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Mokmo

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Everything posted by Mokmo

  1. On steam, just update just likeany other game on the website, just log in, click "my account" then "download" next to Kerbal Space Program and you choose your version.
  2. Is this where we complain about this stupidly slow download on the website ? After 30 minutes 38MB of 537... 6 hours left... Sometimes dips to 4. Right now 24kB/s... No i'm not on dialup.
  3. The version i got on Curse (24.2.3) had a file structure that put the parts, resources and spaces folders directly in Gamedata... I don,t think that's the right way...
  4. Strange issue with the ILX-40 engine: I seems to go into an on/off loop when i use an action group to "toggle" it, it eventually settles down, but it's just weird
  5. I'm not sure if it's a change in Kospy's programming, but right now i can't assemble the Lifeboat with KAS, the Lifeboat module has no attach option.
  6. I noticed it added text to the game-loading screen. It makes sense as it's part of the whole loading process Great mod as always!
  7. Confirmed. A setting has been removed to make this happens in the cfg files it seems...
  8. From this image of your mod folder, i see you have active texture management, but not the BoulderCo folder that comes with it. It contains the config files for most major mods. If you're not trying to run an old save with B9, the B9_Aerospace_deprecated folder can be safely removed. I should take a nice chunk out of your memory use
  9. did you remove the old interstellar mod folder? These are not quite the same.
  10. Yup, it did the trick Thanks for your efforts, this mod saves me a lot of headaches! Even more when i use Remotetech so i don't forget my antennas
  11. there's an Interstellar Lite out. Kosmos... i'm not too sure
  12. Using the Altitude module, i get a ton of "missing km_lib" errors... And it just won'T trigger anything... And yes it's 2.1 running on 24.2 32 bit Extra EDIT: It does this for most of the modules, i'll test it a bit Final Edit: Didn't go through the wall of text... km_lib is... somewhere else! ugh Not so final edit: game still can't find it! Also nothing in the Smart parts zip tells me to fetch this km_lib. another edit: i have a km_lib loaded, but it's not 1.0.5321, it's 1.0.5350 ! The error wants 5321 ?!? friday night edit: i noticed smart parts was the only part set that has 2.1 and not 2.1.2. So i fetched Klockheed_Martian 2.1 in the archives... No dice.
  13. So on 0.24.2, updated last night with the launcher's updater, and 1.7.6 Toolbar taken from right here, I get an incompatibility warning. Yes, it does work once the game starts, tolbars work, but it's just a bit... annoying? Edit: And now it's working fine as i'm addng mods one by one...
  14. The 2 KAE DLLs i have are both version 1.7.0, yet i can't resize procedural fairing bases, which in its FAQ tells me it's because one of the other mods using this is outdated... Procedural Fairings, Klockheed_Martian_Smart_Parts are the only ones i have. So i'm confused...
  15. I thought 0.1.4 was my fisrt time on this install. Now i'm not so sure as i did pick up 0.1.1 a week ago but i didn't try the system. I'll remove the folder and reinstall.
  16. Essential: Kerbal Alarm Clock! I definetly see a difference when i don't have it
  17. I don't know if it's the fix but 0.1.4 that i just installed did this upon quickloading... Edit: Also, the kickstand is out.
  18. Quick question: It seems there's a Collider thing that causes my computer to almost freeze whenever i crash into a planet... My output log filled with a lot of these: Is this a known problem ?
  19. So is "[KSP Interstellar] Handling Impactor" a common bug ? I accidentally crashed on Gilly and that's bbasically all that's on the output log...
  20. You make science with any other equipment, you either use a Kerbal on EVA or some mod that allows science transfers (Ship Manifest does that) and you store the science in there. Then you can send it on its merry awy back to Kerbin.
  21. Basically, just a text field on the screen we get when one clicks the launchpad, would work like the flag change. I'm asknig this because sometimes my rockets get laggy or probe cores are hidden under a fairing. For example, on this image, Moon Lander gets its mission number.
  22. Oh, was wondering why the Google Calendar disappeared...
  23. Update Everything, Procedural Fairings uses a common dll with PP, so there could be a grinding wheel between the two.
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