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KSP2 Release Notes
Everything posted by jfull
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jfull replied to benjee10's topic in KSP1 Mod Releases
Will there eventually be a way to assemble the Endurance in orbit? -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
jfull replied to Brotoro's topic in KSP1 Mission Reports
Its certainly a bit warmer I've also heard that its atmosphere is actually not so thin that human (or kerbal) blood would start boiling like it would on Mars -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jfull replied to benjee10's topic in KSP1 Mod Releases
You sure about that? Everything I'm looking at says its not available until the 31st -
I didn't realize you had updated so much of your art. really really great work
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I finally sent a manned mission to Tekto, but unfortunately I underestimated what it would take to reach orbit from Tekto, and my lander design just wasn't up to it. The lander was partially based on the the Rangers from Interstellar. I'm really happy with the design, and I may work on developing it further.
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Its aliens, I can tell from the pixels and from seeing a few monoliths in my time
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I'm gonna say that monkey's would be better adapted than any other large mammal we keep as pets. Cats may be agile, but they have a very specific response to being in freefall (when they twist themselves to re-orient), and I don't know if they could ever overcome that instinct. Monkey's with prehensile tails have essentially 5 limbs with which to secure themselves, and the biggest thing is that they are probably intelligent enough to realize that things work differently in space and adapt to the way objects move in zero-g
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Kron series (Kron 6 end of mission) - temporary halt of program
jfull replied to lajoswinkler's topic in KSP1 Mission Reports
I think he's going to do that later, after aerobraking at Sarnus -
Kron series (Kron 6 end of mission) - temporary halt of program
jfull replied to lajoswinkler's topic in KSP1 Mission Reports
everything you do looks rather... Soviet I actually like it a lot -
Kerbco career- Chapter 13: Re-return to the Mun
jfull replied to jfull's topic in KSP1 Mission Reports
I'm not dead, but I'm not sure about how to continue this. For a while I've been busy with my job and other games, but I have been playing KSP occasionally I do owe anyone following this an apology, because I actually did fly an expedition to Vall and took screenshots with the expectation of posting it, but never got around to writing the story to go along with it. I could certainly keep going with this, but I've been waiting for near future electric to be updated to 0.90. Also, I've deleted every craft on my Kerbco save except the flags, so any continuation could be considered a sort of reboot. What I may do instead is just post individual missions, not necessarily connected. -
There are a lot of animals, including many fish and reptiles, that don't age the way mammals do because they never completely stop growing and the rate that their cells regenerate doesn't necessarily slow down. Because of this, their likelihood of living another year actually increases as they get older.
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
jfull replied to benjee10's topic in KSP1 Mod Releases
Actually, from what it says on that site, its more like a hybrid of an aerospike and a VASMIR or any other sort of plasma thruster. The chemical stage can use atmospheric oxygen for combustion. In order to power the plasma engine stage, the Ranger would need a very compact power source though. Probably fusion, since that's what also powers the Endurance. Its actually kinda sad if you think about it, a bunch of world changing technologies like fusion reactors and AI are developed just as the Earth becomes unable to support us and humanity turns away from technology. -
I did a little bit of config editing myself and re-arranged Slate and Tekto I bumped Slate up a little bit to about 150 million meters, and I brought Tekto down all the way to roughly 80 million meters. I also changed inclinations slightly Honestly I feel like this is more consistent with how far apart Jool's moons are, plus it makes for a more interesting sky on Tekto and improves Tekto's visibility from the other moons
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Another star almost hit us some 70,000 years ago.
jfull replied to Streetwind's topic in Science & Spaceflight
Its pretty crazy that a star could have been less than a lightyear away from us at a time when early humans were around, but now be much further away than alpha centauri. Has anyone said how fast it's moving relative to us? This whole thing makes me wonder how much our stellar neighborhood has changed over the time that life has existed on earth. -
what kind of ksp DLC would you like?
jfull replied to Roderik's topic in KSP1 Suggestions & Development Discussion
I wouldn't mind seeing some kind of colony management DLC like a somewhat more intuitive and streamlined MKS -
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
jfull replied to Porkjet's topic in KSP1 Mod Releases
Gameplay balance for a smaller solar system -
Whats the stupidest name you've given to one of your ships?
jfull replied to sedativechunk's topic in KSP1 Discussion
Behold! "The Dorito" (because its just a triangle) Its Jebediah's personal, supercompact SSTO. Fully capable of making it to orbit and docking. I haven't remade it with the stock SP+ parts though -
It would probably be more feasible than solar at the that distance from the sun, and wouldn't decay like an rtg
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Feasibility of Hybrid Nuclear Thermal Jet and Nuclear Thermal Rocket?
jfull replied to jfull's topic in Science & Spaceflight
I think the only situation we'd ever build a ground-launched nuclear-pulse craft would be if we needed to get a WHOLE LOT of people off planet very quickly (preservation of mankind in a doomsday scenario) But the amount of payload you could launch would be mind-blowing. Plus I've seen a concept where the whole craft takes off from Earth, transfers to Mars, and lands (using its piston plate as a heat shield and giant landing foot no less) without staging. It would be the ultimate way to shoot a colony to mars, as the whole craft could be dissembled for building structures.