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Francesco

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Everything posted by Francesco

  1. I don't know about the fuel tank, but from those 0.21 early access videos, it seems that the 48-7S stats will be the same from KSPX: that is, a ridiculously powerful engine.
  2. ma infatti non è ancora finita! tra circa un'ora inizia lo "speciale"... durante il quale (spero) faranno uscire 0.21
  3. yeah I saw it Johnno but I'm not feeling very combative now that 0.21 seems to be about to be released... or does it? if nothing happens tonight and our hopes fall flat, I'll invest my energies into some challenges
  4. I don't see the point of this challenge: the EVA suit has more than enough delta-v for the job How does one player fare better than the others? By landing closer to his ship?
  5. well this is going to be tough. you've already pushed it quite a lot in terms of efficiency with those designs.
  6. The first rule is, you DO NOT talk about release dates... ...but if I were to take a guess, I would say within the next 6 hours. (don't quote me on that.)
  7. you send the kerbonauts of that mission back to the space center, and thus they are available again
  8. siete pronti per l'update 0.21? un sacco di novitàin arrivo
  9. thanks! wow, there has also been a terrain overhaul for the other plantes, this update is going to be massive!
  10. what...how... where did you get that picture of the new parts??? (omg it's the 48-7S!)
  11. enjoying every minute of this Pleborian, in the video you say 0.21 has a lot of KSPX parts now turned into stock parts, did I hear you right? can you tell us which ones they are, exactly? scrap that, you kinda already answered that one minute later into the video
  12. helicopter pads on top of the VAB? check. edit: trucks running over engineers inside the VAB? check!
  13. Kerbal Expendable Program. hey, even the Apollo lander was built such as if it lost one of the four landing legs, it could still complete its mission
  14. what a disappointment, I was hoping you would show us some trick up your sleeve
  15. thanks Johnno, altough I have to state that more than my landing skills, it was lithobraking that saved fuel I didn't intentionally do that, though - I just happened to be travelling at some 40 m/s during the final approach, too close to the surface: those landing legs are pretty stiff, so they absorbed the impact(s) without damage. anyway, I agree, good job in creating this challenge: I would be curious to see what else we can come up with, using the existing scenarios and training missions. maybe something involving the mostly unknown Kerbal XX?
  16. also, RCS is handy for fine-tuning your orbit, for example during interplanetary transfers which involve aerobraking/aerocapture, for which a high degree of precision in setting your periapsis is required.
  17. holy... how did you do that, metaphor? are those perfectly concentric orbits?
  18. I like this thread a lot, it's always cool to see the way people give their twist to this game. Here's my entry, the Ion-Cross Deep Space Probe: it has eight 1x6 solar panels, and carries 600 units of electricity (four small batteries are hidden inside the truss piece). Delta-v: 4.9 km/s. It is put into orbit by this launcher: From a 75km orbit, the upper stage has about 2.4 Km/s left, enough to send the probe anywhere in the solar system. My idea is, since you're already making the effort of launching this thing into orbit, you may as well give it a push towards where it needs to go, and avoid hour-long departure burns from Kerbin. You can use the ion engine later during your journey. Protip: if your delta-v requirements are low, you can slap a probe and some electrical systems on the upper stage, and use whichever fuel is left after the departure burn to de-orbit it, leaving absolutely no debris in space. http://francesc0.minus.com/mc1q8bcJyESW0
  19. I'm seriously pissed off with you, mavlymax: have you tried flying your rocket at all, before dumping it here? forget about the Mun, this thing has problems reaching orbit. you built this using Mechjeb, in fact, I didn't even had to add it to the rocket: why didn't you check its delta-v?
  20. awesome Delta Heavy picture... and yes, even ULA uses the orange tank + white tank setup to prevent overheats
  21. raising the bar juuust a little more... 327/450: I set my periapsis at 2 km, chose an elevated landing area (not the bottom of a crater) to spend less fuel; I started the braking burn at 2 km, but I came in too long, and landed by the edge of a small crater at ~900m of altitude. I guess if someone was to land on a higher area, he could spend even less fuel. gallery: http://francesc0.minus.com/mbvEwt3Iivaz8F
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