Jump to content

RocketPilot573

Members
  • Posts

    3,024
  • Joined

  • Last visited

Everything posted by RocketPilot573

  1. Hey all. I have decided that I will write a mission report log of my current KSP career mode. The savefile itself has been in use since 0.90, but I still have a wide range of missions I would like to accomplish. One of the main goals of this space program is to fully explore all the planets and occasionally colonize them, not just plant a flag and immediately leave. Not sure how this will turn out, but enjoy! -Upcoming Missions- List kept up to date Major: -Colonize Laythe -Colonize Moho Moderate: -Manned Dres Mission -Jool Five Minor: -Crash Probe into Sun -Rescue Kerbal from Ike (Contract) -Resuce Kerbal from solar orbit (Not a Contract;. -Chapters- Chapter 1- Housekeeping and Training Day -Quickloading Rules- -Perma Death = On -Death do to engineering oversight is real (EI, Failure to achieve orbit, resulting in crash) -The above may be re-attempted, but ONLY re-attempted, cant just not takeoff. -Death do to navigation oversight may be re-attempted, even in a different way (EI, Give up trying deadly aerobrake and gravity assist instead). -Death do to player (me) goofing around is a simulation (EI, Plane stunts, rover driving too fast). -Death do to game bug is a simulation. Except in the event where quickloading fails. -Mods- -Chatterer... Makes Sounds -Mechjeb... I only use it for readouts, Smart A.S.S., and for predicting the impact location of an atmospheric landing/aerobrake predictions, the autopilot is not used. -The Career- To avoid any confusion, I will briefly list all notable missions in progress as a preview: This is the tech tree, the nuke engine is purchased even though the tech isn't unlocked (it's a long story), but otherwise everything else is fine. Here is the tracking station. There is a large amount of junk (random ships) littered everywhere, but that should be cleaned up in the coming days. This is the Orbital Hangar, basically a parking garage where all the equipment is stored. Nuke powered tugs, landers, etc. Yes, it's very large. Here is the massive Minmus mining operation. The base is currently parked on an area of only 6% ore composition, I decided that 1 drill was too slow... "MOAR DRILLS!" This is what fuels my space program. A large tanker occasionally lands here to pick up LF and O. This Gilly base is as far as I have gotten with colonizing the solar system. And here is the RNFSS! That's Research 'n' Fuel Space Station. This is the main fuel depot in LKO, where all ships come to refuel- Hey whats with the yellow? Pretty sure those are supernova level temperatures- OH NO Now as I was saying I spent a lot of time building this station and I had aesthetics in mind. Just um, ignore the debris there. Stupid Kraken. We will rebuild. First Chapter Coming Soonâ„¢
  2. I think we will get a new image tomorrow.
  3. 5 minutes! Waiting patiently. http://eyes.nasa.gov/dsn/dsn.html
  4. The devnotes never come out at a certain time... Just "on Tuesday."
  5. I guess we can watch the deep space network to see when the phone home signal happens. http://eyes.nasa.gov/dsn/dsn.html
  6. This thing launched 10 years ago. I am amazed that it has finally arrived.
  7. Yes Please. A 2.5 meter jet engine, similar to airliner engines, would be very useful. It could be very good for flying large planes up to maybe 15,000 meters, but be no good for flying to space. EDIT: Just had another thought, how about instead of a new jet engine, we get a 2.5 meter propeller which has a similar function?
  8. It's not as difficult as it may seem. Once you get right above the ground, slow the plane to a hover with the rockets. Then, use the RCS to quickly rotate the plane to a horizontal position. Midway through the rotation, throttle down the rockets a bit, it's ok to fly forwards a bit (isn't that what the plane is designed to do?). Most decently built planes can survive a couple m/s touchdown on the wheels.
  9. Well this is something I haven't thought about. Amazing how far in depth the devs made the aero and thermal systems.
  10. This is really quite amazing, finally being able to see Pluto in a half decent resolution.
  11. MODULE { name = ModuleScienceConverter scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 500 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research Found this in the Science Lab file, explains some things I guess. Also on the landing gears: manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division]
  12. For some reason the "Announcements" section requires mod approval for everyone. As far as I know it's always been that way. Why? No idea.
  13. I use it for readouts, I never ever use the autopilot.
  14. Pointless indeed, because Squad is not porting the game, another company is.
  15. The Claw. This part is the bane of my existence: I have lost countless ships to it, suffered endless NullRefrenceExceptions, and summoned the Kraken repetitively. Oh, and a few planets were destroyed.
  16. Obviously the pool, it has the original textures from the old KSP versions.
  17. Or maybe change what happens when you deploy it at unsafe speeds... Maybe instead of instantly despawning it can get slightly torn (depending on how severe) and simply become less effective. That way deploying the chute at 251 m/s wont be death.
  18. Yea.. I'll just... stay over in the Light Green Group... *backs away slowly*
×
×
  • Create New...