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lyndonguitar

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Everything posted by lyndonguitar

  1. I've read the with this new KAS version you can "place" parts on the side of the ships while at EVA, I don't know how to do it, can anyone help me?
  2. You meant remote control and command? The only difference about them is command can be used to directly control nearby ships instead of the actual mission control. thus reducing some delay, other than that I think they're the same
  3. Wish you the best, I hope to one day see this idea turn into reality, a great mod in the making, I can already see in the shader map you made, nobody has made one of these yet!
  4. Well what you have in mind is actually better, we can choose what door we want where we want
  5. This is better than I expected! Yeah the only problem is the mechjeb disabling. mechjeb should be able to continue moving because after all its pre-planned and automated. Other than that this is really awesome, I didn't imagine it was this fun
  6. OH YEAH WOOO IM SO HAPPY OH YEA OH YEA, Lack you are the best edit: regarding the airlock. is it still put one door and it becomes the crew cabin? or every part has its own hatch now?
  7. BUG: When I reload all assets in the debug the modulemanager edits disapppears, it needs KSP to restart
  8. How does it affect Mechjeb? sorry IF I have lots of questions
  9. I am totally playing RemoteTech now Looks like I lied. Another question. Remote Control and Remote Command are basically just the same except for the fact that Have a remote command removes the delay required to travel from the KSC to the vessel(provided that you have 3 man) It looks like this. KSC(1min) -> RemoteControl(1min) -> RemoteControl(1min) -> RemoteControl(1min) = delay total 4 mins. BUT if you put RemoteCommand on the middle KSC(1min) -> RemoteControl(1min) -> RemoteCommand(1min) -> RemoteControl(1min) = delay total 2 mins. Did I get it right?
  10. Thanks for responding mod creator, Your words finally convinced me to install it. Gonna play it now one last question this tutorial still applies to the current version right?
  11. You are using (version 3.3.1), Read the Original Post on page 1, you can get version 4.0 for KSP 0.20 there
  12. Mine is much faster, might be just placebo effect. but it works for me at least
  13. Nice editing of the OP! that sky crane gonna be very useful
  14. My idea, the entire Course should be video-captured. then It's just a matter of who's got the shortest video (provided that you completed all the courses), + the craft file of the vessel you used. This would be a good challenge! When a certain deadline finishes, the top and the 5 next closest entries' videos would be edited side by side and then It's like a real race! Complete with commentary if someone wants to do it
  15. I have this sitting on my Mods collections folder for days now, and whenever I think about installing it, I would think about how tedious it is to deploy satellites, managing their orbits/inclinations, the hardcore-ism it brings, and It makes me hesitate. Even if I like realism, I still can't convince myself to use this mod. Is it worth it guys? to the creator: Can you make a softcore version which only requires one satellite per body? basically making the probes "radio" through objects?
  16. Bought it last month, owned the game for 30+ days now, guess how many hours on steam? 366 HOURS 366/24 = 15.25. 15 Days out of 30+ Days. I've been playing almost 12 hours/day for more than a month But not my no.1 game, many other games got lot more hours than this one. for example the last game I've played this much was CS:GO, it alone has 400+ Hours, played competitive in the course of 2-3 months, Ofcourse I got tired, bought another game, which happened to be KSP. (notice the large genre difference) That can change though. I'm just starting to like the game and It's not even completed yet
  17. Grand Theft Auto on KSP lmao, this should be fun
  18. I just started using it today, I am now up and scanning, What does RAW mean?
  19. http://kerbalspaceprogram.com/subassembly-saver-loader/ its broken for .20 though BUT there is a fix here
  20. Can I "edit" existing .mu and mbm files using Unity? EDIT: never mind, found this http://wiki.kerbalspaceprogram.com/wiki/Editing_MBM_Textures#Converting_Textures_in_to_.PNG_Images_and_making_.MU_Model_to_load_them
  21. Fairing Generator Redirects to this thread lmao http://nathannifong.com/FairingFactory/
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