Jump to content

Mokmo

Members
  • Posts

    643
  • Joined

  • Last visited

Everything posted by Mokmo

  1. You can use the distance alarm for these, the values are in the science page on the wiki
  2. Yay! Since you're now in charge, I think it would be bet is you started your own thread (this thread can link to it). So you can put in the title that it's 0.25 compatible
  3. It... works ? It works! You made my day... Should've read more of the thread lol
  4. I'm just glad someone's working on it. It's one of those mods you really notice when it's gone.
  5. Quick question: Has anyone been getting crashed flags messages with SR ? 2/3 of the flags i have planted on Kerbin have been declared "crashed" with Vt values... 3rd one is on the VAB
  6. Confirming on the alarms importing on other games, started "Science_Sandbox" game and all the alarms from the full carreer save were there.
  7. Installation instructions were simple and easy, all is working perfectly. Nodes didn't lose a second. Nice work on the upgrade method
  8. Yup i tried it. I only gave me the ones i already had: Duna, Ike, Minmus... I'll retry when i reach Minmus later tonight.
  9. I'm doing my space program all wrong it seems, Sometimes i get the "Explore Minmus" contract, sometimes i don't. But now i decided i want to send a probe to Moho. Does that contract even exist in the game ? So basically here are my suggestions: -A mod that would make available all the "Explore x" contracts, those that never expire when activated. Or -One huge contract to Rule. Them. All.
  10. I noticed a few parts have the wrong node size (well the VAB icons seem to say so anyways) or different node size between top and bottom when they're not adapters -All the Pods apart from the Odin OTV: Bottom node is different from top node. It'sfine for some of them but not all -HH adapter 125-25: Bottom node should be size 2, cfg has no size definition so defaulted -K1 Heavy Lifter (2.5m long tank): node size changes while the part doesn't -MPM 250 and 375 reaction wheels have size 1 nodes, the 5m probably doesn'thave it either, defaulted to size 1 in the configs Those are a few i spotted, but i'm not far into my tech tree...
  11. You will get fuzzy icons if you have set your graphics options to anything but full-res textures
  12. So i was having the issue where the PF parts would not show up anywhere VAB/SPH/Career/Sandbox Seems Tweakableeverything did something to it because it was ok once i removed said mod
  13. Seems the 3-7 release works well, except for the toolbar icons... (Deleted BoulderCo and ActiveTextureManagement before updating)
  14. It seems some config files have been ignored on this new version. Almost all my toolbar icons are black squares. EDIT: Even Mechjeb's icons are doing this (including the one in the game's integrated toolbar)
  15. Ok i kinda pushed it, but i think you're right, AetherGoddess, 6 experiments will get their own share of offers.
  16. My only complaint on the mod is how much it fills up my offered contracts window, sometimes taking half the offers. I don't get how the game can suggest so many...
  17. Glad to see you working on it When you say "current version", do you mean the recompile by Programmdude ? I am looking at his post with a raised eyebrow, mostly because it's his first one on the whole forum.
  18. it's a KW problem i think, go on the thread someone made a ModuleManager config for a temporary fix
  19. StageRecovery is a bit better in that if it has enough dV and TWR and a probe core it'll try to simulate a powered descent like a Falcon 9.
  20. Having a similar issue. My logs show errors in Realchute and Mechjeb (but the latter is because it seems unable to fetch the current active vessel) Only mods i have in common with your list are Toolbar and RealChute... EDIT: I'm getting mostly errors like this:
  21. Quadroodle... Enough said Actually, i like what you did with the launch escape system
  22. By now the difficult download seems to have subsided for me, i know because i started another download and it went from 6 hours to 6 minutes... why have a CDNetwork...
×
×
  • Create New...