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Everything posted by toric5
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
toric5 replied to RoverDude's topic in KSP1 Mod Releases
any idea if the mks merge will be save breaking? (will I be able to do a clean upgrade from the current constelation to the future mks)- 1,473 replies
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- parts
- construction
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anyone had any issues using this with 1.5?
- 1,554 replies
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- ship construction
- launchpad
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
toric5 replied to RoverDude's topic in KSP1 Mod Releases
any news on this? Is the conselation release considered 'finished'?- 1,473 replies
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- parts
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
toric5 replied to StarCrusher96's topic in KSP1 Mod Releases
Is this compatible with community resource pack? (does it add minable and atmospheric resources where needed?- 4,170 replies
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- kopernicus
- planets
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
toric5 replied to RoverDude's topic in KSP1 Mod Releases
Would it be possible to further integrate this with things from USI-LS (life support recyclers, the really basic greenhouses) and stock modules (stock and third party drills and convers)? I really dotn like how the USI drills and converters need maintenance, but my ISRU magic rock distillery somehow can run forever. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
toric5 replied to Nertea's topic in KSP1 Mod Releases
I know I could use the wildcard, but I wnated to avoid changing the module name if i didnt have to... I havnt gotten around to playing ksp mutch, dont even have a modded install ATM, but If this works in your game, feel free to PR it. If the patch order is an issue, add more Zs. I dont think it would be good to make this a [FINAL] patch... -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
toric5 replied to Nertea's topic in KSP1 Mod Releases
well, sounds like its time for me to get a 1.3.1 save going then. sounds very odd. @Wyzard, can i get your module manager cache and your .log? -
[WIP] Nert's Dev Thread - Current: various updates
toric5 replied to Nertea's topic in KSP1 Mod Development
Roverdude has a rather excellent Orion drive mod. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
yes. click the green button that says 'clone or download' and then click 'download ZIP. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
I thought that was depreciated... if not, ill get a PR up. (just going to pull it from history.) -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
repo, of course. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
been using the latest release for a bit, and only issue #111 is something we can fix. (we could just run the python on the models) but we should get vens input on that. other than that, everything seems release ready. -
[1.12.2] BARIS - Building A Rocket Isn't Simple
toric5 replied to Angelo Kerman's topic in KSP1 Mod Releases
ahh, ok. i was confused, as none of the configs in the mod used that line... closing my issue on git, then.- 571 replies
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- baris
- part failures
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[1.12.2] BARIS - Building A Rocket Isn't Simple
toric5 replied to Angelo Kerman's topic in KSP1 Mod Releases
Is there a way in settings to 'rename' the equipment resource? I am trying to change the equipment resource into matkits, for compatability with MKS. better yet, can we make the resource needed to repair configurable per module/part? that way, you could have a fuel tank that just needs a patch of metal welded on to be repaired, wheras an ISRU may need Machinery (quite hard to manufacture in MKS) to repair.- 571 replies
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- baris
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
toric5 replied to RoverDude's topic in KSP1 Mod Releases
I installed kerbalism and disabled most of its features, Im only using its backround processing, antenna changes, and reliability models. is there any weirdness i might expect? -
how would i set up kerbalism so that it leaves life support to MKS, but acts as backround processor, part failure model, science transmission changes(without replacing stock comment for KOSs sake?), and its scripting. what parts of these are possible?
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would it be possitble to make the probes with RCS on them play a bit nicer with tools like the manuver planner and KER? currently it does not register them as engines (even though i like using them as engines for tiny probes...), making it impossible to really plan manuvers.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
you are right. funny. It was working a while back, lemme see what i changed. also just realized i forgot to add costs to the patch EDIT: Never mind. its because the patch for adding fuel to the size 2 NTR hasnt been merged yet. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
nope. leaving that one to someone who can do volume calcs. (you) -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
toric5 replied to Ven's topic in KSP1 Mod Development
@Ven, submitted a pull request including the patches i made in my somewhat short lived fork. I did not mean to forcibly take over your work, i (falsely) assumed that your PMs meant that you were indeed done with the mod. Please accept my apology, and I hope I can continue to work with you and other modders where I can. -
could i get this locked?