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Everything posted by Tw1
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K.S.S. Kraken - three masted sailing ship
Tw1 replied to gGATORr's topic in KSP1 The Spacecraft Exchange
Very nice, I like the attention to detail. -
Something like this has been raised quite a few times before. My preferred solution would be some sort of simulator with a slider that lets you vary things like atmosphere density, gravity, etc. This way, you'd have some ability to test things without spoiling the experience of landing something on the planet for the first time. Currently, I use hyperedit's planet editor setting to do something similar. Being able to test multiple ships in something like this might be nice, but currently, hack gravity is the way to go.
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That would be awesome! You have permission and whatever, if you decide to go for it.
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♫♪♫♫♪♫♪♫♪♫ Oh, What do we do with a drunken kerbal? ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ What do we do with a drunken kerbal? ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ What do we do with a drunken kerbal? ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit? ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Put him in his own pod 'till he's sober, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫Put him in his own pod 'till he's sober, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Put him in his own pod 'till he's sober, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫Pitch, yaw, RCS fires! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Pitch, yaw, RCS fires! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Pitch, yaw, RCS fires! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit!. ♫♪♫♫♪♫♪♫♪♫ ♪♪ Keep him away from expensive landers, ♫♪ ♪♫ Keep him away from expensive landers, ♫♫ ♪♪ Keep him away from expensive landers, ♪♫ ♫♫ In high Kerbol orbit! ♪♪ ♫♪♫♫♪♫♪♫♪♫ Fire her off with a blast from the engines, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Fire her off with a blast from the engines, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Fire her off with a blast from the engines, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Pitch, yaw, RCS fires! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Pitch, yaw, RCS fires! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Pitch, yaw, RCS fires! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Offer him a one way trip to Eve, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Offer him a one way trip to Eve, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Offer him a one way trip to Eve, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Send her to Jool for a little sky diving, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Send her to Jool for a little sky diving, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Send her to Jool for a little sky diving, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit! ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Offer him up as a snack for the kraken, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Offer him up as a snack for the kraken, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ Offer him up as a snack for the kraken, ♫♪♫♫♪♫♪♫♪♫ ♫♪♫♫♪♫♪♫♪♫ In high Kerbol orbit! ♫♪♫♫♪♫♪♫♪♫ Now it's your turn! That's how shanties work right? Forum, you guys add what you would do with a drunken kerbal, what you would do with a drunken kerbal, what you would do with a drunken kerbal, in high kerbol orbit!
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I love the springy thing made with the plates. Well done!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Tw1 replied to rbray89's topic in KSP1 Mod Releases
Ok, not currently using ATM, so must be texture replacer. Is having multiple cloud layers per planet no longer supported? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Tw1 replied to rbray89's topic in KSP1 Mod Releases
I am having similar issues with the x64 Gitub build. Which is a pity, as it looks like it has potential to be awesome. I'm getting these errors related to the Kerbin1 texture. As well as that, there is still light at midnight on Kerbin. The picture above is also at midnight. The cloud layer dialogue thing like in the older version is not working. Not yet included? I think I'll stick with the older one for now, but I look forward to setting this up. Output log if it's any use at all. https://www.dropbox.com/s/511qfuwkhj7zflz/output_log.txt?dl=0 -
As of right now, 7,635 views.
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Interact with terrain scatters (for SCIENCE!)
Tw1 replied to peadar1987's topic in KSP1 Suggestions & Development Discussion
I'd get behind this idea. -
You'll have to be a bit more specific about what you want to create interest.
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An Unexpected End to a "nominal" Polar Expedition
Tw1 replied to SpenSpaceCorp's topic in KSP1 Mission Reports
DW, it happens. Nice flight! Best of luck continuing/getting them home/whatever you decide to do next. Poles, even Kerbin's flat ones are fun to visit. Question: Why couldn't they swap to the Boeing? It sounded like it had much greater range than the DC-3. -
This suggestion is very clever. Something like this aught to be in the stickied thread as advice in identifying mod problems.
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Because it needed to be done? This is awesome. I better throw in something of my own. Here is an "Artist's Impression" of a spacecraft arriving at Jool. Not bad for the price of a sandwich.
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Yes. Then, just because you can, send up more Mk1_2 pods, and start a Mars One look alike base.
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As much as I like my regular Kerbin Eclipses (got a Mun base with a view.) This is not a bad idea. Last I heard, no. Even RSS fakes it by twisting the whole solar system awkwardly.
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Today, operation "Go To Jool" Got under way. I made three launches, putting up two drive modules, And one crew carrier module, for a total cost of about 4 million funds. Seven days to launch window, so the engineers better hurry up and finish the Tylo and Laythe lander enhancers. Though it won't arrive for almost a year, the Kerbals do have some idea of what that will look like, thanks to this "Artist's Impression". At least, we think he was an artist. We found him on the side of the road.
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Agreed. It can be fun to drop references to other kerbal stories though. I've done this a few times, but it may have been too subtle for anyone to notice... Anyway, since I'm commenting, it's been nice to see you back Hayoo!
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We've got the heading indicator, which is pretty useful, but having some horizontal marks on the Navball could be useful: These could help you see if your prograde marker, and therefore your orbit are ending up in the right inclination when attempting to launch into the right plane from the ground. This would be especially useful if axial tilts are added someday, and Kerbin is given a tiny (3-5°) inclination. Ideally, they'd be a lot fainter than in this picture.
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It looks good. Is that a separatron in there? I'm guessing the panel is the root part so it can be added to spacecraft as a subassembly? I have sort of a safety invention, but not really. It's an escape tower clipped in such a way that it can be decoupled and leave a shielded socking port behind.
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Nope! It just doesn't update very often, because life and busyness. Actually, if there's any of you clever 3d modeller type people looking, who has some spare time, would you possibly be able to make me a model of this guy? There's only so much I can do by Photoshoping stills from the video, so to smooth things out by having a model to work with would be awesome.
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I've been wondering if future kraken drive designs could look at the 'shimmy' effect that happens with certain sets of physics less parts.
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Just noticed Kerbals have one eye smaller than the other!
Tw1 replied to Kerolyov's topic in KSP1 Discussion
One eye evolved to be smaller so they'd have less mass for spaceflight. -
Some might argue that there already isn't, apart from the ion engine. Or the 24-7S.
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The thing is though, it also frequently happens that people make suggestions because they feel something would add to their game play, and don't care if it comes from a mod, or the base game.