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Temeter

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Everything posted by Temeter

  1. Still excited like a kid, still waiting. ~ 700 parts were already painfully slow when the game ran a lot better*. So I wouldn't get my hopes quite that high up. *good old 2k ton nuclear/chemical driven duna SSTO VTOL refinery long range transport <3
  2. Meaning, you are doing it absolutely right: Hydrolox is good to keep the upper stage light, but you usually want Kerosene or Hypergolic propellant for the lower stage. Also assembles more easily, because you can deal with the enourmous size of H2 tanks by just making them use the same diameter as the lower stage. More modern hydrogen rockets, such as the Ariane 5+6 and the Space Launch System, use massive (and presumably cheaper) solid rocket boosters in combination with a cryogenic core stage. The Ariane 5's SRBs make up half the rockets weight. If you are just going for cost efficiency, it often even makes sense to just skip hydrogen systems on smaller rockets and LEO launchs. If you want to min/max a bit, In RP-0 the RD253/275m and RD-0210 are incredibly cost efficient (+ incredible T/W ratio). Using RD275 booster rockets is often cheaper than actual SRB's. Same reason these engines are used on the Proton rockets until today. Of course with the downside of using incredibly dangerous, toxic fuel. EDIT: If you have Bobcats soviet engines pack, the NK-9/33/43 engines are very cost-efficient as well, while delivering a bit more flexibility in terms of higher ISP and restarts.
  3. Because you want there to be an ISS when returning to earth after a long mission.
  4. Btw, you might want to try the Principa mod. It adds N body phisics and extended body gravitation. A bit buggy, from the sounds of it, but definitly interesting: And then we just reguarly burn a tiny bit a fuell for every single craft in orbit. Would be an arduous and painfully pointless experience. No point in a space game where you want more than a minimum of abstraction from reality (which KSP does a lot). Even stuff like Orbiter does allow you to disable orbital degradation, which is very recommended. RSS wouldn't work very well either, it tends to create memory issues, so reguarly loading crafts is a pain.
  5. KW rocketry actually has a very clean design, so making it slightly shinier would make a lot of sense. Old post, but just saying: Most of that smoke is vapor from the water used to cool the platform. H2 rockets even have nothing but vapor as exhaust. And look at the stuff falling from the rocket. That's Ice, which has built up on the cold upper H2 tanks. Should keep the rocket rather clean. The black things flying around are birds. I do not think rocket fuel containts birds.
  6. Didn't really see hate in the recent past. Very few people being annoyed about the steam prerelease thingy, but mostly just so excited they spent their time creating conspyracy theories. Currently mostly excitment. ~
  7. Always good to know Kickasskyle is still around keeping the mod going. KW was the first big rocket mod I used, it's the kind of mod that was basically compulsory to get the full rocket experience back when we only had 2.5m parts, just as B9 did the same for planes. Still awesome to have.
  8. Ne, killer whale is more of an english/american name, while schwertwal is the german one. Not sure what Narwhals were called, thought as well they got some other name. Maybe I'm just thinking of Hammerheads.
  9. Sounds nice. These issues were kinda annoying when you build complex stuff. Always afraid it might break my craft.^^'
  10. Ist allerdings ein cooler name. Scheint allerdings genau das gleiche wie mit Haien zu sein, nicht so böse wie der Name impliziert.
  11. dont tell em :> 1. Well, I find both ugly. Only saving grace to me are the A380s wings. 2. Actually, we call them Schwertwal! Idk, ich nenn die Dinger für gewöhnlich trotzdem Orca. Ist ein eingängiger Name.
  12. Squadcast indicates only like a dozen big bugs Squad wants to get fixed before prerelease HYPE HYPE HYPE
  13. Maybe that is actually functionality for helicopters? Never considered BDA would have that already. Amazing mod!
  14. Of course, 'everything' was a hyperbole. To some minor degree, a least.
  15. All of them. Currently my RSS save got 60+ folders, so you can imagine where it goes! ~
  16. Ye, it's not that big of an issue. Ofc got some problems getting SVE running, and it's sad not to get that beautiful atmo', but 1.1 will be a game-changer anyway. And that's gonna be loveing awesome! No RAM limit, gonna like a completely different world! <3 And then Real Solar System / Realism Overhual in 64 bit... It's gonna take a while, but I'll be waiting.
  17. What I was talking about was not exactly the mod disabling itself, but Nhakws' point that EVE can disable cloud textures when it hits the RAM limit. Which seemingly happened to me at 2GB ram usage? Weird stuff. About the free sky, thx, seems like I misunderstood one of the earlier posts. Thought it was SVE and got fixed a version ago!
  18. Only seems to work for me on a stock only install, even Ultra on DX11. Seems like it disables itself on a modded install that was 2GB on spaceport, tho. Also, got the bug where the clouds vanish around 60km. Seems like the debug is saying I'm changing from local to scaled mode while that's happening.
  19. What's the problem with going of track? It's not like you can be eternally hyped, and as long as you're having fun. ~ Was actually thinking the same when i googled orca-pics, so i checked wikipedia to be safe: Dolphines are considered a sub-category of (toothed) whales. Are all mammals n' stuff.
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