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Daze

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Everything posted by Daze

  1. It's a nonsense because a fairings won't "unbalance" the game in the way that people are talking about
  2. I repeat, if people in a sandbox game, can't made self-restrictions it's their fault, it's not a fact of balancing
  3. No, simply because it's not a fact of "balancing", pfairing with a drag that increase with radius it's perfectly balanced imo
  4. So because people can't self-impose objective the majority of casual player shouldn't """""have fun"""""?
  5. Well the only problem i can see is that people who like fixed fairing woldn't do realistic payload only because there's no effective limitations
  6. Now that they have budget and experience it would be good if they work for a realistic 1:1 simulator which mantain the "lego feel" of KSP
  7. I'm very happy that they are going for procedural, it's the bettet choice for everyone: Pro fixed person: you can simply storage the payload inside the fairings in a realistic way (as i do) and still have a fairing that looks "fixed" Pro proc person: they can simply make CRAZY payload and pay a little more with drag Another thought... It's funny how people overracted for a "realistic aero" that would have ruined their game but actually they are overracting for a thing (proc fairings) that are exactly in the "funny" and non realistic style of KSP that people blamed against pro-realism player
  8. In real life Squad would have used a sort of FAR In real life Kerbin would be 10 times bigger In real life we would have TAC and DRE (PS: Actually i would love to see a realistic stock version of KSP)
  9. Well, since even if you have a NASA pc KSP will always use maximum of 3.5 gb RAM your statement is pretty useless
  10. Yes but only in RSS save where i use mostly procedural tanks
  11. Well Squad have just followed the idea of Fun=/=Realism like for the Aero Overhaul. For me it wouldn't be a problem of having 1.25-2.5-3.75 fairings, but procedural fairings is better and can "flex" trough realism and fun
  12. My first successfully Mun lander, a crazy craft oooover engineered (a sort of 10k dV) made in 0.18 without mechjeb or nothing.
  13. What? If Squad added a realistic-aero people would have complained it because it will be not fun because you cant do crazy craft but if squad add procedural fairings (which actually is funny and realistic) people complain anyway, it would be better if you have fixed fairings so you cant do strange craft?... People are strange (no offense for you, it's for " ksp=fun1!1!1" players)
  14. Is normal that i've this HUGE amount of food/oxygen (56 days) with only the Mk1-2 command module??
  15. You have win the entire internet with this comment Anyway, talking about "human error" in the stock aerodynamic is something crazy without offense..
  16. I've installed all the Dependencies + RO but i have a bug: when i fire any engine it will make no "fire", it wil produce thrust but without any visual effect :/
  17. Well in reality there's many TSTO, an example is the STS, Delta IV light and falcon 9 if i'm not wrong
  18. Only because the actually KSP allow to build absurd craft it absolutely doesn't mean it's easier.
  19. Bob simply because i prefer the name "Bob" over "Bill"
  20. FAR, DRE, KER, Kerbal Alarm Clock, Transfer window, procedural fairing and astronomer's pack (with obviously EVE and Texture replacer)
  21. I REALLY hope that harvester look at your post and think about it, you have exactly centered the point of "fun". Another example: should they change interplanetary transfer to make it easier and more " fun"?
  22. Absolutely no! If they think about "backward" so neithet porkjet wing or new mk3 cockpit should have been implemented
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