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RocketPilot573

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Everything posted by RocketPilot573

  1. I'd prefer if it doesn't, and I don't see any features that would... (EDIT: Nvm, yes probably will break everything, unless the devs add a converter like some of the other updates)) (The the huge amount of code changes could mess something up though). It's not that hard to fix saves if the do break too (unless the change is major, such as the save ships are stored). My current save is a bit old though, so I wouldn't care very much.
  2. Meh, I only use Mechjeb for the readouts... The landing guidance for aerobraking and landing on target through an atmosphere (without quickloading 9001 times) is wonderful. I verrrry rarely touch the autopilot.
  3. I wonder... Is there a property somewhere that decides how large a roid is?
  4. The problem may be the lack of proper parts to build it with. Making a HUGE wing and cargo bay out of a hundred wing connectors be probably be bad for pricing. This is hard to explain, but 5 cargo bay parts will probably cost wayyyy less than 100 wings, even if the resulting ship is the same size. But an SSTO that you can reuse for real (without recovering), should defiantly work. Since they don't actually get any damage from reentry and stuff.
  5. Realistic aerodynamics is my #1 most wanted feature of all time.
  6. If I need to do a hard turn. I roll 90 degrees over and pitch up. If close to the ground, I roll over like 45 degrees while using pitch AND rudder.
  7. Yep, plane would flip around... I ran into this problem before while trying to make a space shuttle with walls made of wings. It took me sooo long to realize what was wrong.
  8. Update the game, there's a patch that fixes this.
  9. ALWAYS make the most aerodynamic planes you can, and remember to add flaps to help with landing/take-off. Do NOT make box shaped planes! Oh, you say Scott Manley make a working box plane? NEVER listen to ANY of his advise.
  10. Wait, so are their entire sentences reversed? I though the each word was individually pronounced backwards.
  11. Building a space shuttle that's at least slightly useful...
  12. Someone needs to make a transcript for the videos...
  13. I think you would have to play each word in reverse, and know Spanish to understand it.
  14. You can look at the link in my sig if you want to see my shuttle. I found that tweaking the thrust of your engines is wayyy more reliable than trying to rotate them. Since even if you turn them 20 degrees, the stock engines still have such a tiny gimbal range that you'll still lose control no matter what you do.
  15. .24 went in experiments only a few days ago, how could it be coming out now? We haven't even got a reveal stream yet.
  16. Wow, you haven't even seen Minmus? That was like 2 years ago... About one and a half years ago was ALL the planets! Now we have asteroids, docking, multiplayer confirmed, refueling, SCIENCE, and career much and soo much more. The next update alone will have money , contracts, and reputation.
  17. Actually, I think that was from a mod merging this thread again... Anyways, I don't mind this extra wait at all, in fact I hardy have even noticed it. Really, .24 only appears to be delayed by about a month (maybe even less). Furthermore, I'm just happy that we aren't get a really lame .24 without money (I realized that money wouldn't be added back in like January, and I knew right away how lacking that would be).
  18. Can anyone find the link for the OLD KSP-TV channel? The one that should have .18 streams? (where docking was revealed)(and Kerbalkon) EDIT: FOUND IT
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