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KSP2 Release Notes
Everything posted by brienne
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How many Module Manager version do we need to run?
brienne replied to Lone K.'s topic in KSP1 Mods Discussions
Can MM make KSP loading veeeeeery long? Got a game making hours to load all stuff and looking for the trouble... -
BobCat Ind. - Colonization, exploring and research vehicle
brienne replied to BobCat's topic in KSP1 Mod Development
Why Bobcat don't list active mods ? In first post of this thread, he could tell which mods are ready for actual KSP version. It would save time for users. How many time wasted by ppl looking for Ant kart update...? -
Hi, I used Bobcat mods to get rovers. Is there any other rover available? I don't find any threads related.
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BobCat Ind. - Colonization, exploring and research vehicle
brienne replied to BobCat's topic in KSP1 Mod Development
That's all that need to be done? -
[0.21.1] Ordan Industries Telescope! Last Updated August 23, 2013!
brienne replied to hubbazoot's topic in KSP1 Mod Releases
Ordan is now avalaible in this mod: http://forum.kerbalspaceprogram.com/threads/46365-0-21-Hullcam-VDS-Mechjeb-hullcam-fork-Updated-15-Sep And Huzaboot pm me this: "This is actually covered in the license.txt. You're allowed to modify and redistribute, as long as you give credit. " -
Thanks for your answers. This mod will continue, great!! And hubbazoot sent me this answer: "This is actually covered in the license.txt. You're allowed to modify and redistribute, as long as you give credit. " We can lock this thread.
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List in my sig. Several mods I really apprecaite: -Kethane -Isamapsat / Scansat -Remotech -KAS -Protractor -Redux
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Edit: answered. Ordan mod is alive. Hey, I used to play with Ordan-Industries-Telescope mod. It's great and give real datas. But its creator, hubbazoot, said he lost interest in it. And he asked people who want to take it over to reach reach him. I wont do it, because i CAN'T do it. I just sent a pm to hubbazoot, asking him to tell if he authorizes others to freely use Ordan mod code. If you are able to make KSP mod and you are looking for useful and ambitious one, don't look further. Ordan Telescope and players need you!!
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
brienne replied to damny's topic in KSP1 Mod Development
Would it be possible to merge Scansat and Kethane datas to a single map? -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
brienne replied to damny's topic in KSP1 Mod Development
damny, what a work... Thanks -
Why are so many people opposed to nuclear energy?
brienne replied to Skyler4856's topic in Science & Spaceflight
Hide it in a safe place. Last think to do: send it in space. The rocket could explose in the atmosphere Too risky!!!! -
So close!! (Docking)
brienne replied to ChrisMayhew's topic in KSP1 Gameplay Questions and Tutorials
Congratulations! -
So close!! (Docking)
brienne replied to ChrisMayhew's topic in KSP1 Gameplay Questions and Tutorials
Right click on docking port you aim for. Right click on your docking port: "pilot from here" Used "target mode" with your navball (click on it): then prograde and retrograde icon depends on the vessel you want to dock. 0 m/s = you don't move, relative to the vessel. So, come 50m far, then switch to "docking" ("click down left on your screen"), activate RCS ®. Then you can go up/down, left/right, front/back with RCS (IK,JL,HN). Choose a camera view ("V". I usually prefer chase view). Then go in front of the docking port, stop. Turn face to face, stop. Slowly approach and... dock. If troubles: stop (0m/s) and advise. Good luck and have fun. -
The rover seen in first post? 11900 dv? What is your secret?
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Getting a rover and Jeb to and from Eve
brienne replied to Swing_kid50's topic in KSP1 Gameplay Questions and Tutorials
Build a rover. Put a docking port on it, dock it to your lander, and try this on Kerbin. Here a crappy slideshow. 1'40, pic of my vessel on Mun, with 2 rover docked. I released them, they fall on the ground, then "deploy" and voilà. PS: Rover outdated file -
Why are so many people opposed to nuclear energy?
brienne replied to Skyler4856's topic in Science & Spaceflight
France buid numerous nuclear plants mainly because of... 1973 and 1979 energy crisis. Here dates of french power plants building: http://commons.wikimedia.org/wiki/File:Chrono-parc-nucleaire-francais.svg "uranium was desirable during the Cold War for security reasons" France nuclear strike force was up before this massive nuclear plants network was build http://en.wikipedia.org/wiki/Force_de_dissuasion You don't need a dozen plants to get materials for your bombs. Nuclear plants are not mainly meant for building bombs, but at first, to get electricity. Economy reasons, not military. -
Kerbals on Mun, Minmus and Duna. Probes on Eve, Gilly, Duna and Ike. Almost fulfill the tech tree (3-4 nodes missing). Now, I know how and where to get science^^ Actuel Career mode is fun. But once finished, I don't see any reason to start it again... Waiting for next Squad improvement. I guess they don't spend so much time on career mode for so few.
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Why are so many people opposed to nuclear energy?
brienne replied to Skyler4856's topic in Science & Spaceflight
Did you read all my post or do you troll? Imho, nuclear power is part of the global energy solution. If peoples are affraid by nuclear power, those big fails may be a cause. So... "Ahahaha no"? -
I made my journey to Mun artifacts, months ago. Pics and map in my sig. Of course, spoilers!
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
brienne replied to damny's topic in KSP1 Mod Development
At last a mapping mod^^ Congratulations! -
BobCat Ind. - Colonization, exploring and research vehicle
brienne replied to BobCat's topic in KSP1 Mod Development
http://kerbalspaceprogram.com/author/bobcat/ -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
brienne replied to Majiir's topic in KSP1 Mod Releases
Did you read me? Already done^^ Just think about casual gamers who don't spend hours on forum. -
I build my own rovers. But i used to take DEMV from Bobcat mods. Is there any 0.22 rovers to download?