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Everything posted by Tex_NL
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Use TweakScale and shrink the Mk25 drogue to fit the 0.625m size.
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Is it possible to launch something to space stealthily?
Tex_NL replied to ARS's topic in Science & Spaceflight
That's why I suggested to make it a legit satellite. Have it transmit the legit data as normal but keep the secondary purpose hidden. As an added bonus will the legit use pay for the entire satellite. You'll have a spy-sat in orbit hidden in plain sight and it wouldn't have cost a thing. Or at least all expenses are covered by the legit use. -
Is it possible to launch something to space stealthily?
Tex_NL replied to ARS's topic in Science & Spaceflight
Don't hide it inside the weather satellite. Make it a weather satellite. Have your satellite perform both jobs. Many satellites take hi-res pictures of earth or do other detailed scans. A few extra instruments won't be that obvious. And neither would a camera that has a higher resolution than it says on the box. -
Attaching plane engines?
Tex_NL replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Loose the rear fuel tank and attach the tail directly to the front tank. Move the horizontal and vertical stabilizers to the tip of the tail. Tilt the main wings back slightly to increase lift. To improve stability you can also move the main wings upwards to raise the CoL slightly above the CoG. And if you have access to it yet in your career use the "Tail Connector B". It is swept up so you'll have better luck avoiding a tailstrike. Edit: After some additional minor tweaks it turned into a plane that flies remarkably well. It's slow and sluggish but it does fly nice and stable. -
Science, Engineering and Aerospace Names for Children
Tex_NL replied to Jonfliesgoats's topic in The Lounge
Any of the names you mentioned should be considered child abuse. -
Is it possible to launch something to space stealthily?
Tex_NL replied to ARS's topic in Science & Spaceflight
A spy-sat disguised as a weather- or com-sat would probably be your best bet. I would actually be surprised if this has not been done, or IS being done. For Launching it yourself I agree with @Green Baron: Launch from a location as remote as possible. And keep it as small as possible. A large heavy launch will stick out like a sore thumb and be visible from very far away. A small rocket is less visible and might be dismissed as fireworks or a hobby rocket. -
My Wi-Fi in my room does not work and i think its time to find out why.
Tex_NL replied to NSEP's topic in The Lounge
OK. So we can rule out that any of your devices are at fault. Your computer, phone and router/modem all still work. And since you do have a connection on another floor your router/modem has not been hi-jacked. Only thing left is that there must have changed something between you and the router. Either something that boosted the signal and has now been removed. Or something that is added and is now blocking the signal. Any object with a large enough electromagnetic footprint could in theory block or disrupt a signal. Or perhaps your new neighbours have set up their own network on a frequency that disrupt yours. Either way, best option is to just ring the doorbell and ask. If you stay polite and reasonable they most likely will do the same. If all else fails try googling 'boost wifi'. Plenty of tips and tricks out there to improve your network. I doubt that will help since he does have a connection on another floor. If the modem needed a hard reset it would not make a connection anywhere. But since it is simple, easy, quick and free it would not hurt. And who knows, it might help. -
My Wi-Fi in my room does not work and i think its time to find out why.
Tex_NL replied to NSEP's topic in The Lounge
First you'll need to figure out WHY your connection was lost. Do you still have a connection with other devices? Do you have a connection with the same device in another location? Has the furniture been move on the floors between you and the modem? You'll have to methodically eliminate possibilities. You say you have new neighbours. An active signal blocking could be a possibility but I doubt they would deliberately block your network. More likely they have some equipment that disrupts it. Another not unlikely scenario: If your modem/router was not properly secured they may have hi-jacked it. -
I can understand your anxiety to start playing KSP. But KSP on console is a mess! You're probably better of NOT playing.
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Attaching plane engines?
Tex_NL replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
To be honest I do not consider canards to be unconventional. What I meant by unconventional are the Kerbal planes you see on the forum. Planes with half a dozen wings and no tail or canards. For me a conventional plane is one with one set of wings (single or double deck) with ailerons and perhaps flaps. A tail or canards for pitch control. And one or more vertical tails for directional stability and yaw. -
Attaching plane engines?
Tex_NL replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
A little. And it flew ... a little. @foamyesque is correct. Planes that look like a conventional plane usually fly best. That doesn't mean unconventional planes won't fly. But conventional designs are more predictable. -
temporary cfg override?
Tex_NL replied to Red Shirt's topic in KSP1 Gameplay Questions and Tutorials
Speaking of ModuleManager. This is the thread you want for all you're pre-written patches. Including retracting the non-retractable solar panels. -
Need help with decoupling
Tex_NL replied to Stgerrit's topic in KSP1 Gameplay Questions and Tutorials
As always: Failure is not an option. It's part of the process. And yes, KAS can save your skin in more ways that you can imagine. -
Gravity braking with moons
Tex_NL replied to storm_soldier2377's topic in KSP1 Gameplay Questions and Tutorials
Yes. It was a near perfect transfer. The only real issue was coming in on the wrong side. -
Need help with decoupling
Tex_NL replied to Stgerrit's topic in KSP1 Gameplay Questions and Tutorials
And last but not least: Unless you have a probe core hidden somewhere on the large section (I don't see any) you will not be doing ANY decoupling. A craft without a probe core or a manned pod will be dead. It will be useless debris. (A manned KPBS lab does not count as a manned pod.) -
Gravity braking with moons
Tex_NL replied to storm_soldier2377's topic in KSP1 Gameplay Questions and Tutorials
In my example I came from a transfer from Kerbin to Duna. I still had all my interplanetary speed and by sheer luck I encountered Ike at just the right angle. By skimming Ike's surface I got enough assistance to completely flip my orbit and get captured. -
Mk1 crew cabin hatch and radial mount
Tex_NL replied to Fireheart318's topic in KSP1 Suggestions & Development Discussion
Actually providing a link to said mod would usually be greatly appreciated. The OP might not be interested, others probably are. -
Gravity braking with moons
Tex_NL replied to storm_soldier2377's topic in KSP1 Gameplay Questions and Tutorials
Ike might be the smallest on this list but it has a huge effect within Duna's SOI. Duna's gravity well is also very shallow and Ike's gravity is more than enough to completely flip your orbit around. I clearly remember one time I was coming into Duna's SOI at the wrong angle. A most fortunate encounter with Ike did both flip my orbit and capture me in a Duna orbit. -
This one perhaps?
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This. And toggle to absolute mode instead of local with [F]. With snap turned on in absolute mode it should be pretty easy to find the middle without too many problems. If you're not adverse to using mods I'd suggest Editor Extensions. Vertical and horizontal snap and many many more.
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Plane veers to the left. Stumped.
Tex_NL replied to jsisidore's topic in KSP1 Gameplay Questions and Tutorials
If you want raw power you do NOT want NERVA's. Plenty of stock engines provide a lot more thrust for a lot less weight. -
Since there are only two actual questions in this entire thread (and there was only one until you asked who I was responding to) it's safe to say it wasn't you.
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Plane veers to the left. Stumped.
Tex_NL replied to jsisidore's topic in KSP1 Gameplay Questions and Tutorials
OK, then I misread. I read you stuck an SAS reaction wheel in the boot. Behind the big monoprop tank. As in: the boot is behind the big tank. And since there is a cargo bay directly behind a big tank .... And yes. I did read you also suggested loosing the NERVA's. I just mentioned them to make clear more in this case is less. Adding more NERVA's is counter productive. -
Plane veers to the left. Stumped.
Tex_NL replied to jsisidore's topic in KSP1 Gameplay Questions and Tutorials
What. Wait. That big Mk3 tank is monoprop? What a waste. I have no idea what you're planning but I doubt would need more than just a fraction of it. Add a few roundified or cilindrified monoprop tanks and substitute the big tank for LFO. The plane will weigh nearly the same but has a LOT more dV. Nerva's are VERY heavy. Adding more will not increase effectiveness. Instead it hurts effectiveness badly. Use as few as possible to safe weight, or use a more powerful but lighter one. P.S. Actually adding some equipment to use the monoprop could be beneficial. -
This question has been asked AND answered dozens of times in the main MechJeb thread. If you had gone there you would not have needed to ask.