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Everything posted by Damaske
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The Key picture was made last night by myself for my company " The Mass Key Shipyards" The K-Prize was for making a valid SSTO shuttle, The GateCrasher one was for a SSTO prototype that I was forced to refill via Hyperedit, And thus made that craft/flight illegal. Both the K-prize icons where not made by myself but there is a link in the K-Prize thread in challenges that will link to them. I've made both The K-Prize with Midget Beta I, And a Gatecrasher entry with the prototype SSTO craft that ran outa fuel mid-flight. Thus I've grabbed the icons and put em up there.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
Helldiver: Ok Will attempt to do that later tonight when I do my next stream. Might be late closer to 10pm mnt time, GMT-7 or as late as 11pm before I start up. Been playing a lot of 64 bit I might try 32 bit with the other two mods Aka Spaceplane Plus and Lack Luster Labs and see if it goes over the memory limit. But i'm not sure I'll be able to do that without ATM but its worth a shot since They are not in the game yet. Before I head out to Warhammer I'll remove ATM and try real fast 32 bit KSP. -
0.24's Cost-Effective Lifters Challenge
Damaske replied to Camaron's topic in KSP1 Challenges & Mission ideas
Permission to have Payload be modded content Modded content in mind for "MY" payload is using Phase Two KSOS Station parts and its orbital tug to assemble the mass of station parts once in orbit. ALL other parts of the Lifter assemble will be made of Stock Squad parts. -
I have ran into a configuration problem I am posting this into the three mods threads involved Space plans plus, Active Texture Management 64 bit aggressive, (here) And KSOS. With JUST these three installed something happens and it crashes on load. It Might be that KSOS and SP+ Modify the firespitter plug-in in there own ways making them incompatible with each other. If logs, are needed let me know and i'll get it up here asap.
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I can try it, in 32 bit but I also have other mods outside those loaded, and plan to add in at lest two more part mods to my list. LLL and SVX both from Lack luster labs mod thread. So i'll be getting close to that 3.5 gig crash limit of 32 bit.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
I have ran into a configuration problem I am posting this into the three mods threads involved Space plans plus Active Texture Management 64 bit aggressive, And KSOS (here). With JUST these three installed something happens and it crashes on load. It Might be that KSOS and SP+ Modify the firespitter plug-in in there own ways making them incompatible with each other. If logs, are needed let me know and i'll get it up here asap. I have found the the recent updates of the main game program, the 64bit version or a KSOS update has changed the manner in witch the Super 25 flies. I have found it to be quite nose heavy also even with the SCE hotfix inplace. I do wonder if that accidentally change really messed up the stock flight profile of the Super 25. I think there was a mechjeb adjustment dll some pages back for something like this but when I asked were it was placed noone responded. The filename was something like MechJebKMGimbalExt.dll I think it "might" have something to do with the Gimbal control within mechjeb. -
You can be what He calls a Gate Crasher, its not as glamorous as a K-prize winner though.
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I have ran into a configuration problem I am posting this into the three mods threads involved Space plans plus (here) Active Texture Management 64 bit aggressive, And KSOS. With JUST these three installed something happens and it crashes on load. It Might be that KSOS and SP+ Modify the firespitter plug-in in there own ways making them incompatible with each other. If logs, are needed let me know and i'll get it up here asap.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
I have had no troubled with MechJeb recently with 64 bit. Ecept for some really bad wobble. Avalon spotted it in my stream that I did and I'm going to try and find out what is making it happen. Also I now have an Official "The Mass Key Shipyards" image Something I whipped up for my twitch stream. I'm not 100% sure but might steam daily, and will mostly use this mod for my missions. Maybe a few others too but who knows. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
For those interested I have started to stream KSP on twitch As of 6:30pm mountain I have I'm Live with 64bit KSP, ATM, And KSOS with a few smaller mods running also. If you wish to watch and all join me at http://www.twitch.tv/damaske I will note that this is my frist time streaming and may be quite as i build or say random stuff as i build. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Damaske replied to BahamutoD's topic in KSP1 Mod Development
blinks and then whimpers some as more and more people are putting out Missile mods and yet noone has a working tracks mod. Makes it really hard to make a MLRS that i used to work on while in the US Army. I may have to bite the bullet and make the wheeled HIMARS version till a working tracks mod is out. Very very nice mod, and great idea for the weapons manager thingy. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
I was going to post that it is too nose heavy and it was dropping nose first into the ground, and was forcing me to use RCS, or engine power to fly level. But looks like you found out what it was already. Also, I have had issues with the right and left landing gear clipping though the wing and Creating instability during landing and heavy braking. I do have a screen shot of the gear poking though the wing top, and will post it if needed. I feel that maybe the location of the landing gears node and the node that it connects to may need adjusted to maybe be centered top of the gear. -
Yes it is clipped with a cubic strut, Its a trick i found a while back and it is not modded.
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SSTO from runway: no wings, horizontal thrusters only
Damaske replied to Garn's topic in KSP1 Challenges & Mission ideas
I was going to try this, made a craft, then spotted the "AND ALL MODS" then went to post this. Sorry I am NOT going to spend days trying to put my modded files back in order. Nor do I have the space to make another install just for a single challenge. Also I wish to note the mods I use are simple mods that improve how I play KSP, NOT how my craft fly with the exceptions of certain part mods witch I understand can be ruled out of a challenge as with physic mods like FAR and NEAR for example. Nice challange but its just not for me. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Damaske replied to BahamutoD's topic in KSP1 Mod Development
WOW! and you pulled the REAL sound for the gun too, some people (in other games/mods) just grabbed a lame gunfire or the sound of the wrong Gatling cannon and called it good. How far does the bullets travel for the main gun, in the video it looks to be quite short ranged. Is there any chance that you might make a dedicated air-frame of the A-10? cockpit, body, wings, engine, and landing gear? It would seam to be a bother to me to get all the other mods just to fly the plane i love so much. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Damaske replied to BahamutoD's topic in KSP1 Mod Development
The A-10 was basically built AROUND the GAU-8 so what he is saying is true! -
WARNING! Gatecrasher due to unplanned Mid-air refueling (refilled with hyper-edit) First test flight with new SSTO, due to failed piloting maneuvers during ascent a refueling craft was called in and a mid-air refueling took place around 18km. Failure of air breathing to rocket engine transition lead to using more fuel that planed, craft lowered attitude to refuel safely before blasting its way into orbit. Name: Delta flyer Type: Experimental single stage to orbit spaceplane Crew: 1 Weight: 10.342 tons full, 4.442 tons empty Part count: 31 parts Powerplant: The Mass Key Shipyards combined Turbojet, LV-909 engine powerplant unit (cubic strut separated engines) Thrust to weight ratio when full: 2.71 Max thrust: 275 (both engines running) Putting this up here for now as a Gatecrasher till I work out the kinks in it. A better transition from air to rocket powered flight might be just what this needs, But may also need a rework on the powerplant of the craft. Craft did get into stable orbit, and then landed back at KSC runway with only a mid-flight power failure due to no power generation for space flight. (lv-909 has no power production)
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[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
That has the possibility of a nice refueling train once KAS is fixed up! I like it well done. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
When i get the chance today I'll try to get a pic of the weird graphical glitch I seen during last bit of testing. I am running in windowed mode so not sure if that is it also. I've also made my own craft and was not using a included "block" version that came with the mod. I'll attempt to use them also as with try the KSO craft as with the super 25. I really hope that we can pin down the issues with KSOS and 64-bit and squash em into nothingness! ! -
I am having tweak troubles Firefly is on hold for a bit till i sort it out, Also attempting to help Helldiver out with the 64-bit compatibility of his KSOS mod. this is being done without asking by him, just something I am doing as i like the mod he made soo much, But that doesn't mean i dis-like this one its just i have items before this one is all.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
I just ran a 64-bit super 25 KSO mission and did not crash, here is the log file from menu change to after landing. Please note I do have other mods installed and was working just fine except some texture glitches that appeared to be like doubled part. But that may be becasue of my PC is dying, i think and pray it is not going to die on me. Paste bin location, Expires in 30 days from 7/22/2014 If full log info is needed please ask and Will pm if needed so you can see full mod info. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Damaske replied to helldiver's topic in KSP1 Mod Releases
Just stick a habitat module into the cargobay, As far as i know a cargo and a crew only version is not planed. But i have been wrong before so don't count me as 100% right!