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Tex_NL

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Everything posted by Tex_NL

  1. It's probably going to be a wet/grey Christmas as usual. If I ever get the desire for cold, the freezers at work are set to -20C (-4F). But the circulation in my left hand is crap due to an injury a few years ago so I prefer not to spend more time in there than is absolutely necessary.
  2. The grass is a fairer surface than the runway. The first part of the runway is actually downhill ever so slightly, the last part goes uphill. The grass is flat all the way. Besides that, the runway is too short to push out that last 0.1m/s you'll need to qualify as #1.
  3. 11.3? How hard am I allowed to laugh? 46.5m/s! Update: 53.1m/s! Update2: With a minor redesign I briefly did 53.3m/s but was not able to capture a screenshot (yet).
  4. Seriously people? The guy asks about MechJeb and NOBODY even bothers to provide him with a link? Download it, try it. And you've got your answer. If you don't like it, uninstall it. Nothing gained, nothing lost.
  5. I would say it's the Community Resource Pack that's to blame for this one.
  6. It does not have to be 'designed' after accepting. The contract ONLY looks at the time it is 'launched' to the runway/launchpad.
  7. A few years ago I had the privilege to see them live on stage at the Parkpop festival in The Hague. They may not be the best musically but their performance life on stage is without equal. The Memphis Maniacs are the undisputed "Masters of the Mash-Up". If you ever get the chance to see them ... Go! You will NOT be disappointed. One moment you'll be singing along with an 80's classic, the next you'll be headbanging. And without even realizing you'll be jumping around on some happy hardcore. https://www.youtube.com/user/MemphisManiacs
  8. The HG-5 should be recognized as antenna. But are you sure you launched this probe AFTER you accepted the contract? (Launching in this case means 'place on runway/launchpad'. Not the actual lift-off.)
  9. You can barely be more wrong. The number of contracts has NOTHING to do with mods. Go to ../GameData/Squad/Contracts/. Back-up and then open the file Contracts.cfg. Look for the line that says AverageAvailableContracts and increase the value.
  10. So for once autostruts are not to blame? I must admit I am surprised.
  11. Move tanks around and try again. Draw fuel lines and try again. Experiment ... and try again.
  12. A lot of people warned Squad NOT to port to console. They were afraid a port would not work and the poor release would lead to a lot of bad press. History speaks for itself. Best way for Squad to safe face is to force FTE to reimburse ALL console players (after all it is FTE that failed, not Squad) and put a complete halt to this ill-fated console adventure once and for all.
  13. Sailing ships are nice but when weather is done REALLY right wind and mountains will generate up-drafts making sailplanes a viability.
  14. [Alt]+[F12] to open the debug menu Click Physics in the left hand menu. Tick the box that says Visualize Autostruts. The orange lines that appear are the autostruts. Right click a part the enable or disable an autostrut but keep in mind that for wheels autostruts can never be disabled.
  15. Build a craft the way you think it should work. Launch it to the runway or launchpad. Deploy the drill and activate the convertor. Does it work? Then you have your answer. Does is not work? You still have your answer. Revert flight and move some pieces around and try again. Now you know what does and does not work.
  16. Go into the debug menu [Alt]+[F12] and visualize the autostruts. Autostruts are automatically set from the wheels to the heaviest part impeding all movement between them. I am pretty sure there are autostruts between your tracks and your cockpit (or a part very near to it) that prevent you from raising and lowering your crane. Autostruts are evil. They are the spawn of the devil. Use them with extreme caution and prejudice.
  17. ROFLMAO You could make the orbit highly elliptical to 'create' seasons but since some people here already have difficulties with a small inclination ....
  18. You're already changing orbits and tilting planets. Titling one planet or a dozen, it's just numbers. Once you've done one it should only take a few minutes to do them all. No it doesn't. (Damn. I am starting to repeat myself.) Launching into plane with Minmus is just a matter of launching at the right heading at the right moment. Lining up your parking orbit to go interplanetary would be just as easy. If you can do it for Minmus you can do it for Duna, Eve or whatever. And besides that, unless you're many degrees of equatorial your initial parking orbit around Kerbin has very little effect on your orbit in interplanetary space.
  19. Clouds are relatively easy. EVE already does a very nice job. And wind does not need to be much harder. All wind basically is is a sideways force applied to your craft. Add an information layer that defines direction and force dependant on altitude and Bob's your uncle. Rotate this layer in conjunction to the cloud layer around Kerbin and you'll have a reasonable approximation of weather. No it doesn't. Launching from a tilted planet is EXACTLY the same as from a non tilted planet. What you're thinking of is the inclination of Mun and Minmus. If Mun and Minmus stay in the same inclination relative to the equator as they are now NOTHING will change within Kerbins SOI.
  20. [Alt] + [Enter] toggles between windowed and true full screen. I've been using it for years.
  21. Clouds stock and weather as a difficulty option? You've got my vote!
  22. @ZooNamedGames Just to clarify; with success and failure I meant raising the money, not developing the game. I have no doubt a group of non-Squad developers can be assembled that can do an equal or perhaps better job than Squad. But for the vast majority of players that won't make a difference.
  23. Add a small tank and some rockets. Do a retro burn and try to bleed off as much speed BEFORE hitting atmo. Then drop the retro stage. 1+1=2 It isn't that difficult.
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