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Aragosnat

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Everything posted by Aragosnat

  1. Or Kerbals that return gain experiance as well as add even more science if they return alive. Dead not so much. But, another thing is. Until they implement life support systems. There is not much need to worry about Kerbals. Even though it is my choice to do so. They have gotten larger do to me trying to do all the major science in one go.
  2. I have to say it is the squid / octopus offspering thing we saw in the trailer. Open the goo container in the water and it says, "The goo escapes into the water"
  3. I wish there where more parts to spend our points on. Warp drives, space docks, colonization of other planets/moons tech, etc. =^.^=
  4. Since this some what relates to this. Found out if you do 2 fly-byes and then return the craft to Kerbin. Only one of them will count it seems. The one with the most point gains seems to be it. Need someone to help confirm this. Will Hit Mün again to see if I stil get points for doing a fly-bye. Also noticed that the Kerbin Orbit ones dont count either and I still had points left for that. Will double check.
  5. Well I made a rocket plane yestarday. Found out that the LV30 are the best in the sence the recharge your batteries the LV-909 are great just one needs to add solar panels and fly only during the dayor add more batteries: Courrently have done 2 Kerbin fly-bys first one netted me 12 science points. So it is worth doing fly-bys and then sending them back to Kerbin.
  6. One way would be the rocks we collect could be worth money. Even if they end up being worth not science points later on as materials to build with will always be in demand. Expecially with the way some of us build our ships.
  7. Never used MechJeb. My boss like moment is. I can sort of land where I want to on the Mün as long as I have enough fuel. Still working with Kerbin only was able to recently hit the small island north-east along the coast above KSC and I am not talking about the big obious one either. One right smacked dap against the coast line the blends in unless you are close enough to see the water lines.
  8. For the Mün high. Going Of from the top of my head. Was Less then 45-60 km was low ish for when the zone starts to count. Will check after I finish hittting all of Kerbin's Biodomes. And they EVA report of fly goes all the way down from 60 km to landed just need to be on the ladder.
  9. I got to the Mun but then sarted over since I found out the numver of times before experaments stop being worth doing. And restarted over to get max points on Kerbin before hitting the MÃœN! as well as making sure I know which biodomes I have it and what I did at them. XD
  10. Well he is currently tucked safely imto the crew plex. And only flys designs that are safe. =^.^=
  11. I had this with my main Test pilot Jeb. He said both of those with the same design. So it is most likely just randomness.
  12. To bad then. Yeah. From the sounds of it we need a way to re-extend them to full length. Would not mind it if it costs electricity. After all we barely have enough uses for it as is. Edit: Or we could always use what people did before gears where available. Use winglets.
  13. I found this while playing another browser game that has a halloween event going on:
  14. It is the whole area. If you are high on a crate it is the same as the bottom right now.
  15. "I think I can see my House from here." Went testing in Kerbins water. Something along the Lines.. The Goo escaped. Need to get that quote.
  16. It i s that squid in a trailers offspring. Since when ever I open it in Kerbins water. It escapes.
  17. Outside of having rover parts a bit sooner. Since we know they have invented wheels as the hanger has vehicles in it. Othere then that still playing around testing out what works. Edit: Also it certainly is a challange to play with such limited parts.
  18. Or think of Eve that happens to be a one way trip for most people do to the lag from parts needed to make a craft able to leave it.
  19. Question. What is your terran / planet side detail setting? As it might need to be set higher (perferablely at max) inorder to work properly. As one of these threards mentioned that at lower settings. The game starts to take short cuts at lower settings.
  20. Does not Eeloo have even lower gravity then Mün? Also have you reached the point where you get the plane landing gears? As I remember people used those before. Plus they have the nice advantage of being on wheels.
  21. Well did a Mün and back with a live Kerbal. This was the end resault: Luckly I had 2 goo pods both for the same exparament. One of which was destroyed due to ship not landing and staying on the legs. Flipped down on its side regardless. Need the SAS aspossabily making it wider. But, at least I gained 500+ science points from it. Yes. I know I should have screen shot it too.
  22. Had this fun landing yestarday. As you can see in the pic. No SAS enabled and the Aerospikes are keeping it up right: Had one Kerbal death with the new carreer mode. Lorie Kermin tested out a new rocket. Now only if decuplers where available with a new start. Should have just set it on the pad. Collected some data and never bother to launch it.
  23. Glad that it is released. Now will do a new game starting with carreer mode. Once done. Take it nice and slow and switch inbetween my 2 saves.
  24. Well. Made a few space planes SSTO and staged that are evenly balanced so they dont flip one way. Sucks that the simple fix was to use landing gears directly above the bottom ones. Oh well. One of my test runs it did prove handy. Sadly would have still crashed hard into the water dispite landing on the wheels nicely.
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