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KSP2 Release Notes
Everything posted by Temeter
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Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Hm, I've just replaced one part after another of my PC as well for like 10 years? Might have been a bigger switchup between tho. Just a generic, fine PC. Only the GPU is a bit outdated and needs to be replaced sometime, although that GTX660 really holds its own. I5 4k just rans away in every regard, but it's still functional combo for the few CPU heavy games like KSP. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Might even be helpful to those who can't even try the beta! I mean, if it's just discussion about beta and release, then I don't really see why it should get into a seperate thread. This one here is only a lowly regulated hype thread anyway. For technical stuff (report etc) we're probably going to go to a support section anyway. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
LOL, I'm surprised the game even starts on that antique thing. Getting a new one does sound quite good. No clue what's frankenbox tho, a producer or some mutated laptop? Does it drown little girls? DX11 generally has much better performance (+MSAA) than OGL anyway, so if DX11 works, there is no point in switching up. Your answer is a bit unclear, normally the game starts in DX9, but you canforce it on DX11 with a simple command line, did you do that? Errrm... No? There is nothing forcing a dev to upgrade a game post release to a newer engine. You got weird ideas. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Edit: To be fair, I expect even the release version of 1.1 to have a buch of new bugs. Seems just unavoidable after such a huge upgrade. Most likely they won't be as deep ingrained and more fixable tho, many issues with the UI have been there since the first public version. And it's not like Squad didn't take a lot of time to fix stuff, QA started in December. Man, 4GB must suck, of course you're then still limited by RAM and memory leaks. Usually 8GB is standard, RAM prices are low and stable in the recent past. I assume an older laptop? You can upgrade the memory in laptops for a reasonable price, but might not be worth it with older models. Btw: Do you use DX11 or OpenGL? Does a fantastic job at lowering RAM usage, so I'd absolutely recommend it if not. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Might well be, although the jump from 32 to 64 is absurdly large compared 16 to 32, and 32bit worked just fine for a long time. That said, those bit numbers aren't a significant acchievement or anything, the only true issue tends to be downward compatability. E.g., ever wondered why the N64 was named that way? Cause it was 64bit, in 1996. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
No, the current KSP (1.0.5) only comes with a 32bit executable. Your PC is of course usually capable of 64Bit, but the game still only runs in 32, it's set up that way. Issue with 32bit is that you can only adress up to 4GB of RAM to a single process. So when KSP reaches 4GB, there is no more memory for it left for it to use (its out of memory), the application just crashes. Not a bug, just part of how 32bit apps work. Unity 5 comes with a 64bit exe, which can adress 128 petabyte (= near unlimited memory for now) to a single application. So as long as you got enough RAM in your PC, the game can't run out of memory. TL/DR: Awesomeness is closing in. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
That leak is rather minor at the moment, and I think also more of a lack of cleaning up stuff compared to just collecting infinite amounts of RAM. And look at it this way: With practically unlimited RAM usage, the leak isn't really an issue, because the game can't memory crash. Even in supermodded RO/RSS/RP-0 installs said leak is only a hundred couple MB at a time. Of course bad when the Spaceport is already at 2.9GB, VAB at 3.45 and crashes happen above 3.6 in 32 Bit, but negligible when you got 8+GB RAM at the ready in 64 Bit. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
I can build ships 5 times bigger than before, freely use a large amount of mods and high res SVE. What of these things isn't worth the hype? Kinda sucks that you currently just can't build anything big or complex without painful performance issues. Can't start more than a single big mission in realism mods or I get a memory crash. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
I think so, was afair in a devnote about the redone map view. Small flickering caused by the CoM of a ship shifting probably can't be fixed. That one isn't as much of an issue tho. What fairings? -
Nice you got it at least into orbit! Reentry is just to scary to me. And RP-0 is pretty awesome, tho.
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You ever done a sucesfull RO/RSS shuttle? Don't think I've ever read from someone on the forums that he did an RO shuttle. Kinda weird, considering I'm following the realism side for quite a while.
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Of course I'm talking about the reentry. At launch a Space Shuttle is little more than an assymetric rocket. Getting back takes dedication. Lots of dedication. Well, the Mammoth is basically 4 vectors with less control authority. Nice! :D
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Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
I'm sick too, mate. Sometimes you just got bad luck. Otoh, you got an excuse for sitting in front of you PC all day. Get well for every other symptom. Don't think the streams are going to be super phenomenal, most of the changes are under the hood - but what changes they are! Gonna be fun to watch large things do stuff without slow motion tho. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Ye. And landing Gear is easy to replace anyway. Stuff lioke wings would screw up some designs, gear can well be an afterthought. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
We got 4 sets of landing gear, should work out. You're right in that the largest 2 wheel steering landing gear has gotten a bit smaller tho. Otoh, the 3/4 size landing gear was to big for many MK3 planes anyway. -
Exactly. If you managed to build a shuttle without the vector, then what's the point? Build a larger, more exotic shuttle. Try FAR. Do large scale Spaceplanes. If you got balls, do it in RO and experience true terror.
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Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Most likely it's going to run a lot better. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
No, that issue has most likely to do with the multicore support. While every ship can only run on a single core, multiple ships can use one core each. So the lag's cause was probably the decoupled parts being shifted to another core. Might be lowered, but I don't expect it to fully go away. Small price in my opinion. I wonder if ship collisions will be less precise because of it? That Laptop was highend btw, so it's definitely on the level of mid-, maybe even low highend desktop CPU. The thing that struck me most wasn't general performance or anything, tho, but just how much better performance scaled with ship size. For me, 100 part ships run super smooth. A 214 part vessel runs for at 40fps (static at pad), and was afair around 60 in the stream. But at 318 parts my PC already went down to 9fps, while bigger ships in the stream scaled much more linearly, and even a 450 part ship didn't crush the framerate. While it my take a while, that's gonna be especially awesome for Realism Overhaul! Not to mention RSS high, but that's another thing. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
You can. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Man, that's incredible. Around 0.18 performance was miles better than 1.0.5, and 700 parts was still near unplayable. Looks like it's indeed the jump in performance I hoped for. Finally back to build large stuff. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
I'm talking about open beta! Can't be worse than a lot of games releases anyway. And Squad does not give solid dates, but they drop infos at times. E.g. at the latest Squadcast they said there are a little less than a dozen serious bugs that need to be fixed before prerelease. -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
I kno, actually ment more of a hint. Last Squadcasts made it sound like its super close if nothing goes wrong. -
That would have been awesome...
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You just want to see the world/forum burn, do you? :^D
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Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
So, what do you guys think are the chances the devnotes we'll get a release date in the devnotes? Btw, does this work: