Jump to content

Spartwo

Members
  • Posts

    3,211
  • Joined

  • Last visited

Everything posted by Spartwo

  1. https://www.dropbox.com/scl/fi/pg6e2s1q87fozrsfnrszj/TrasnsformLister.zip?rlkey=4amjyrm54od0f9nrlsi8hmfbm&dl=0 Wrote a simple plugin to list object transforms so you know what to paint without needing to get blender(and in some cases they don't import like NAS) It doesn't know which are meshes though but it's an easier time to just guess. Source code is in the zip.
  2. More shiny parts are less transparent. Convert the image to black and white, set normal areas to about 40/255 transparency, save it seperately. This is good enough for regular parts.
  3. They're from a WIP modset that will release fully moderately soon https://github.com/Spartwo/KP-Dynamics
  4. https://github.com/Spartwo/TURD-BDArmory/releases/tag/v1.5 TURD for BD got a bit of an update to catch up with BD additions and chuck in some new parts while I'm at it
  5. That's almost a polar opposite of what I was suggesting unfortunately. Sure you could homebrew a custom restock install, you can also do a custom turd install without the blacklist(as I have) but it does remain a point of incompatibility to anyone without the knowhow to mod or working off CKAN
  6. Is there any way that the stock recolour patches could be changed to continue despite ReStock being installed if RestockIgnore on the part is true. If they have a default value you could even check for ReStock(installed)&RestockIgnore = False As it stands the mod is being force disabled with the blacklist
  7. Imgur uploads of the BD screenshots because of that whole Discord link expiry thing brought in means they're broken right now on the OP.
  8. That's a step further than I ever got with the program
  9. I appreciate the highlight, it would be great though if you could change the link to the main releases page so nobody downloads an older version. https://github.com/Spartwo/TURD-BDArmory/releases Including more armor patterns
  10. Which type, BD water or Stock Space?
  11. The Duffus Duffus is both a great design and brings up a very interesting gameplay inclusion in the form of birdstrikes. The seesawi could do something similar by being a danger to any craft landed just by their sheer size.
  12. Screenshot looks absolutely stunning, and I would love to see biome terrain scatters down the line given how much time I spend on the surface.
  13. Correct I'm thinking along the lines of TheFleetMaster?
  14. This in incredible, I was working all this stuff out by hand. Does the wind model base itself on 6h kerbin and the sheer quantiy of cells? or does the coriollis ajustment made compensate into being earthlike?
  15. I've fixed the main page discord link. Main problems with activity that the mods will strike down anything that looks like characters(ie, factions or companies), we've been placed into a section of the forum not for KSP,(I've tried to appeal that), and there was a mass bleed out in 2018 as a result of player shift towards KerbalPowers. EDIT: oh look we got moved to challenges, guess that can be removed as a reason. Activity also tends to waver without any sort of youtube series to drive it. The two larges blocs of activity were around Spiritwolf and Kethane Station submissions opening.
  16. @Arco123 Please either use the correct map with credit or use a different map
  17. I'd argue this falls under RP based on precedent set by trying to do this previously. Especially considering you've used our roleplay map without asking first for very similar purposes and there were strict warnings against that by vandamode.
  18. I know you guys aren't fans of militarism so I've tried to tune most of that out. Name is a yes. I just saw the aspect ratio rule, I will crop these down from 2560 to 1920 and edit in.
×
×
  • Create New...