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Everything posted by RocketPilot573
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totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Added some struts, airframe now stays mostly ridged on the runway. Yep, that's the fuel tank. The crash was so violent that the shadow rendering stuff failed... Hence the black buildings. ... Ok take two... Jeez, those engines are NOT mounted properly. Hit the giant light at the end of the runway. -
totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Length is 50 meters... Width is 47 meters... Height is 15 meters. Weight maybe 300 tons, or more. Sorry I don't think I used your building style, cargo bay idea was from my Giant Orbital Hangar. Part count? I'm trying to keep it below 500. Anyways I made a really big jet engineâ„¢. It has 8 basic jets, four of these should give the plane a TwR of about 0.7. Credit to sgt_flyer for the engine fairing idea. Unfortunately the engine blades to not spin do to part count and reliability reasons. The wings will be improved very soon. -
totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm trying to do something impossible again... EDIT: Some more pics... Still need to build moving cargo ramp/door... and wings... -
Soyuz launch - Expedition 44 - successful launch
RocketPilot573 replied to Albert VDS's topic in Science & Spaceflight
Docking in 10 minutes or so. EDIT: Successful docking. -
Soyuz launch - Expedition 44 - successful launch
RocketPilot573 replied to Albert VDS's topic in Science & Spaceflight
Did I just here something about a battery problem? -
Soyuz launch - Expedition 44 - successful launch
RocketPilot573 replied to Albert VDS's topic in Science & Spaceflight
I think they just deploy 1 at a time? -
Soyuz launch - Expedition 44 - successful launch
RocketPilot573 replied to Albert VDS's topic in Science & Spaceflight
Liftoff! -
Soyuz launch - Expedition 44 - successful launch
RocketPilot573 replied to Albert VDS's topic in Science & Spaceflight
R2D2 toy? I would have preferred Fuzzy Dice but ok. -
Drez definitely.
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Not enough struts... Apparently that was almost literally the problem.
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"Lay-Th" Something like that.
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Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
Coming in hot... -
I tried to reuse a rocket.
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Once you finish the tech tree, it becomes more of a sandbox. Feel free to explore all the planets, and come up with new ideas. Just don't run out of funds...
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Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
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I added radiators and a few other sections to my space station.
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Conquering the Solar System - A late game career log
RocketPilot573 replied to RocketPilot573's topic in KSP1 Mission Reports
[spoiler=] Hello again! As you probably noticed in that tracking station pic, LKO is ridiculously cluttered. Long story short, a horrifically inefficient craft has consumed all the the fuel in LKO (was to expensive to fuel it via launches, so all the nuclear tugs donated their fuel). As it stands, many ships are stranded, along with a few Kerbals that need to be "rescued" do to a contract. So without further delay, lets clean this mess up. ... Aerobrake coming in from Minmus, this is a universal lander which is rated for most planets (excluding Eve, Tylo, Kerbin, etc), it can also be used to transport 3 Kerbals around. And here is the LFO (Liquid Fuel and Oxidizer) Tanker, also coming in from Minmus. This thing will run around resurrecting all the dead crafts. Also dragging a skycrane behind it. -Much, much later- ...and we have liftoff! This is the Pelican HL-B rocket. HL meaning "Heavy Lifter," and the B indicating that this is the single booster variant. Either that or I just forgot to use symmetry. This rocket is carrying over 40 tons of fuel to the RNF Space Station. This is my first launch in 1.0.4 and I must say this atmosphere is much improved! This fuel tank will be added as a new module to the station. Oh, and I am pleased to report that nothing went supernova this time. Now to recover that rocket! A useful feature of the Pelican rocket series is the reusability of the core booster and upper stage. Here we see the core booster slowing itself with 8 airbrakes and performing a flawless powered landing. Landed! Mechjeb is to be credited for it's landing predictions (I hate quickloading 20 times just to get near KSC), but I performed the actual landing myself. I use a joystick throttle lever for more rapid and precise throttle actions. Now for the 2nd stage... The nukes make rather effective heat shields. -Elsewhere in LKO- Most of the housekeeping is finally taken care of (phew). Unfortunately before I get to any interplanetary missions my Kerbals urgently need to be leveled up. The Minmus base could refine fuel much faster if I had a bunch skillful engineers; the ones stationed there are as dumb as rocks. High level scientists could work in labs to finish the tech tree at a more acceptable rate too. The point here is that every Kerbal in Kerbin SOI needs to be trained. I have determined that the most effective training course will be to plant a flag on both the Mun and Minmus, orbit the Sun (briefly), and of course collect any other XP along the way. Edlu Kerman, presently in the RNFSS, will pilot the docked SSTO crew carrier and collect Luke and Mary, who are in need of "rescuing" (contract) in LKO. Then, Lars and Valentina (stationed in the Orbital Hangar) will board one of the landers. Everyone will then proceed to Minmus. Bound for Minmus! Also bound for Minmus! -A few days later- First to arrive is the fuel tanker... This should give it time to refuel before everyone else arrives. Mining! The SSTO arrives. It will be landing a few kilometers (avoiding lag here) from the Minmus base so that the three Kerbals stationed there can join the training mission. Alright class, pay attention! Planting a flag is a very difficult process. The most important concept being the direction that the flag faces! You must use this ludicrously complicated algorithm.... Next up is the lander, carrying Val and Lars. Dumping science from the lander's sensors into the SSTO, hopefully it will end up at the RNFSS to be used in research. Taking off! To Solar Orbit we go! Edlu is mildly terrified of the ground. But before everyone gets to see solar orbit, both ships need refueling. Deploy the tanker! Err, I may be torching the base a bit. Refueling! It is decided that lander crew will hitchhike on the tanker after realizing said lander only has 1500 m/s of delta-V. Also the SSTO can't seem to dock to the tanker because an engine is in the way of the port... "Whoops." I guess the lander will have to ferry the fuel. -Yet another Several Days Later- Alright so everyone got to see interplanetary space (ooooooh ahhhhh). Took more fuel than expected but that tanker literally has 6000 m/s of delta-v. To the Mun we go! Lander crew is first. The SSTO landing with it's RAPIERs running at maximum closed-cycle power. The single nuke doesn't have the thrust for the mun. Now THIS is how a skilled Kerbal plants a flag! All 6 flags placed in the perfect lighting on the first try! Shame they never do this when planting a permanent flag. These are just for practice and will be taken down. -
I rotated the Pluto image 90 degrees so I don't have to tilt my head.
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With a downlink speed of 1-2 kb/s, they do indeed get pics very slowly.
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My space station was attacked by the Kraken.
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That's what I was thinking.
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Hydra made of water ice.... Maybe we can mine it?