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KSP2 Release Notes
Everything posted by MissMolly
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iv not found any thing as of yet so would i be right to assume the 1.1 update is still be worked on?
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Well i can't wait to play on my mac iv been wait for some time i guess a few more days weeks are not much to ask for when it comes to a mod like this, keep up the awesome work guys.
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
MissMolly replied to pingopete's topic in KSP1 Mod Development
toad i was hoping when 1.1 hit the store RSS would be here, oh well i can wait thanks -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
MissMolly replied to pingopete's topic in KSP1 Mod Development
is there an up date to 1.1 Ckan does not show -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MissMolly replied to rbray89's topic in KSP1 Mod Releases
@fallout2077 Thanks you Very much! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MissMolly replied to rbray89's topic in KSP1 Mod Releases
Ok Thanks. Do know where i should start looking? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MissMolly replied to rbray89's topic in KSP1 Mod Releases
@rbray89 so i installed this mod VIA Ckan and it does not work. what did i miss? here is my mod list https://www.dropbox.com/s/c8sgo11tu6swxkq/Screen%20Shot%202016-02-10%20at%207.17.35%20PM.JPG?dl=0 And Log here https://www.dropbox.com/s/dutcgt0pukoxfau/Player.log?dl=0 -
@politas yes iv done that :), and its only RO, RP-O, FAR and Fasa i can't install Also this came up just now it was in the terminal after trying other mods before the 3 here not sure if this is relevant or not. 5024086 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on ModuleRCSFX found, but nothing provides it. 15024123 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on ModuleRCSFX found, but nothing provides it. 21253530 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on ModuleRCSFX found, but nothing provides it. 21253551 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on ModuleRCSFX found, but nothing provides it. 21274355 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on ModuleRCSFX found, but nothing provides it.
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hello So i had to do a new install and new KSP D/L ;( so I'm trying to use Ckan but this error keeps coming up this is a new D/L Game with nothing in it but Ckan.exe. Oh no! it looks like you'r trying to install a mod which is already installed, or which conflicts with another mod which is already installed. as a safety feature , the CKAN will never overwrite or alter a file that it did not install itself if you with to install realismoverhaul v10.6.0 via the clan, then please manually uninstall the mod which owns: Ships/vab/XX. craft (XX being a random file each time i try to install) Edit: Also getting Error on FAR 3.0.15.5.4 Ships/@thumbs/sph/xx.png (XX being a random file each time i try to install)
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ill send it to them thanks.
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So i had to do a new install ;(, so I'm trying to use Ckan but this error keeps coming up this is a new D/L Game with nothing in it but Ckan.exe. Oh no! it looks like you'r trying to install a mod which is already installed, or which conflicts with another mod which is already installed. as a safety feature , the CKAN will never overwrite or alter a file that it did not install itself if you with to install realism over haul v10.6.0 via the clan, then please manually uninstall the mod which owns: Ships/vab/XX. craft (XX being a random file each time i try to install) and try again.
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So I'm still running a bit high on my Mem limits with the game is there any other way to trim some more redundant parts i don't need/want? i am using AutoPruner but for the parts i want to remove I'm not sure how i could implement it. so i made a to Scale Saturn V minus the Apollo CMD/LEM Moduals. using this information https://www.dropbox.com/s/3jjk05jwrmbivdw/saturn_v_tech_readout__new__by_unusualsuspex-d7q66s5.jpg?dl=0 assuming the info is correct. I do not have enough TWR, My payload is about 4.5 tons with its own stage for final insertion and correction burns. the rest of the craft is from the info in the photo, with only ProceduralFairings and some kick/ullage motors added. any help would be appreciated. Craft https://www.dropbox.com/s/h2jd6wo0rwda3vc/Apollo%20TelSat%20OneMKIII.craft?dl=0
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Well i finally make it first Telsat in an almost perfect Geostationary with just over 5º inclination , have to say what a pain it was but worth it in the end.. https://www.dropbox.com/s/1bmytz67k3nj79f/screenshot3.png?dl=0
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@gonzo98x have you tried Ferram_Aerospace_Research theres a shuttle included in the D/L at https://kerbalstuff.com.
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@Phineas Freak thanks for the info, just one thing i thought i only want a 85º pitch and let gravity do the rest. Also I'm still get vapour in the lines when i try to hit the second stage, iv tried all morning with no luck. i can get it to work in sims but as soon as i do a real launch I'm hopped. Craft: https://www.dropbox.com/s/dyesmbtamiclv88/Sound%20Braker%20MKI.craft?dl=0 @Laie thanks i did not think of using hyper edit, good idea at least till i get the hang of it..
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@laie do you know if there more info on changing orbit and such? I'm just starting to play with RSS/RO and having to unlearn what iv leaned from playing stock.
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@NathanKelloh no you we'r fine, i was getting frustrated with myself. as well i got liquidy with ckan so i had to do it by hand took some time and i miss a bunch and had to bug you and get you to hold my hand when i should of taken my time looking through all your notes. so far today was good still having ram problems but not much more i can do.. So Again thank you very much for all your help and for the awesome mod/s. I can't wait till i get my ships up in orbit.
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@NathanKell @Phineas Freak i Must apologize for the unneeded annoyances. i totally miss the RP-O recommend and highly recommend parts after get RP-O. And thank you both very much for your help and your patience with me, i can only imagine how annoying i must of been. and i did find that little AutoPruner script it helped nicely.
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hey was looking at this on kerbalstuff, i was wondering how is your mod going to work with the memory limitations of ksp? i love having more places to go to but kinda hard when you run out on memory.