Mokmo
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Everything posted by Mokmo
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Mechjeb. 1-2 years to transfer to another planet maneuver node
Mokmo replied to paquera's topic in KSP1 Mods Discussions
If you're in Kerbal years now, it's totally normal to see years... -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
Mokmo replied to swamp_ig's topic in KSP1 Mod Releases
SRB issue found, quickly went through the others' issues and didn't find so posted. #45 Edit: known bug ? oh well -
[WIP] Kip Engineering: Now updating - Universal Docking Ports
Mokmo replied to CaptainKipard's topic in KSP1 Mod Development
That's the only log file i know of, this was done with both files of the zip at the right places. it was in /KSP_data/ I'm testing your newest solution. Aaaaaaand Just docked a Jr with your large port. First shot got magnets. I think you're on to something. Great work Jeb can finally go home -
[WIP] Kip Engineering: Now updating - Universal Docking Ports
Mokmo replied to CaptainKipard's topic in KSP1 Mod Development
https://www.dropbox.com/sh/190zea0inoaw0r0/o2woutAKJU The output log showed all three stock docking ports had something done to them by MM, but i don't know what else to look for. -
Lars Kerman Kirble Kerman Danger Kerman (Actually his middle name ?) James Kerman Will Kerman Randall Kerman
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Mokmo replied to TriggerAu's topic in KSP1 Mod Releases
Add alarm -> Select the icon between AN/DN and SOI change -> Click "Target Distance" radial button. It will show you multiple choices: Your current target if you have one, the planet you're orbiting and the next celestial (didn't check for more) if there's a change of SOI. when you select a body with atmo, it'll show the atmo height and you can "set to edge" or any other value. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Mokmo replied to stupid_chris's topic in KSP1 Mod Releases
Action Group Mode: click parachute, a window will appear. That's your tweakable thing -
[WIP] Kip Engineering: Now updating - Universal Docking Ports
Mokmo replied to CaptainKipard's topic in KSP1 Mod Development
I don't get that a lot with stock ports, but you might be right. -
[WIP] Kip Engineering: Now updating - Universal Docking Ports
Mokmo replied to CaptainKipard's topic in KSP1 Mod Development
Hello, it was a holiday weekend so i guess delays are normal The more i use these, i see the magnets kick in, but not always. Most of the time backing off a few meters does the trick on the return. And as for your second question: Modulemanager 2.0.1, which would be part of the problem ? I'm pretty happy someone got this to work, ever since KSP 19.2 i wanted something like this -
Ok i'll keep that in mind for next time.
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These images were taken an in-game hour or three apart, no maneuvers in between. See what happened there ? Tylo can be such a troll! But seriously, how come the map didn't show this change of SoI until i was in it ? took me about 500 dV to fix this to get my Jool aerobrake!
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[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes
Mokmo replied to SirJulio's topic in KSP1 Mod Releases
I caught myself using it more in 23.5 than before. It works as advertised. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Mokmo replied to DMagic's topic in KSP1 Mod Releases
Same here, i installed it on my "Mun Biome Explorer" only to find it was useless there. -
[WIP] Kip Engineering: Now updating - Universal Docking Ports
Mokmo replied to CaptainKipard's topic in KSP1 Mod Development
Back from some testing. Seems there is no magnet force on the ports. i just... rubbed the port round until it connected.... So experience: Universal with Universal: Magnets and docks Stock with Universal: No Magnets Edit: Ok more tests, seems the stock ports don't like the Universals that aren't the same size. Medium Universal docks fine with Clampotron but not with Jr. Covered and normal clampotrons don't like the Large ones. And by don't like i mean no magnet and random docking after a while... Then eventually magnets kick in... -
[WIP] Kip Engineering: Now updating - Universal Docking Ports
Mokmo replied to CaptainKipard's topic in KSP1 Mod Development
I have the latest version with Toadicus' plugin. So far all my attempts into docking the 2.5m with the 1.25 stock ports have not worked. No magnets just bouncing off. Then i hit escape to write this paragraph, and the magnets kick in... derp. I'll try to reproduce for ya. -
[WEB APP] Ribbon Generator [1.1.2] [ABANDONED]
Mokmo replied to Moustachauve's topic in KSP1 Tools and Applications
It's ok, redoing it right now. The two buttons at the "And done!" page gave me PNG files with errors. Thanks for your work! -
This guy
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Mokmo replied to Firov's topic in KSP1 Mod Releases
I think there has been some changes to the options in some parts (i mostly use the altitude sensor) so you might want to check your settings for your main engine cut off. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Mokmo replied to DMagic's topic in KSP1 Mod Releases
Awesome stuff. I already almost cleared my tech tree, but i like getting more science done -
This won't be of much help. But i can't seem to ba able to load some ships in the VAB, game just freezes, as in forever, nothing useful on the output log... But when i took ATM off, problem stopped. I think the Nasamission parts could be responsible. they're the only consistent thing in the ships that wouldn't load. Do they have a config file ?
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
Mokmo replied to bsquiklehausen's topic in KSP1 Mod Releases
I wonder if there's a way to take the LES out of the staging list but keep it available as an action group trigger. I just removed the solidfuel from it instead of using the alternative cfg file. quick review: i like the size, i installed it using Procedural fairings like suggested in the first post, looked pretty neat, i hope the IVA is coming soon, problems: my kerman does two rolls before grabbing the ladder when going on EVA (or just gets ejected forcefully), zooming in too close will make the LES thrusters disappear and i see inside (see screenshot) not sure what causes that (i'd expect it to disappear on a much closer zoom) Overall a pretty good capsule.- 786 replies
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I build a refueler from scratch because the rescue ship to my Mun mission got stuck in orbit with about 10 m/s missing to make it out of the SOI... Main advantage of the Klaw: you can just ram the ship at low speed and get fuel into it. No docking ports needed. Pure joy! I've also rebuild my Duna mission that was on standby for the transfer window. Bill was a bit annoyed that he had to move all his stuffs to another pod but i think he'll like it. And he gets to land now.
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[0.23] Panda Jager Laboratories Parts Pack
Mokmo replied to Sethnizzle's topic in KSP1 Mod Development
The mini Science Jr and Goo containers, i think i lacked reading comprehension, but they didn't hold many samples they just are reusable after taking out the science? 6 days later edit: the DRN scanner has such a long name it messed up my ActionGroupManager window (had to scroll to see useful buttons). Shortened the name in cfg and it did the trick