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Everything posted by lyndonguitar
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just read the thread about compatible mods and fixes around here somewhere
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It would be part intensive, I prefer the pre-made onse
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Part generator Version 2.X release / open beta
lyndonguitar replied to Lando's topic in KSP1 Tools and Applications
need more textures!! please everyone make more! I like this tool also the textures are kinda a bit dark , I guess this is a problem with the KSP .20 update -
[quote name=KhaosCorp;394662 @lyndonguitar' date=' if ya use the right parts KAS can connect two ships as if they were joined by docking ports can also be used for non-docked connections, or towing (ive used it a lot to deploy buildings on kerbin with airships) I know, but I was suggesting a whole different feature
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LLL - Lack Luster Labs - Development Thread
lyndonguitar replied to Lack's topic in KSP1 Mod Development
awesome, looks like i'm gonna hold out my home bases -
also Part {} them and place them in the new file system, it works for me. The only thing really needed for more updates is H.O.M.E. some of the features aren't done yet, I would love to see them get fixed Loook!!! HOME 2 test!!
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WOoo its back!!! Thanks bobcat!
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I would like to see a throttle option, maybe you can configure it to properly compute with the manuever node, for lets say mech jeb?
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
lyndonguitar replied to Yogui87's topic in KSP1 Mod Releases
Your mods are cool, but maybe need more model and texture polishing -
Same problem here
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ModuleGenerator Animation
lyndonguitar posted a topic in KSP1 C# Plugin Development Help and Support
How do I set an animation when I start a ModuleGenerator Module on a part? animationName doesn't seem to work Or at least let it generate heat -
Can you make a HOME start kit version?
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Will you really survive near the sun? or this is just eye-candy?
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I would want this, We have the Technology to do it, the only real reason why no ones been to mars, or even to the moon since the 70s, is money. If you have money, nothing is impossible. Maybe we don't have the safest way to go to mars yet, but at the least we could go there alive, even if it will only be a one-way journey. A lot of explorers in the past gambled, and have gone very long one-way journeys to other continents. A lot of people have the balls to do it, they only lack the resources The Mars One program will actually be fund-raised by the people, Donations, Charities, Sponsors, Reality TV shows, etc. not really the actual crowd like Kickstarter, but its close. but I don't think that Mars one mission will actually happen anyway
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I've been playing this game for like two years now...
lyndonguitar replied to Frostiken's topic in KSP1 Discussion
Rockets are always better than spaceplanes, Spaceplanes and SSTO's are useless for now no matter what you do because there's no career mode yet. The only advantage of a SSTO Spaceplane is reusability, and pin-point atmospheric reentry-landing. In KSP sandbox you don't worry about costs yet and you can splashdown anywhere on the planet, there's no difference. so Rockets are always better for now. Once career mode kicks in, That's when you'll see the awesome importance of SSTOs. Have a contract on deploying a satellite in Low Kerbin Orbit?? Don't worry! just use your existing SSTO in the KSC hangar, only pay for the fuel, but get the full reward! its harder to manuever and payload capacity is reduced, nevertheless it is a very efficient vessel. Right now most people won't be motivated to build Planes, because there's no real reason to. That's why my most wanted feature on KSP now is Career Mode -
Does this map only when a vessel is in control like kethane?
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International construction ISS in Kerbal orbit.
lyndonguitar replied to BobCat's topic in KSP1 Mod Development
nevermind, solved my problem -
LLL - Lack Luster Labs - Development Thread
lyndonguitar replied to Lack's topic in KSP1 Mod Development
Will you fix the crew containers so they have proper doors and insides now? -
[In progress] Mission Patch / Flag generator
lyndonguitar replied to Moustachauve's topic in KSP1 Tools and Applications
I used this site to create my own KSP logo, It would be awesome to generate Different Mission Insignia for every significant mission! -
[0.20.X] KerbX - A SpaceX analogue mod
lyndonguitar replied to Borklund's topic in KSP1 Mod Releases
Thank you, another question can I use this one plus the CBBP? or they don't fit? because the CBBP doesn't have the proper SpaceX launchers -
Dragon Rider Capsule [0.23 (2/14/14)
lyndonguitar replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
What's the best SpaceX Launcher to use?