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Tex_NL

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Everything posted by Tex_NL

  1. Confirmed. I was one of the people that has suggested this before. I wasn't the first and sure as hell wasn't the last. TMS is also correct SQUAD had plans along those very same lines. Both in upgrading and developing KSC as in maintenance and repair.
  2. As usual the terms SSTO and spaceplane are mixed up. SSTO simply means Single Stage To Orbit. Even a conventional rocket can be an SSTO. What you probably mean is an SSTO spaceplane. Currently there is no real benefit to SSTO planes in KSP. They're fun and it's an accomplishment to build your first but as has been stated before they usually can't lift that much. A simple conventional rocket can lift a lot more. The real benefit is re-usability once economics becomes part of the game. The entire craft can be used again after refueling and perhaps minor repairs.
  3. What can be called 'massive' is all relative. It totally depends on what you and your computer can handle. And of course of what you're used to. Kaezan's station on the previous page can't be called micro for sure but in my opinion it also isn't truly massive. For me massive means pushing the boundaries either in weight, resources, part count or sheer size. My current heaviest station weighs in at 690 tons (including the docked vessels). Fully fueled it would weigh at least 100 to 150 tons more. For size my Ring station is #1: Nearly 90 meters in diameter and capable of housing 672 kerbals. Both stations where build in orbit with Extra Planetary Launchpads as they would be impossible to launch conventionally.
  4. That particular SCANsat sensor can be very tricky to activate. You'll have to click the base of the scanner somehow instead of the sliding doors. Easiest is to rotate and clip the camera inside the satellite and click the sensor from below. Move your mouse around until the base of the sensor glows green, then right click it.
  5. Use [V] to toggle between views. (Auto, Orbital, Chase, Free) Go to chase view. Now the camera will stay locked on the orientation of your craft. No matter how you rotate your craft, left will stay left and down will stay down.
  6. kidolvski, Laie and Red Iron Crown are correct in this not being possible. Straight up and down won't work and Mun has no stationary orbit. But the idea itself is a valid one. If you place a station in a synchronous orbit at the correct angle, for example around Kerbin, you would be able to launch any time of day and end up right on its doorstep after you circularize your orbit.
  7. 2001: A Space Odyssey is a masterpiece! To modern standards it does indeed look slow and tedious but don't forget this movie is nearly 50 years old (1968). You simply can not compare it to modern fast paced, computer generated action flicks.
  8. Why I am more confident in fusion than solar? Solar (and wind) is clean and cheap but unreliable. You won't get full power in bad weather and nothing at night. Higher latitudes simply receive less energy than lower latitudes but placing solar parks ij the most efficient locations could create a power stranglehold similar to what we have now with oil. Fusion power can run at full power anywhere and at any time. Even at the local level.
  9. I believe it will. Yes reactors have to be build and maintained. And this takes up raw materials that have to be refined and manufactured. But since the energy is nearly free it won't cost much any more to actualy get the materials we need. The only real cost is manpower. And even manpower will become cheaper since people won't need much money anymore as pretty much everything they want will be dirt cheap. I am indeed very optimistic in this case, unlimited energy for free is the key. Once the domino's start falling even money could become obsolete.
  10. The constant power input is actually a build-in safety feature. Stopping the reaction is as simple as pulling the plug. A single bathtub of seawater contains enough deuterium to provide a life time of energy for a single person. Transportation, light, heat, entertainment, everything. The biggest problem with fusion power is that we can't do it yet. As soon as we have unlimited energy practically free of charge pretty much every world problem can and will be solved. Food and water can be transported all over the globe with ease as it won't cost a dime to get it where it's needed.
  11. Make your orbit highly elliptical with a still low EP in the correct position. Make your AP as high as possible without leaving Kerbins SOI. When the transfer window 'opens' all you'll have to do is make a short burn at EP. Just keep in mind such an orbit will take considerable to complete. By the time you get back to your EP the ideal transfer window might have passed already.
  12. Thanks for the tip. I totally forgot to look at IR action groups. I'll check it out soon.
  13. In an old version of Damned Robotics there was an option to set a rotation to a part and it kept on rotating until stopped. Now with Infernal Robotics this feature seems to be lost. I would really like to have continuous rotation without constant input. Am I overlooking something or does anybody know another way to achieve the same effect?
  14. It's a sphere with a 2.3km radius. But I think you're right. Skipping collision detection until ships are very close should reduce lag. But this still doesn't solve the problem at the point where it's needed most: while docking.
  15. You are correct about KSP being 32 bit and therefor limited in memory use. Nothing anybody (including SQUAD) can do about that until a stable 64bit version of unity is released. What you can do yourself is to install reduced texture packs and/or run memory compression mods to free up some memory. Besides that the only thing there is to do is have patience. KSP is still alpha software and poorly optimized.
  16. Check out the Science section on http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library. It lists over a dozen mods that either improve, change or add science. But as Blizzy already said Interstellar has additional science too. As has SCANsat and various other mods.
  17. This has been suggested several times in the past. And there are already a few mods that can do this. One of those mods is BahamutoD's Surface Sample Drill: forum.kerbalspaceprogram.com/threads/70325
  18. This should be the standard 'in atmo' chase cam! Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.
  19. If you're not familiar with Gigers work, a word of warning for the tender hearted before you google him. His work can be rather explicit.
  20. I've always remapped the helmet lights to U. I prefer to drive my rovers with IJKL. Toggling the helmet lights each and every time I make a right turn is VERY annoying!
  21. If a mod moved your topic he/she usually informs you in that same topic. To contact him/her simply click his name and select 'Private Message' If there is no mod post informing you of the move just PM the mod you think is responsible. Really, figuring this out yourself isn't that hard.
  22. Even more impressive is the fact that nearly 48 hours AFTER this epic necro the thread is still not locked.
  23. That's the icon for MechJeb's Warp helper.
  24. Can this actually be done? I know from experience an infiniglider can stay airborne for a very long time, even without control input. But a year, even a Kerbal year, is a very long time. You can not leave your craft because as soon as you do physics stops and it will drop like a stone. Physics warp only goes up to 4x. That means you'll have to fly your craft for three months 24/7 non-stop! Edit: Ninja'd
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