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Everything posted by RocketPilot573
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SteamDB scratchpad builds are updating! Hotfix hype!!!!!!!
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Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
Some random .24 shenanigans: TOO MANY BOOSTERS... JEEEBBBBBB!!!!! It's working! To the Mun! How many times must I tell you Jeb, you're not Superkerbal! Jeb, I said safety first! Time to go test that landing gear! And only two Kerbals where killed in the making of this aircraft! Including Jeb... Also, happy 1,500,000 views Show of your awesome KSP pictures thread! And we're within 100 pages of 1000! -
Indeed, going to eve from pretty much anyways shouldn't produce such a gravity assist... Pictures would be nice
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I just don't like steam, so the store is for me.
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Mision Rockomax BACC: 480m/s before 5600m
RocketPilot573 replied to Sesiom's topic in KSP1 Gameplay Questions and Tutorials
Yea, I thought those "test part" contacts where easy, but it seems like the altitudes and speeds have nothing to do with eachother... To be honest, I think its easier if you use a plane, since those have more control. -
Show off your awesome KSP pictures!
RocketPilot573 replied to NuclearWarfare's topic in KSP Fan Works
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New Throttle Feature
RocketPilot573 replied to NomenNescio's topic in KSP1 Gameplay Questions and Tutorials
Indeed, and it was like that until like .17 or something. -
Thanks for the part, Gene! I ain't gonna test it though... =3
RocketPilot573 replied to Col_Jessep's topic in KSP1 Discussion
I'm pretty sure that it was said in a squadcast or something that that was how it was going to be... I guess they changed their mind. -
I'm pretty sure Nova kinda confirmed that it was probably lost in a accident, after all, there's no reason to remove it on purpose. What I don't get is why it has not been re-added. That rock was Legendary...
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So we're still getting SteamDB updates.
RocketPilot573 replied to Whirligig Girl's topic in KSP1 Discussion
Ah, ok, its nice to have a patch build instead of waiting for the next update. The last patch was .21.1 right? Wow, an entire year ago. I hope those claw bugs finally get fixed, those things summon the Kraken far too much... -
I just made my first mistake in my .24 career (its hardcore, no revert/quickload) Jeb was supposed to land on the Mun, instead, when the last pair of SRBs decoupled, well, lets just say it was not a clean separation. Then the remaining part of the destroyed core stage awkwardly continued pushing the upper stage, giving Jeb at least a sub orbital trip. I actually did complete one contract, which was to test the 909 in the atmosphere, but that wasn't enough to pay for the 40000 Fund rocket.
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So we're still getting SteamDB updates.
RocketPilot573 replied to Whirligig Girl's topic in KSP1 Discussion
Are they working on .24.1 or .25? After all, a few things for .25 have been started being worked on a few weeks ago according to the devnotes (IVAs, plane parts) -
0.24 Some feedback about contracts and funds
RocketPilot573 replied to Azunai's topic in KSP1 Discussion
The main thing I want changed is the contract deadline... While over 100 days to reach orbit may seem kind of ok for real life, Kerbals can literally build their rockets instantaneously (time stops while in the editor). So the entire progress of research and development and even building the rocket and flying it actually takes around 15 minutes if your just going to orbit. And while getting to the Moon took us humans a few years, Kerbals can reach the Mun in about 12 hours. So basically, deadlines need to be wayyyyyyy shorter to have any kind of effect on gameplay. The only way I'll ever miss one is if I fall asleep on the time warp button. For example, testing a landing gear on the Mun should have a deadline of maybe 5 days, not 5 years. Then there will be an incentive to get it done sooner rather then later, as right now you can just queue up all the contracts in mission control without any worry of not finishing them in time. -
(spoilers) i think the magic boulder is back!
RocketPilot573 replied to ratchet9868's topic in KSP1 Discussion
*sigh* That has been there since .22, crew reports have nothing to do with anything....Please, actually get a picture of this boulder before you say it's back. I miss the Magic Boulder;.; -
totm june 2018 Work-in-Progress [WIP] Design Thread
RocketPilot573 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
*various construction sounds are heard while an unseen band plays Kevin Macleod music* For anyone wondering what the scaffolding is for: I ran out of Funds and had to sell the SPH's Antigravity-Construction-Machine -
My space shuttle costs 240000...
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Annnnnnnnd I'm BACKKKKKK Oh, wait... UPDATE .24????!!!!!! I'm gone for one week and look what happens... Anyways, I can explain. I missed the hype train when it departed because of bad traffic while getting to the train station... I was chasing it alongside on a road for most of the way, trying to catch it. But then the Kraken Hyper-Drive kicked in... My ears are still ringing from the sonic boom. So here I am, five days late, arriving at the hype train station 0.24. Anyways, I'm downloading it now. I have not bothered to watch any videos or anything, so all I know about .24 is things from the live streams, dev notes, and articles... So I'll just have to wing it with that new career mode thingy. Anyways, finally, Squad has added the long promised career mode, and not just some science, but an actual game when you need to keep track of and manage your space program! (and 64 bit at the same time!) And today is 4 days from the anniversary of when I first downloaded KSP (0.16). It only took not-even-2-years! Thank you devs, as always you're awesome!
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I'll probably work on a new shuttle once .24 is out.... (my other one is old and could be a lot better)
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What to do with the ISS
RocketPilot573 replied to The Silent Majority's topic in Science & Spaceflight
Attach fuel tanks and engines to it, then fly it too mars. -
What do you want to see in 0.25?
RocketPilot573 replied to Sun's topic in KSP1 Suggestions & Development Discussion
Same here... So many people want things like career mode, resources, more parts... But aerodynamics would be the best update ever for me. Though, apparently the plane parts are being reworked, which hints toward a airplane themed .25... -
The Cost of Struts
RocketPilot573 replied to aman608's topic in KSP1 Suggestions & Development Discussion
The prices at the moment are practically random and make no sense. Of course .24 will change it. -
You can always tell a new build eminent by:
RocketPilot573 replied to Ignamious's topic in KSP1 Discussion
I agree, increasing the hype with videos and streams several days before the release caused a bit a chaos... I like this way much better, just sitting patiently and mashing F5 until something happens.