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skykooler

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Everything posted by skykooler

  1. If this is made compatible with Extraplanetary Launchpads, that would be awesome!
  2. I hope they go to Jool. It wouldn't be a Grand Tour without it, after all.
  3. They are intentionally large. The idea is that if you're sending up enough stuff to make a base you have the launch capacity for the large sensor.
  4. Ideally the large one should work at higher speeds. Any idea what I should change to make it do so?
  5. The lunar regolith is actually fairly rich in metals, I remember that from when I was researching how much ore to put on each planet.
  6. What about infinigliders? I have an orbit-capable biplane that I can loop forever.
  7. If you are using a Mac, then you shouldn't drag the GameData folder into your KSP folder, as this will overwrite the existing one rather than merging. Instead, you should just copy the folders inside it.
  8. It shouldn't do that, but sometimes it does. I'm still trying to work out why myself.
  9. SolidFuel is currently hard-coded as a special case; it uses an equivalent mass of RocketParts for it, iirc.
  10. I am having a problem where I can't right-click a vessel's name to select a docking port from within IVA. Is this fixable? If so, it + docking alignment plugin would let me do fully IVA docking.
  11. With the latest version of Kethane, Kethane scanners don't find ore; you'd have to send up a ship with an ore scanner on it.
  12. There should be a log in /Users/your_username/Library/Application Support/Unity/Player.log, which has more detailed information.
  13. Entrypoint.cs was a holdover from back when I was trying to get EPL to add a "Select launchpad" button to the VAB. I gave up on that, and I thought I deleted entrypoint.cs, but my Git-fu isn't so great so I must have messed that up. But, yes, that file is dead code and shouldn't be in the build.
  14. That looks awesome, ZRM! I can't wait to be able to play with this in-game!
  15. I have a mac; I just tried this, and it works to run KSP 0.7.3 in Wine. Of course, there are some graphics glitches; not sure how much of that is due to Wine and how much is due to the early version of KSP.
  16. Ooh, so much this. Imagine flying over Kerbin City at night and it's like this:
  17. You can also move the view with the 2, 4, 6 and 8 numpad keys (most laptops that don't have a numpad have keys that you can press with Fn to get them)
  18. Do you have Extraplanetary Launchpads installed? It seems I left a print statement in there that spams "Loading" in the VAB.
  19. Nothke: if Phase B is open, when will we be able to start modelling things for Future Island?
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