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Darren9
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Everything posted by Darren9
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I've made infini-drive's that can go at 1130m/s (no cfg edits, just old TT wheels and a few other structural bits), I think it's the only way to beat the sepratron spammers Some more specific rules would be good, like must come to a stop in one piece and be re-useable/re-fuelable and piloted. More like a traditional land speed record.
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Kerbal Airliner Around The Globe! Challenge
Darren9 replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
I'm just going to say it's fast and efficient transport I took the first screnie with them loaded because it's easier to count, I got 1 pilot and 29 passengers, no mods except MechJeb, 5 mach's, penny pincher, engine shortage, perfectionist and blackout. Could be 1405 points. -
Amphibious Plane - Time Trial
Darren9 replied to BlazeFallow's topic in KSP1 Challenges & Mission ideas
That seemed quite harsh just for a fuel tank but it's OK, that design was too slow anyway I trimmed a bit weight and got the engines to attach on radial decouplers to hit 270m/s and a 6:05, it's still all stock. -
Amphibious Plane - Time Trial
Darren9 replied to BlazeFallow's topic in KSP1 Challenges & Mission ideas
I had a go at stock as well, I can go over water at 220m/s and faster in the air but the transition getting to the runway is a lot harder that without motorized and steering wheels, I lost almost 2 mins faffing about near the dirt runway beach in a craft that can do the other parts quicker than the mod craft I entered I made an 8:46 though. -
Amphibious Plane - Time Trial
Darren9 replied to BlazeFallow's topic in KSP1 Challenges & Mission ideas
Thanks, it's easy to control and it can take off and land on water without breaking anything, those B9 wings have massive lift -
Amphibious Plane - Time Trial
Darren9 replied to BlazeFallow's topic in KSP1 Challenges & Mission ideas
I have a mod craft entry, B9, Firespitter and HSWT Sea Floats. I cruised over at 150m/s and flew back a bit faster for an 8:31. I think it'll take some more engines and go faster but that'll spoil the looks a bit -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Darren9 replied to sirkut's topic in KSP1 Mod Releases
It's related to flexible joint/attachment, if you bend or pull them apart and save in that state the save mechanism can only record positions of parts relative to others and not the forces acting on them that caused the joints to flex. The force is lost but the resulting relative positions remain. Don't save if you can see any part to part joints bent out of shape, adjust your robotics so they aren't and you should be good. -
Hmmm, the "Anything Goes" rule, in the past it's lead to part-clipped canons and the winner having the most mainsails in the same place. I just made one with only four and without any tuning it's getting 1200m/s at launch and 8Km. The top of a slippery slope?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Darren9 replied to sirkut's topic in KSP1 Mod Releases
The cubic and octagonal struts have been singled out in the past as problematic, I'd try removing/replacing those first. I don't think high gravity + DR + Docking offers 100% guaranteed success though -
33.1km Emergency Rescue on Jeb's Burger!
Darren9 replied to Sirine's topic in KSP1 Challenges & Mission ideas
^ I added the .craft above, it won't let me use attachments. -
[1.3](Jun04/17) Automate Vertical Velocity and Altitude Control
Darren9 replied to Diazo's topic in KSP1 Mod Releases
Is it possible (in the future) to control a horizontal craft with vertical engines. This would seem to be very useful for helicopter/VTOL designs. -
33.1km Emergency Rescue on Jeb's Burger!
Darren9 replied to Sirine's topic in KSP1 Challenges & Mission ideas
I had to have a quick go at this, I've been there and back in 3:46 for the Pizza challenge a few months back but not in a stock craft. I got Jeb and Bill, at night, safe landing no damage, able to return to KSC, no parachute and no rocket for six stars I think and it was stationary on the dirt runway at 2:04. Could be first place Burger 1.craft -
Who here has landed a usable aircraft on Laythe?
Darren9 replied to thereaverofdarkness's topic in KSP1 Discussion
Yes, I dragged one there, and it wasn't part of a return mission. -
Thanks. I could only go that fast for a couple of minutes, I couldn't find a reactor as insanely OP as the one I had in .19 to properly power the fans. On land though it goes 100m/s at 1/3 throttle - I went too fast and crashed quite often
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I had to have another go as amphibians have been let in. I was able to update my 100m/s .19 rover with new reactors, electric fans and a couple of hulls to manage 70-80m/s on land and 65m/s on water by raising the wheels with DR hinges. Made the whole trip inside 4 Hrs I only had to deal with 15 mins of darkness. Seems the large hole KSC2 used to be in has gone - I nearly drove straight past it.
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Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ Are you cutting the engine on the way up to the lip so you're almost stopped as you go over? I've only flown it with lightweight stunt plane type design with front and rear wings/control surfaces and it doesn't have any trouble, well, apart from the 40 thrust props can't keep up with a jet plane I'll move you up the scoreboard a bit Zeroignite - Nice flying. -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
Good enough for first place DerWitze Not many people are posting advanced lap times. I always make the same inverted turn over the lip to gate 2. -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ Another nice lap. I'm not sure why people fly in normal view when you can go chase view - I find it much easier. -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ and add 3x as many wings and control surfaces -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ Yep, as long as a lap time is reasonably clear you're OK Zeroignite. If you make a lap below 2:30 I may insist on the start and finish screenies -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ Nice lap, second place at the moment. You were lucky to fly on after hitting that gate -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ I had to make them in an old .19 with the EDTools huge SPH and move to .21, I updated the OP, and pinched the picture of the two gates together since it was there - cheers I'm not sure about resetting the scoreboard, the gates are slightly easier but I think it's close enough to carry on. -
Ker-Bull Air Race (New Update to Better Gates)
Darren9 replied to Darren9's topic in KSP1 Challenges & Mission ideas
^ Can I link to your dropbox and put this as the official course in the OP togatown? I think your gates are an improvement over mine. Thanks for making them. -
I've been there in under six hours, I went for massive suspension to soak up the landings from running consistently at over 100m/s. I also drove an aircraft transporter there and launched it - took another six and a half hours, I'm not doing it a third time