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Everything posted by Temeter
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I feel KSP's fun factor suffers the more realistic it becomes
Temeter replied to Temeter's topic in KSP1 Discussion
Always thought one of the brillant things about KSP is how much freedom it gives you about how to enjoy the game, even though it still manages to convey so much about the challenges of real space flight. Mods, ofc, bring that whole thing onto another level. Originally I was planning to do a sensible set of booster rockets, using multiple stages and all that jazz. Then I went 'screw it', and slapped a bunch of Saturn 5 first stages on it! -
Kerbal Space Program 1.1 Hype Train Thread.
Temeter replied to Whirligig Girl's topic in KSP1 Discussion
Regarding the feature list, my top men are telling me there are rumors of 64 bit, an update physics engine and general performance improvements. -
I feel KSP's fun factor suffers the more realistic it becomes
Temeter replied to Temeter's topic in KSP1 Discussion
Sure, why not: http://www.file-upload.net/download-11362329/Carryall.zip.html One version is just the vehicle, the 2nd one plus launcher. Delivery method is lazy mode, craft just needs to be refueled after orbit. Might have a fuel line to much, but works just fine. Craft itself is B9 plus it's wonderfull HX parts pack. The launcher fuel tank/engine are the KW rocketry 5m parts. -
Well, solid engines are technically not rocket 'engines', that's more of a liquid rocket thing. While the german rocket development, where the tech really started advancing, used hypergolics early in its development, Wikipedia says the first reported liquid fuel rocket already used gasoline and liquid oxygen. Apparently started by an US professor in 1926.
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Squadcast Summary (2016/03/03) - Mod it till it squeals edition
Temeter replied to MiniMatt's topic in KSP1 Discussion
Thanks for the transcript! -
The first rocket engines even ran on Ethanol! At that time, people knew what was good and how to build fine rockets.
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Many people here alrady described it quite well: Reaction Limited is an engine producer, and the whole Skylon craft is mostly just a concept. While the engines certainly are the most remarkable part of the craft, the remainder of it mostly exists on paper. It's very far away from actually being produced, and not sure if it's ever gonna happen. Hopefully, but don't get your hopes up just yet. Oh, and good old Elon was critical about it once, so some people just took that stance and became quite dismissive about it.
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I think the issue is the nature of this pre-release version: It's a constant stream of small updates, and KSP store isn't set up for continued development versions.
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That would be lovely! <3 It's probably so you don't have to spend 10+ minutes every time you want to reach Orbit. Or vastly more if you got physics lag.
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Makes sense. On a lower level, the sun kinda feels too big for me. Totally supporting Regex on this one, would love to see a change! It's not a huge issue tho.
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Huh, I didn't know. It's also just that you can't efficiently download something like daily updates over the store. Would have to login and download the whole game for every little update, while they'd need to constantly update on multiple platforms. Can't really rely on people always playing the most recent version. See the positive side: You're not going to lose much progress.
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Come on, now we're drifting into the realms of conspiracy theories. All the while we exactly now that constant and fast updating isn't possible through the KSP store.
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You mean motivating people to buy their game through an indirect source that results in less revenue?
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That's assumptions for now, tho. I don't think this is about money: It takes a lot of time to set up a completely new infrastructure for fast updates and bug processing, it's not just about cost. My idea would be, it's probably just not worth it for two weeks. You aren't asking to spend 6k or anything, but to build a new steam-like platform. Don't think the patcher, if it even works atk, is built for that. Well, all mass betas are kinda built around the idea of quantity>quality, at least in some respect. Which tbh didn't work out that well for KSP.^^' That's why I'm also pointing out the media release. Ofc that stuf does make you a bit envious as well, but that doesn't mean it's not a bad idea. In fact, that's almost a plus. Thing is, people could live with it. I agree that's not optimal, but I think it's at least understandable. The KSP store just lacks any kind of infrastructure to reliable do updates like steam. My issue here is really, that at this point a plus to some people is considered worse than a plus to nobody. And as said, I'm seeing this whole thing as an unexpected plus. And I think the open discussion would definitly help the game, e.g. public feedback seemed to have a huge impact to the changes after KSP 1.0. Yeah, sucks the store won't/can't do the beta thing, but at the same time Squad themselves always denied planning this kind of beta again in the first place, so it's not exactly like breaking a promise. But are the feelings of group 3 relevant enought to hurt everybody? Mind, there is a huge difference between people not being able to get the beta and people complaining about the situation, so the vocal group 3 might be only a fraction of an actual group. So is this 'group 3' even big enough to matter? Will they even care after a few days?
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Not even necessary to watch the video, I think I know exactly what you are trying to say. Of course these reactions are human and honest, I was bothered too when I first heard it's steam only, because I stayed on my steam store release. Then switched to steam because I kinda realized there isn't really a cost in going for steam anymore, if anything it's more comfortable. But now matter if I got beta-access or not, I wouldn't have argued for nobody to get the pre-beta just because I couldn't. Because that's a bit of a dick move and really just costs me in the long run. Why do you think there are mods available as soon as an0 update of KSP officially releases? Talking about promises, these updates aren't new. Again, there are always were closed pre-release betas, as well as preview versions given out to modders and even streamers. There was even a small minority complaining about this stuff, seeing other getting the new stuff early. So there isn't actually anything new about all of this, they just expanded the amount of people getting the beta. No matter as to how honest their feelings might have been, no matter as to how socio-economics understand this, this behaviour is still immature and I've got the intention call that out. Frankly, people complaining on the internet is taken far to seriously anyway. You can count the people being bothered in this threads on a few hands. Problem is, vocal minorities are nowhere louder than on the web, and many companies are struggling with understanding these issues, being terrified of angering a customer base and basically act based on said minorities. Majority of KSP's player base will actually never even learn of the pre-release, as much as they don't seem to know these beta-processes are old.
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I'd say this is more like Squad unexpectedly gave an earlier, unripe half of grape 3 out to some people, but can't do the same for others because of delivery issues, only guaranting the final ripe grapes to everyone. Until now Squad always stated they wouldn't do open experimentals because of all the drama and issues with inefficient reporting (which might be partially fixed through steam). That's why the idea, Squad goes against their promise, isn't completely correct. They are kinda going against their original public stand. It's even more questionable because the people being bothered by the decision, even if very understandable, are finally arguing by the basis of 'if I don't get a pre-release, nobody should'.
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Will 1.1 be the stability update that KSP needed?
Temeter replied to JonatanW's topic in KSP1 Discussion
My Real Solar System install has 62 mod folders! <3 Still next to no mod related crashs. Think I had an issue a month ago, but that went away. Memory is a huge issue tho, the solar system (maybe even the tons of additional code?) itself is incredibly memory heavy and even dwarfs part mods. edit: Wondering about memory leaks tho, hard to say: KSP itself tends to have some memory management issues, like the growth during scene changes. -
Will 1.1 be the stability update that KSP needed?
Temeter replied to JonatanW's topic in KSP1 Discussion
Honestly tho, I can't even remember when I had a mod related crash the last time, it's almost always memory. Most KSP-mods are surprisingly stable and bug-free, even ridiculous stuff like the realism mods. In regards to physics, to my understanding Unity 5's support of more recent PhysX versions will give us the bulk of the performance increase, the current version is very much outdated. That should also be the reason why Besiege runs a lot better. -
Will 1.1 be the stability update that KSP needed?
Temeter replied to JonatanW's topic in KSP1 Discussion
We all are, gonna be wonderfull to be finally able to build big ships again! :^D -
Will 1.1 be the stability update that KSP needed?
Temeter replied to JonatanW's topic in KSP1 Discussion
I'm not denying the new unity version brings potentially huge performance improvements, especially the current physX is completely outdated. My post was just about the trailer. -
Will 1.1 be the stability update that KSP needed?
Temeter replied to JonatanW's topic in KSP1 Discussion
Then why does the video show a 1200% increase tho? -
You still don't seem to understand these beta updates. They aren't anything new, they were always there, just as closed beta instead of open beta. Read OP, it even explains modders always got early access. Now more people than before got access, and at the same time people start complaining, which is completely ridiculous. Result is most likely gonna be Squad reverting to closed updates after 1.1.
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Is it really so hard to understand this isn't an official update but a prerelease beta. >_>