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KSP2 Release Notes
Everything posted by Spartwo
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Releases updated with bugfix for Bradley main gun inheriting the limited pitch range of the TOW missile launcher when swapping from the latter to the former.
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[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
TURD For BD Armory has been updated to cover what should be the entirety of Malfunc, BD Extended, and Wraithforge as opposed to about 50% of each prior https://github.com/Spartwo/TURD-BDArmory/releases/tag/v1.7 -
KSP 1.12.x Refurbished Armory [v1.0.3] Last Updated 3/11/2024 Malfunc and other now depreciated mods added various modern missile launchers, missiles, guns and sensors, for use with BD armory. This mod updates them for the latest versions of BD with some having completely new models Contents PEW Turrets: A range of armored warfare turrets from PEW with completely new models and performance. MalFunc RAM: New SeaRAM and Phalanx turrets with improved visuals. MalFunc Missiles: Updated models for RIMs 116 and 162. MalFunc Launchers: Updated to be reloadable multi-missile turrets. Single Celled ERA: A modification of core BD’s Reactive armor cropped to a single cell. Full Screenshot Gallery Frequently Asked Questions Q: Do you plan any more parts? A: I hope to replace the PEW harpoon which may go here. I am also attempting to get a fixed KerbalField LADX placed into the original mod. Q: Will you update a part I like? A: Depends on the part itself and the licence of the original mod Q: I don't like the balance of [x] part A: I would appreciate any balance feedback. I am not well versed in BD balancing and am leaning on what others have provided for specific values. Q: Did you copy Nearta's Post formatting A: Yes, they have great structure. Dependencies BD Armory Physics Range Extender Compatibility TURD for BD Armory VAB Organiser Originals The original Malfunc can be found HERE The original P.E.W can be found HERE Download Mirrors Primary (SpaceDock) Secondary (GitHub) Special Thanks to @gag09 and Saturn, who provided the bullet definitions and any performance adjustments to these parts. Source All code, art, and cfgs are distributed under the CC-SA liscence as the original mods were. This includes any newly created assets for this mod.
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Spartwo replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Is there a repo for NMB? The mirrored text on the 57 cockpit always annoyed me so I fixed it -
[1.12.x][WIP] Restock Recolour [50.88%]
Spartwo replied to MrShelter's topic in KSP1 Mod Development
Inside TURD is standard practice- 66 replies
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- textures unlimited
- restock
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(and 2 more)
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Spartwo replied to Gotmachine's topic in KSP1 Mod Releases
Miracle work! Genuinely -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
https://www.dropbox.com/scl/fi/pg6e2s1q87fozrsfnrszj/TrasnsformLister.zip?rlkey=4amjyrm54od0f9nrlsi8hmfbm&dl=0 Wrote a simple plugin to list object transforms so you know what to paint without needing to get blender(and in some cases they don't import like NAS) It doesn't know which are meshes though but it's an easier time to just guess. Source code is in the zip. -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
More shiny parts are less transparent. Convert the image to black and white, set normal areas to about 40/255 transparency, save it seperately. This is good enough for regular parts. -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
They're from a WIP modset that will release fully moderately soon https://github.com/Spartwo/KP-Dynamics -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
https://github.com/Spartwo/TURD-BDArmory/releases/tag/v1.5 TURD for BD got a bit of an update to catch up with BD additions and chuck in some new parts while I'm at it -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
That's almost a polar opposite of what I was suggesting unfortunately. Sure you could homebrew a custom restock install, you can also do a custom turd install without the blacklist(as I have) but it does remain a point of incompatibility to anyone without the knowhow to mod or working off CKAN -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
Is there any way that the stock recolour patches could be changed to continue despite ReStock being installed if RestockIgnore on the part is true. If they have a default value you could even check for ReStock(installed)&RestockIgnore = False As it stands the mod is being force disabled with the blacklist -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
In the OP -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
It's in the OP -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
Imgur uploads of the BD screenshots because of that whole Discord link expiry thing brought in means they're broken right now on the OP. -
Modular Climate & Weather Systems - Development Thread
Spartwo replied to CashnipLeaf's topic in KSP1 Mod Development
That's a step further than I ever got with the program- 10 replies
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- aerodynamics
- wind
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(and 3 more)
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[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
I appreciate the highlight, it would be great though if you could change the link to the main releases page so nobody downloads an older version. https://github.com/Spartwo/TURD-BDArmory/releases Including more armor patterns -
Which type, BD water or Stock Space?
- 4 replies
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- tips
- spacecraft
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(and 2 more)
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Airplane Plus I believe
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spartwo replied to Gameslinx's topic in KSP1 Mod Releases
Screenshot looks absolutely stunning, and I would love to see biome terrain scatters down the line given how much time I spend on the surface.- 3,131 replies
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Correct I'm thinking along the lines of TheFleetMaster?
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[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Spartwo replied to cmet24's topic in KSP1 Mod Releases
This in incredible, I was working all this stuff out by hand. Does the wind model base itself on 6h kerbin and the sheer quantiy of cells? or does the coriollis ajustment made compensate into being earthlike?