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Torham234

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Everything posted by Torham234

  1. I would also welcome a clarification on this. While the full complex resources idea might have been boring/impossible in practice, that doesn't mean the Squad has to abandon the idea completely. Kethane is a very popular mod, despite having only one resource to manage. Clearly lots of people like the challenge it brings.
  2. What percentage of voting population do you think bothers to vote in general/local elections? People rarely bother even if the matter is directly affecting everything around them like government or taxes. Most voting pools rely on extrapolation, medians and averages. In this case you could conclude that the average of forum users have very strong preference for resources. The lack of any other options is barely relevant. Its an either or question, most people have coherent enough opinion of KSP to prefer one over another.
  3. Well, I also haven't seen the whole Kerbalkon, but from what I have gathered around the forums, and from the clips I did see it seems that: - resources, if not scrapped completely will at least be massively simplified, and the whole idea is currently shelved indefinitely. - Multiplayer seems like a real idea that is seriously being thought about by Squad, and it has been placed as the next item in the pipe line to develop/implement. I am personally having trouble imagining working multiplayer in a game that relies HEAVILY on time warp function. I gather that there was some outcry for multiplayer for some time, but although I visit the forums nearly daily, a didn't see that much noise about it until the kerbalkon. Perhaps the vocal minority was too loud, since all of us silent majority were... well... not taking the idea seriously...
  4. I am thinking the same thing. I never actually used the kethane, since I thought that it will eventually be stock. Now I am considering the Kethane + Remote tech as a very interesting combo to test. coupled with FAR, deadly reentry and mission control it should provide ample challenge for months to come.
  5. Because the proper implementation is going to take at least half a year, half a year that could be spend finishing up the career mode...
  6. On types of resources: I would personally be happy with a much simpler model of resource mining. 1- fuel. Well obviously liquid + oxidizer, witch can be feasibly mined and processed within the limits of a vessel. 2- monoprop - same as fuel, it is feasible to produce it onboard. 3 - provisions/life support. Water, oxygen and food can be lumped into this. While oxygen and water recycling facilities are probably included in the command module I would still like to see some resource that would limit the amount of time the Kerbals can survive onboard. Implementation of this would not be difficult, at the very basic model, you would just have a module that would contain provisions for your astronauts for a set period of time. After depletion, astronauts decrease efficiency and after several months they die. You do not die of starvation in a week. Long haul missions could bring Hydroponics modules to produce onboard food, and you could send automated bases to outer solar system , that could park on orbit, or land on moons and cultivate food for the astronauts that are coming.
  7. I personally saw the train coming down the tunnel for a while. As I said in the original thread, I didn't think the devs would be willing to implement a feature that will increase the complexity of the game while stating that the purpose of the research is to "introduce" the game to casual players... My thoughts: Its a shame, I would have loved the resources, but I am not really THAT upset. It seems to be though that Squad do not have a solid idea of the final game worked out yet, witch hampers and slows down the development process. I think they would do good if they sat down for a week and hammered out a final idea for the game and than implement it. It can be improved upon later on, but sort of working on features that are later scrapped and or suddenly adding huge new features like the Multiplayer is not the best workflow for a small indie dev studio...
  8. I have purchased KSP in March I think, perhaps a week or so after the 0.18 update. You would be surprised I haven't actually done that much in KSP however. I treat it like some of the other games I bought in beta, that they are incomplete. I play it from time to time, and skulk the forums, but I am waiting for the full release. I think most of my time in KSP has been spend designing planes in spaceplane hangar. I wasn't really talking about my view of KSP complexity, rather than what I think is the direction the devs would be likely to take. Sure lots of us are pros - I can make a SSTO on pretty much first - second iteration of my design, but the point of the game is not to offer infinite replay value to everyone. If you have mastered all there is to master in the game, than its fine, you have probable had your value out of it. Sure it would be nice to have resources, and I would love it to bits, I am just not sure the dev team is willing to spend half a year increasing complexity of the game that is not even finished yet.
  9. I am thinking its been cancelled. I started to think that when the research system started to be implemented. The devs were clearly concerned about the complexity of the game, and are trying to make it more accessible to lay persons by introducing the new parts in a way witch is less logical than is easily grasped. They would hardly plan to implement a feature (resources) that would further increase the complexity of the game by an order of magnitude.
  10. I just came back from watching Gravity about 30 min ago! I was going on about RCS to my friends in the car and after about 5 mins they stopped me and said "wait wait, you are not making any sense, what the hell is RCS??" Curse you KSP and your educational ways!
  11. All ships in Star wars have artificial gravity on board. The crew walk around the corridors, not float about. Even a small smuggler ship can afford fully controlled interior with stable 1g in all areas. If they can "splash out" on gravity controlled interior, manipulating gravity to actually fly the ship makes a lot of sense.
  12. Its very likely that KSP will still have several save breaking updates before version 1.0, so you haven't really lost that much.
  13. Not interested at all. I didn't even know that 3d mouse contraptions existed. I would be much happier if Squad troubleshooted some more traditional control devices like *gasp* Joystick!. Try and do a roll on a jet with a joystick. Its so oversensitive you will flip 5 times before you can react.
  14. Well, this thread made me feel a lot better about my gaming habits. I thought I spend far too much time on the computer, but seeing some of these numbers I am clearly still a total noob (despite playing video games for over 20 years). I thought It was bad when I clocked 800 hours on my WOW paladin, and that was over 3 years of playing WOW...
  15. I do not have KSP on steam, but comparing to the other games I would guess around 200 hours or so...
  16. I use the Launch Window Planner. It gives you a nice map of the deltaV costs, so you can plan an calculate required deltaV even if you are not leaving at the most optimal transfer window. From the map you can also see that the deltaV requirement is gradual, so launching few weeks later or sooner can still be pretty efficient.
  17. I am 33 yo. I play with Kerbal engineer redux, FAR and procedural wings. I mostly design and fly planes. Most are pure atmospheric planes, but I do have a selection of functioning SSTOs. I do sometimes build rockets and send rovers to other planets to take a break from the hum of the Turbo jet and the lack of music during atmospheric flights . I like my desings to be realistically looking and efficient. I try very hard to test out and calculate the absolute MINIMUM amount of fuel I need to achieve any given task I set myslef. With FAR you can't go wild with your designs even if you try, so that sort of takes care if itself.
  18. That wish does not even need to be corrupted. You now perceive all of the anguish and pain experienced by entirety of the human race. All of the suffering in the Philiphines, every death that is going on every second of every day. Apart from that the whole universe is now incredibly dull and boring, since you know every detail and facet of it down to the smallest detail. Enjoy the hell. I wish for more coffee.
  19. granted, but its only for the job you hate. I wish I would sober up.
  20. That is quite and epic craft and achievement. Well done!
  21. I really do not like this argument. I have already heard (read) it many, many times implied in KSP alone ( not to mention all the other games forums). If this was a valid strategy , before you start a new game there would be a list of options several pages long. It's just not feasible to have a " tick box " for every imaginable feature the community happens to come up with... On topic: To sum up my position: I like the idea, perhaps as I indicated in my second post. Parts cost money and time to deliver( like you have to place an order for parts and it takes time to manufacture them), but the assembly of the vehicle itself can be fairly speedy. There is no harm in discussing the idea, even if its just a theoretical exercise. After all, we need to kill the time until the full game somehow .
  22. You could try your luck in the "ask us anything" event on reddit, as per advertised on the Daily Kerbal blog... I am sure the devs already have at least vague idea about this sort of thing ( production times/delays for assembling rockets/purchasing parts)
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