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Everything posted by Spartwo
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[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
https://www.dropbox.com/scl/fi/pg6e2s1q87fozrsfnrszj/TrasnsformLister.zip?rlkey=4amjyrm54od0f9nrlsi8hmfbm&dl=0 Wrote a simple plugin to list object transforms so you know what to paint without needing to get blender(and in some cases they don't import like NAS) It doesn't know which are meshes though but it's an easier time to just guess. Source code is in the zip. -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
More shiny parts are less transparent. Convert the image to black and white, set normal areas to about 40/255 transparency, save it seperately. This is good enough for regular parts. -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
They're from a WIP modset that will release fully moderately soon https://github.com/Spartwo/KP-Dynamics -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
https://github.com/Spartwo/TURD-BDArmory/releases/tag/v1.5 TURD for BD got a bit of an update to catch up with BD additions and chuck in some new parts while I'm at it -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
That's almost a polar opposite of what I was suggesting unfortunately. Sure you could homebrew a custom restock install, you can also do a custom turd install without the blacklist(as I have) but it does remain a point of incompatibility to anyone without the knowhow to mod or working off CKAN -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
Is there any way that the stock recolour patches could be changed to continue despite ReStock being installed if RestockIgnore on the part is true. If they have a default value you could even check for ReStock(installed)&RestockIgnore = False As it stands the mod is being force disabled with the blacklist -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
In the OP -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
It's in the OP -
[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
Imgur uploads of the BD screenshots because of that whole Discord link expiry thing brought in means they're broken right now on the OP. -
Modular Climate & Weather Systems - Development Thread
Spartwo replied to CashnipLeaf's topic in KSP1 Mod Development
That's a step further than I ever got with the program- 10 replies
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- aerodynamics
- wind
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(and 3 more)
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[1.12.x] Textures Unlimited Recolour Depot
Spartwo replied to Manwith Noname's topic in KSP1 Mod Development
I appreciate the highlight, it would be great though if you could change the link to the main releases page so nobody downloads an older version. https://github.com/Spartwo/TURD-BDArmory/releases Including more armor patterns -
Which type, BD water or Stock Space?
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Airplane Plus I believe
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Spartwo replied to Gameslinx's topic in KSP1 Mod Releases
Screenshot looks absolutely stunning, and I would love to see biome terrain scatters down the line given how much time I spend on the surface.- 3,087 replies
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- 1
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- totm oct 2022
- terrain scatters
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(and 3 more)
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Correct I'm thinking along the lines of TheFleetMaster?
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[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
Spartwo replied to cmet24's topic in KSP1 Mod Releases
This in incredible, I was working all this stuff out by hand. Does the wind model base itself on 6h kerbin and the sheer quantiy of cells? or does the coriollis ajustment made compensate into being earthlike? -
Good to hear
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I've fixed the main page discord link. Main problems with activity that the mods will strike down anything that looks like characters(ie, factions or companies), we've been placed into a section of the forum not for KSP,(I've tried to appeal that), and there was a mass bleed out in 2018 as a result of player shift towards KerbalPowers. EDIT: oh look we got moved to challenges, guess that can be removed as a reason. Activity also tends to waver without any sort of youtube series to drive it. The two larges blocs of activity were around Spiritwolf and Kethane Station submissions opening.
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Yes
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show off your big spaceships!
Spartwo replied to JcoolTheShipbuilder's topic in KSP1 The Spacecraft Exchange
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@Arco123 Please either use the correct map with credit or use a different map
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I'd argue this falls under RP based on precedent set by trying to do this previously. Especially considering you've used our roleplay map without asking first for very similar purposes and there were strict warnings against that by vandamode.
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I know you guys aren't fans of militarism so I've tried to tune most of that out. Name is a yes. I just saw the aspect ratio rule, I will crop these down from 2560 to 1920 and edit in.