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Everything posted by Tw1
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Anyone else not really care for the career stuff?
Tw1 replied to sedativechunk's topic in KSP1 Discussion
This is exactly what I do. A little cheating, and I have all the funds and science I need, but I still use a career save for the occasional interesting contracts, and science record keeping. I too found career something that was interesting for a while, but then got boring compared to mucking about in space. I am hoping this is a reflection on the limited completion of the game, and not poor design. This game has potential to be great if the devs aim high. Fingers crossed that we get more features that make it feel like managing a space program, not just ticking off things for points. This game could be a complex and nuanced. Simcity, not farmville. -
Where did the control surfaces go?
Tw1 replied to lukeoftheaura's topic in KSP1 Gameplay Questions and Tutorials
Not a very pretty one, but a texture all the same. -
The mysterious orange tank anomaly Eve heavy lift challenge
Tw1 replied to Oafman's topic in KSP1 Challenges & Mission ideas
That is a supper impresive display there in the OP. I Wonder if my Mega Wacklifter 3 could do it... but that thing lags like anything, and I have assignments and stuff.... -
Ion engines? If you're going to exploit glitches, who needs them...
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Do you enjoy sci-fi things on KSP?
Tw1 replied to Gusta10069's topic in KSP1 Suggestions & Development Discussion
I like the way KSP tech is pretty close to that Earth has, or sort of has, in the case of the nuclear engine, and op ion engine. It gives it that an idea of things that would almost be possible if we had the money, and the obsessive will the kerbals have. That said, the interstellar mod looks well done. As a Sci-Fi enthusiast, And maybe aspiring writer, it would be a waste to not give it a try, which is why I'm going to set up an RSS+interstellar install some time. -
Anyone else not really care for the career stuff?
Tw1 replied to sedativechunk's topic in KSP1 Discussion
My problem with career is so far, is a lot of it hasn't done much to make it feel like running a space program. Unlocking parts from a list, doing odd jobs for money, doesn't make it seem like you're running a NASA, or an ESA. I would've liked to see funding based on your program's level of success- kill ten Kerbals, you loose funding for your next launches. Landing on a body that hasn't been visited much, or returning good science measurements would lead to can increase of funding. This system would follow what you do, rather than give you a list. Maybe something contracts like could bring in funds on the side. Though maybe there's still hope. They could add more budgeting tools, mission planning systems, flesh out science to give you things to do while on a planet, adding simple life support, crew wages, and having reputation very slowly trickle away would add a time management aspect. Now, that would feel like running a space program. Personally, I think making science a currency was an odd idea. It has no point appart from the tech tree, as experiments could have been tied to reputation. I hope they've got something very clever planned for it. -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
Tw1 replied to Brotoro's topic in KSP1 Mission Reports
That's interesting, it reminds me of a similar bug that once affected the spherical tanks mod. On mobile, so can't add pics now, but there's something about it in my. Minmus base thread. It was fixed with an update to the model. I think manually changing the root would be nigh impossible due to all the things that would have to change. Perhaps you could join me in switching back to the older model- if you don't want to replace them. If you do decide to wrap this up- your call, most things end eventually- better make sure they get a nice ending. -
Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
Tw1 replied to Brotoro's topic in KSP1 Mission Reports
Not sure what's going on with the fuselages, I haven't noticed that myself. (Don't like that new part much though.) Perhaps you could edit the position of the fins and flaps manually? If the changes are consistent across all of them, you should be able to find an adjustment that works, then repeat it on all the planes. It seems the old and new ones determine where and how they attach differently. -
What would you want in the next update (0.90)?
Tw1 replied to EvilotionCR2's topic in KSP1 Discussion
While I agree that the stick-some-makeup-on-it approach would be pretty rubbish, I don't think it would make sense to have a toggle. They just need to do a good job of the model. Ideally, based of the many sketches that have been floating around. I don't thing we need another reason to go per say, but stuff do do there. Simple reasons have been given- boosting science, rep, and completing contract jobs. But these are mostly over in a few clicks. Some sort of exploration mechanism, or more detailed science type stuff would be nice, but I don't see that coming in the next update. Though it would of course, be nice. -
What would you want in the next update (0.90)?
Tw1 replied to EvilotionCR2's topic in KSP1 Discussion
Naturally, there are a lot of features I'd like to see eventually, but in the next one, I'd like to see *New engine effects, as they were hoping to do for this update. Realistic vacuum ones would make sense to set up with this. *adding a female Kerbal mesh. As discussed, this is more than an aesthetic change, and would have been useful before they established the admin roles. *Kerbal experience. Still looking forward to it, hope they manage it for next time. I also wouldn't mind some sort of heat shield adding system, I still think having bare underside on the space plane parts looks weird. -
Here are some of my best photos from last night. It was cloudy most of the time, apart from this.
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Squad why cant we keep the old wing parts?
Tw1 replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
Yes, but they aren't entirely equivalent too the old ones. http://imgur.com/a/BjBlp -
.24.5 Stock Parts Discussion/Poll
Tw1 replied to VR_Dev's topic in KSP1 Suggestions & Development Discussion
In my comparison of parts, the small control surface is pretty close to the Elevon 4, just thinner, and sunk into the wing more. I think that part could do with a scaling tweak. -
Squad why cant we keep the old wing parts?
Tw1 replied to Majorjim!'s topic in KSP1 Suggestions & Development Discussion
t seems to me there is a bit off an issue where some of the old parts don't have propper equivalents in the new. Some of this could be resolved with scaling tweaks. The smallest new elevon is larger than the old one, and the largest smaller than the old one. Also, fins aren't being replaced? I also will miss the old swept wing, as its slight curveyness leant it to interesting applications. I also think the old model of the Mk1 cockpit was more interesting. But apart from that, the new parts are pretty cool. While I like the idea of an old wing parts mod, Perhaps rescaling the new control surfaces would fix the main issue? Thickness probably will only be an issue for the smallest planes.And 'planes' -
I have to agree, videos are great, but not a priority. Other features, like female kerbals are overdue.
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You Will Not Go To Space Today - Post your fails here!
Tw1 replied to Mastodon's topic in KSP1 Discussion
Small accident. ....They were laughing. Did they plan this? Are my kerbals plotting against me!?! -
First, I decided to give the new parts a try. In a new career save. Then, I started making something I call the Laythe AquaExplr Pod. It is fun. Kerbals make good jacks when you need to change a wheel. Now I need to make a decision. I don't expect this to get to Jool until forever, but must choose now between science, and aesthetics.....
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[Pic-heavy] Analysis of the Administration Building
Tw1 replied to CalculusWarrior's topic in KSP1 Mission Reports
Nice design with that nuke. These buildings must be tougher than thought. -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
Tw1 replied to Rowsdower's topic in KSP1 Discussion
Much rage, there would be. -
Isn't there an advantage to using NVIDIA with physx? Or am I mistaken? I have a Geforce gt 640, and an i7-3630QM, but I do do a bit of image editing.
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[11/26/15 Update] Say Hello to the Light-Green Group!
Tw1 replied to Endersmens's topic in Kerbal Network
Top ten, that is pretty cool. Thanks for you nice words. I do think it is a good idea, rather than just listing names with no info. I do sometimes wonder if there is a correlation between rep level and number of posts- the more active you are, the more likely you are to have done something rep worthy. I know there's a couple of things I tend to give it for- inspirational craft design, informative analyses, enjoyable fan work things, or being helpful. Or, occasionally, because I think that person is awesome, and if the rep bar is supposed to mean something, they should have more. Though I would probably feel weird, getting some just randomly like that... -
Science around XXX contract exploitable
Tw1 replied to GeorgePauley's topic in KSP1 Suggestions & Development Discussion
I disagree with this point though. Maybe they shouldn't be as much for repeated biomes, but as mentioned above, it can make setting up satellites, and bases useful. I think making it useful to collect more than one data point per place isn't a bad thing. -
Science around XXX contract exploitable
Tw1 replied to GeorgePauley's topic in KSP1 Suggestions & Development Discussion
I think a solution to both the flag and science contracts would be to add a "must not be within x kilometres of the last flag" or "must be from near this location" or something like that to most of those contracts. -
Hypetrain derailed, all aboard the hype CHOPPA to 0.25!
Tw1 replied to glen.mack's topic in KSP Fan Works
Expected a helicopter, but it was still good. Your font makes kerbal look a bit like 'herbal', which was funny.