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Lillz
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Spacecraft Engineer
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Lillz replied to Poodmund's topic in KSP1 Mod Releases
If I install this with astronomers visual pack, all the large outer planets have the same texture as Jool, any suggestions? -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Lillz replied to sDaZe's topic in KSP1 Mod Development
Yeah but that just makes them all white dots without color -- there should be a config that gives them colors somewhere- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Lillz replied to sDaZe's topic in KSP1 Mod Development
Ok how in the world do you get distant object colors to appear?- 2,401 replies
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Also in tracking station with OpenGL there is a large black bar right to the right of the crafts list and the little color dots (along with the sun) don't match up with the real bodies until zoomed in.
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Man it looks great but something must be wrong, I have an unplayable frame rate on a hefty PC... edit: Yeah def did something wrong, my sun doesn't look like that Edit 2: Still unplayable frame rates
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WIP - Environmental Visual Enhancements Development
Lillz replied to rbray89's topic in KSP1 Mod Development
Any config for kerbal 6.4x? -
I have KAS, but I can't figure out how to replace parts.... Right clicking does not give an option to grab things.... It's career mode, do I need to upgrade a facility?
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OpenGL Mode Doesn't Work
Lillz replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
760 SLI Same issue @ 1920 x 1200 -
Sorry mate, you're right. Great work, by the way.
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What's the word on 1.0?
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OpenGL Mode Doesn't Work
Lillz replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
Same issue why is this marked as solved?