-
Posts
1,104 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Aragosnat
-
For when you want to play career mode. So you get in the habit of putting them on. =^.^=
-
Last night I found out that the tank like rover wheels need to be straight up and down for them to work otherwise this design would have been fun to drive around: Got this ugly thing into orbit after a second try. First one had to do a powered landing into water as it lacked an escape system. Also remember to put any docking ports that have things attached like mine onto those 1-0 keys. Just in case you need to dump whats on them real fast: Also going to need to find a spot on Mün to land it so my rovrs can be deployed safely I hope.
-
Yeah. A non-ridged story line. One that could be completed in any order and would reward exploration. Where you are basicly collecting pieces of a puzzle that tell the whole of the story. Where the anomolies could contain or be the puzzle pieces themselves. But, I realize that the anomolies would either have to be able to be randomized in their placement. Or have an object that is randomly placed around them to find or have the current known ones with new ones that are randomly generated. (would not mind seeing old KSP parts used in such maner.) Also would not mind seeing a top off to NovaSilisko for what he was planning on. Instead of a planet it could be a unique ship or roid that has a random orbit outside of Kerbol. Which could leave moar questions then answers. As well as use existing assets. =^.^=
-
Kerbonaut abilities idea
Aragosnat replied to Streetlamp's topic in KSP1 Suggestions & Development Discussion
Yes. I like the idea as well. Even though Jeb, Bill and Bob are dead to me right now. Also engineer. One that can get more juice out of their fuel like reach max ISP sooner. Then you can have one for Jets (not like they need any help), L&O and Xenon (not like this needs it either, but could be a reduce need for electricity instead). Or even help reduced how fast the engines over heat that are not SRBs. But, there is another position that currently only mods can fill. Life Support. Yup. A Kerbal dealing with the waste, O2/Water and food needs. -
Is this normal?
Aragosnat replied to TheScareCake!'s topic in KSP1 Technical Support (PC, modded installs)
Sounds like a glitch/bug then. -
Have no more orange suits and while leaving Kerbin had a near miss followed by another that was 24 km away:
-
How do you think upgrades work on buildigns
Aragosnat replied to Crusher8000's topic in KSP1 Discussion
Best guess. Buildings will be harder to burn down. VAB/SPH May or may not reduce costs and may nor may not have a size you can work in (part count seems silly). Admin building might allow more stratagies. Contract one: Should get better higher risk contracts. Astronut complex: Possibly how many Kerbals you can have hired to how they are trained and what traits they get. Tracking Center: What you can track and how many roids you can track/spot and how far away it can track/spot. Pad and Runway: How much damage they can sustain to how big a craft you can put on it before it goes boom. R&D: Possibly what tech level to maybe how much said stuff costs to reasurch. -
You know you overbuilt your rocket when...
Aragosnat replied to Deadpangod3's topic in KSP1 Discussion
When you can build craft like Whackjob. -
1720 hours so says steam.
-
Docking port is a big one. As like others have mentioned. It makes returning from other planets/moons as well as doing multiple science for one planet or moon easier. Solar panel and science parts are great as it let me unlock the rest of the tree quickly if I don't want to use contracts to fill the tree out.
-
Off hand only remember that I played the demo first. And was able to get to the Mün using just those parts and then bought it a while later to keep me busy while waiting for Star Citizen.
-
Name the craft what the mission is. As well as notepad. The thing called pencil and paper kind. As another pc takes up to much space in my limited area. Also I write faster then I type. XD But, Only if I remember to write it down.
-
Depends on what I use. SRBs are always 100% throttle. But, can be set to produce lower thrust as needed. Rest of the engines are always set at 100% as I try and make sure that the engines are spaced far enough apart not to over heat and go boom.
-
Built this little thing for Halloween. To bad it is a tad bit late to enter it. Oh well. Yeah. I know it is Minecraft. But, it is a Kerbal look alike pumpkin that will soonish be filled with TNT for New Years. I'll be farming creepers and witches while taking a brake from KSP. Edit: Also it is fully rounded. Made all sides.
-
But, yeah. IT is fun to watch multiple ships do that at once. Had 8 Kerbals that I put in to their craft while doing a short sub-orbital hop from Kerbin long time ago. Was neat wating all 8 drop ships land so close to each other they where like a string of pearls.
-
Very KSP. But, once we get biomes for all plenets. Getting a mod that gives us Airships might be really handy to get away from Eve with all its science.
-
Or even Eve return ship maybe too.
-
I might be able to handle around 400-700 parts. But, I have not dared myself to go beyond 350 yet.
-
For me depends on the place and the tech used. Mun I think I can do it in 3-5 stages at my current tech... Anywhere else IT will likely be 5 stages + the stages of the re-fuelers to refuel the craft before leaving. Gotta make sure we can get there and back.
-
Yestarday I took a picture of Brother Ming: Today. I'm planning on sending out my first, in a long time (like over a year), out of Kerbin's SOI probe. Destionation is a fly-by of Duna before heading nback to Kerbin laiden with science. Shortly after I'll send another probe to do a fly-by of Ike. Maybe I'll send later. Who knows. =^.^=
-
Well. Started a new career mode on normal (no changes) to see what I can trigger with a Mun fly-by after getting the Mun Exploration Contract. This was the end resoult after landing and recovering the data with a rep of 678:
-
Send up another craft with only 2 in the craft next time or you can unlocked the rover seat, the one Kerbals sit in, then all you need to do is manuever the craft close enough to Jeb so he can then just click on the seat or ladder.
-
I was thinking of the same thing.
-
Just found out that the update messed up my saved controls as well as other aspects. XD And I cannot control Chad... Think I killed him. Will send a crew to check for a pulse one day soon:
-
Found out that each of the areas around places like the VAB and SPH have their own science to collect now too.