Jump to content

GJNelson

Members
  • Posts

    117
  • Joined

  • Last visited

Everything posted by GJNelson

  1. Cool, ok, I've re-downloaded and here is a link to my output_log.txt file... https://drive.google.com/file/d/1CRhZW4BMBOsF64oLeuIR5a7K_T8Gf_7u/view?usp=sharing
  2. So, should I use B9 Part Switch v2.7.0 and just ignore the error messages for now while the issue is fixed, or would it be best to stay on v2.6.0 for now? Oh, and thank you for assisting me.
  3. I'm getting the same issue. I was wondering if it's more to do with other mods not fully updated for KSP v1.7.0, or is it a problem with B9 Part Switch itself? I switched back to the previous version, or do y'all think it's safe to ignore the issue for now and stay with v2.7.0?
  4. So, will the new v1.7.0 for KSP make the Maneuver Node Evolved mod un-needed?
  5. So, with the release of KSP v1.7.0, what is the consensus, will it take long for this mod to get updated? If so, I might roll back KSP to v1.6.1. If not more than a week or 2, maybe just take a break from KSP? I love most updates for KSP, but the down side is that mods then need updating. Blah! I guess I just need to remember that "patience is a virtue". LOL
  6. I'm getting the same thing. For now, I just uninstalled Nebula Decals Continued. I miss using it, so definitely will reinstall once problem resolved.
  7. Just downloaded the latest update to KCT. You sir are amazing. That's 3 versions in very a short period of time. Thank you for your time and continued support of this mod. KCT has become just about the most important mod for me. KSP is so much more fun for me using KCT. Everything happens in a near real world manner due to this mod. I use quite a few mods, but KCT is the most essential one for me.
  8. Cool, missed that post. Guess I'll have to decide to either play KSP without SVE, using only EVE and Scatterer, or play with EVE and SVE. Time to decide. Thanks for pointing that out!
  9. What is the correct order to install EVE, Scatterer, and Stock Visual Enhancements, along with which mods' config files should I load? I like to use CKAN, but can do manual method if needed to get the mods to work correctly. I'm currently using all but Scatterer, since with Scatterer I get a black sky and ocean in the KSC scene and during the vehicle launch screen.
  10. Thank you for the update for KSP v1.6.1! A small request, could you update the CKAN version file to list one of the 3 texture replacement mods... Sigma Replacements: SkyBox DiRT (Drop-in Replacement Textures) TextureReplacer Right now, if you use CKAN, like I do, it has only Sigma Replacements: Skybox listed as a dependency, and it's only updated to KSP v1.3.1.
  11. I forgot I could roll my version of KSP back to v1.5.1 via the Beta settings tab in Steam! Thanks for mentioning this, I'll be able to play KSP v1.5.1 until Kopernicus gets updated. Your a lifesaver!
  12. I'm not sure of the process, but CKAN isn't linked to the 0.9.12 update for Kethane Mining. Do you update it's listing or is that something I request from the CKAN people?
  13. I really miss this mod. My interstellar adventures have been on hold since I'm using KSP v1.4.3, and not sure I should try this. Any progress with updating this mod? Anyone know of any workarounds to get it working for the newest Kopernicus and KSP v1.4.3? I'm very open to suggestion.
  14. Ok, the v1.6 update for this mod has finally cleared through CKAN. The CKAN group must have gotten to updating their files. Download via CKAN now works.
  15. I'm still having problems with CKAN crashing when it just about finishes downloading this mod. I had this same problem, or similar for another mod and it was something with CKAN causing it. I see you have reported it to the CKAN group, but I can report it also if needed. They fixed the previous problem for me fairly quickly. Oh, and thank you, linuxgurugamer, for your efforts support this mod and several others I use. Without your efforts, several cool mods would not be available/updated. Update: Reading through the CKAN thread, I saw your report to the CKAN group. Looks like they're working on the issue? Plus I remembered what mod I'd reported with the similar problem, it was Kerbalism. I saw someone mention it and it was just what I needed to trigger my memory, LOL.
  16. @N70 Alright, HebaruSan from CKAN took care of the problem being caused by CKAN. Thanks for pointing me to the source of the problem!
  17. I'm still getting this error message... And the final error window says this... Any other info needed? I'll try anything just about that may help.
  18. A problem with downloading the Kerbalism mod (v1.6.0) has been reported and I am experiencing the same problem myself with downloading via CKAN. The mod's author has stated to contact CKAN to report the problem. Here's a copy of the reported problems symptoms... ================================================================================ Hi all, In first , Thanks for your job!! I have problem when i try to do the update by Ckan. i don t understand the error so i don t know if It s the mod , my other mod or my configuration who do that. And i don t know if i must contact you or Ckan. The error: "CKAN.InvalidModuleFileKraken: Kerbalism 1.6.0: C:\Users\Mephistos\AppData\Local\Temp\tmp5CDF.tmp has length 3789554, should be 3786341 à CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) à CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors)" it s for update 1.5.1 to 1.6.0 on Ckan 1.25.1 for ksp 1.4.3.2152 Thanks for your help ================================================================================ Please help! Ican no longer download the Kerbalism mod via CKAN. Any help would be appreciated. I'm hoping it's simple and I won't have to resort to installing the mod manually. I really like using CKAN to manage my mods in use.
  19. Thanks, I'll pass it along to the CKAN group.
  20. I'm getting the same error trying to update to Kerbalism 1.6.0 via CKAN. Update: Ok, I tried uninstalling the 1.5.1 of the mod, then installing the new 1.6.0. It still crashed CKAN with the same warning. So, I'm left without Kerbalism. Blah. Hopefully this will be fixed soon, so I can get back to my campaign.
×
×
  • Create New...