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Everything posted by Wahgineer
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Wahgineer replied to Firov's topic in KSP1 Mod Releases
Yeah, using armed/primed instead of cocked is more correct, and also doesn't allow for crude jokes. -
Seeing as to how little the kerbals actually need the kerm (they have cities, industry, heck even a developing space program) and how destructive the kerm can be ( a random seed lying around can destroy an entire community), as well as how easily the kerbals can break their psychological ties to them (the one girl astronaut had no second thoughts about going to space nor any longing to go home) I don't see as to why the kerbals should keep supporting them. If the kerm want to mess up their farms after the kerbals break ties, the kerbals can just say: "whatever" and build hydroponic farms. If the kerm attempt to disrupt the entire biosphere, the can all say hello to the kerbals little friend known as the flamethrower, the chainsaw, and the bulldozer.
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Hazardous planet surfaces
Wahgineer replied to ARPOLLO's topic in KSP1 Suggestions & Development Discussion
I did hear that GP2 would have the cryotechtonic Eeloo as a moon, a special moon with a loosely packed surface (i.e.: weak gravity and a rough surface), another moon with an atmosphere so thin that most mountain ranges would poke above it, another moon with rings (GP2 is planned to have rings, too), and another moon that spun so fast it was actually more elliptical than spherical. GP3 is/was rumored to not really be a gas giant, but a massive Terran (earth/soil/rocky) planet with an immensely thick atmosphere and super high gravity. -
Ski-jump ramp for runway
Wahgineer replied to pheeph's topic in KSP1 Suggestions & Development Discussion
tell that to the guys who designed the 747 or the A380, the biggest airplanes on earth that easily dwarf anything we build in ksp. Look at B9: it comes with parts to make massive aircraft that in most cases need 5km of run-up space. Just because a plane needs the 5km of run-up space the runway doesn't provide doesn't mean it is a bad design. Some people like to launch large space/planes that are actually more practical than the tiny two seat skippers that can take off without 2.5km of runway. Another case is that a simple plane with a RAPIER engine can't take off with the current runway distance. If a simple all stock plane can't get off of the runway until the end, then something is wrong with the runway (I actually did this. The plane flew fine, but it had to use the beach to actually get airborne). -
people who will argue with you over something you KNOW you know more about (i.e.: you have more knowledge on the subject), yet they will continue to say you're wrong when everyone who didn't pay attention to instructions ask the one person who actually did listen what the instructions are (the person who is being asked is usually me) When people steal your answer or idea and don't give you credit when your are completely ignored in a conversation/forum, despite making a valid point big egos over self confidence bronies gays society in general the popular kids at school having aspergers having ADHD being the only intelligent guy in the room racists
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The best way to get rid of a kaiju would be with a peacekeeper missile thing, i.e. one of those ICBMs that carried 7-8 warheads a peace that could cover a wide area. Any kiju that got hit with one of them or had one land right next to them would be totally and completely vaporized. Plus, it could destabilize the crust around the portal and cause it to collapse.
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Ski-jump ramp for runway
Wahgineer replied to pheeph's topic in KSP1 Suggestions & Development Discussion
What we need is a longer runway. Why? What if you have an airplane that doesn't leave the runway before it gets to the end, but will take off if it has 5 kilometers of straight, level ground. At that point, the plane isn't at fault, the runway is. -
I didn't say that the Kerbals break off now, maybe later when they have space colonies or mun/duna/laythe colonies or something. To break off now would be suicide.
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Hey, the kerbals proved that it is possible, no, easy to break their psychological ties with the kerm. Since they proved that, it has become only a matter of time until the kerbals will break free. I tell you, the days of the kerm trees are numbered.
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Even though it is based off of Lego bricks, there wouldn't be any legal problems. Why? Because he isn't charging people to get his mod. As long as he doesn't charge any money and doesn't claim Lego as his own, he's find.
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Ski-jump ramp for runway
Wahgineer replied to pheeph's topic in KSP1 Suggestions & Development Discussion
Then curve the runway ever so slightly. -
So that's what happens when a kerm seed is not planted properly. I personally predict that at some point, the kerbals will break free of their ties with the kerm trees, and begin their trek to the stars. Since the kerbals don't need the kerm anymore, the kerm will go extinct, do to the fact that it has been reliant on the kerbals for eons and won't have enough time to find a replacement symbiont.
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You have to be kidding me. The reason they added 2.5 meter parts in 0.16 was because that people were starting to launch payloads that were reaching the upper limit of the current stock parts capabilities. The same thing is happening now: people are starting to reach the upper limits of the 2.5 meter parts capabilities. By adding 3.75 and 5 meter parts, we can easily give people a larger margin, as well as opening up the opportunity for more parts.
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I think the guy who mentioned RTGs was talking about KSP, not real life.
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What if there was a war for the Kerbol system? (You write it!)
Wahgineer replied to Bigcheecho's topic in KSP Fan Works
The Kerbals decide to rally together and defeat the humans. The Humans strike back quickly, firing upon every planet with a solid surface. Everything changes. But somethings survive: on Duna, the face of a massive statue lies on a piece of stable crust, surrounded by an ocean of magma and rock. On the Mun, a few statues still stand. Munoliths were created to store info on the kerbals society, and are scattered around the solar system. A dying kracken arrives at its final resting place on one of Jools moons. A massive crater marks the location on Kerbin where the -E beam struck. Otherwise, destruction is speedy and complete; only a few thousand kerbals survive on Kerbin, which wasn't hit as hard as all of the other planets. Old traditions are lost, and the tales of days gone by become nothing but legends. As time goes by, the kerbals rebuild their society, and soon begin to set a course for the stars once again. Meanwhile, somewhere in the Kerbol System, hidden eyes watch and wait, until the time comes to signal their masters to return. -
slightly out of context: Yeah, almost everything in sci-fi military has a navy term: like for how a space ship is called a spaceship. Back on target: the ships mass IS a measure of its space time displacement.
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Like other people have said; if there is going to be any form of alien life, it should be simple, basic organisms. It WOULD be cool, though, to find an old rusted out Tri-pod somewhere on Duna, or maybe go to a 'XenoKerbin' planet with an ocean, and along the coasts of one of these oceans, you can see the shape of one of the oldest Star ships in sci-fi history poking up through the water (hint: it had a space shuttle named after it, as well as sharing its name with a us aircraft carrier)
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While I do understand how Orion works (they did several ground tests with chemical explosives. They all worked perfectly) and how it is relatively safe, we don't absolutely need it, if at all. All of those nuclear materials could be used to build NERVAs, which would have an infinitely easier time being internationally approved for exemption from the International Nuclear Test Ban Treaty, since they prove to have much lower potential risk (a Nuclear reactor launched to space sounds and is potentially less risky then propelling a storehouse of nuclear weapons to space by blowing up nuclear weapons underneath it). Also, NERVAs would integrate much more easily into existing hardware and infrastructure. While both propulsion systems have similar problems (release of nuclear materials into the environment), the NERVA would have a much smaller impact if it where to fail (beat up nuke reactor on the seabed vs a stack of several hundred to several thousand nuclear bombs going off all at once).
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Anyway, if I remember correctly, you cannot attach anything to the launch clamps at all (attaching them to a ship is different:the Launch clamp is attached to something, not something to the launch clamp).
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I had a similar experience: I couldn't launch to save my life, I tried Mechjeb, I watched tutorials, all of that stuff. I then took a break, after which I went straight into a career mode save (I got the game back when it was 0.18.4). I launched a small rocket for some science, cobbled together a small rocket and BOOM, the thing got to orbit without a problem. What surprised me about it was how instinctively I flew the thing. After that, just about every rocket I fly makes it to orbit. Now it's actually designing rockets that I need to work on (for some reason, I have problems with big rockets). In the end, things just seem to click in place.
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New 2.5m landing pod.
Wahgineer replied to Z3R0_0NL1N3's topic in KSP1 Suggestions & Development Discussion
What we need is a dedicated 2 man pod (something like the Gemini spacecraft).