 or 3 sub-node to make the manuever possible
  7. I love the surprise idea but even a sort of "the 1.0 will be out in 1-3 weeks" it will be very nice, so community has release date and Squad has time to fix an unexpected bug
  8. If it looks good it's Ok, even if it has 300m/s of DV less than a similar-uglier-craft
  9. So Squad should leave all empty IVA empty for the sake of RAM? So why add new parts for resource? Simply change che cfg for the antenna and make it able to drill! So why add Mk3 parts? Simply leave the old one of C7 and voilàSo why take all the existent IVA? Remove them all! People are strange, why not argue about the pro of making tanks procedural (which will be a serious improvement for RAM) instead of just thinking about not finishing the IVA?
  10. -Depend on how is the craft (ex. For STS style is use Q/W, for normal rockets A/D) -Basically a reverse gravity turn that i use for every landing -Actually I/J/... But there was a time which i loved docking mode
  11. As the title said Download: http://kerbalx.com/crafts/1266
  12. Yes i know, just speculating a little bit since i read post of some guys that think that 1.0 will come out in maybe September and that thing sounded a little bit crazy to me
  13. Actually you are using the wrong option for offset, if you click on "Absolute" mode and than simply presso on one of the 3 arrow without moving it, the two antenna will be exactly in the same place (i've tried it about 20 seconds ago)
  14. Mhm, i don't know why but i think that 1.0 is just some weeks away from us.
  15. I play with about 23 mods and i encouter maybe 1-2 crash per day, especially during the launch of the game. In actual gameplay is ""stable""
  16. Testing the Ryno I IML (Interplanetary Manned Laboratory)
  17. I'm ok for the thing of that too much limit will make the most of the player overract but i also think that the "perfect way" should be in the middle, maybe give to the player full ability to customize craft, but if you deorbit the satellite 2 seconds after you have put it in orbit your reputation will go down
  18. HI guys, there's a thing that i've mind since long time, why you have the possibility of control (and maybe even deorbit) the satellites that you have placed in space for other agencies? I think it's simply crazy and those shouldn't be controllable since you have put those in correctly orbit. And obviously this speech extend to space stations, you should have control only when you put it in orbit or when you add more modules. Absolutely not every time. What do you think about?
×
×
  • Create New...