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RocketPilot573

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Everything posted by RocketPilot573

  1. Very hard to tell, but I think its the comm dish (in closed position). Beautiful plane by the way. +1
  2. I think the only way to destroy it is to smash it into water at high speeds.
  3. I don't think it's coming out today... Regardless, this should be quite the final chapter.
  4. I'm anxiously waiting for this chapter, but I'm also really sad that this is coming to an end... I've been reading this for over a year.
  5. That's not true last I checked, SAS turns from the CoM, it's always been like that. Though SAS could trip apart wobbly ships... Oh, and is the claw anywhere on the station? It's really buggy at the moment.
  6. Aerodynamics defiantly. I know that planes were not originally intended to be a part of kerbal space program. However is aerodynamics not a huge part of constructing a rocket too? You have to go through the atmosphere to get to space the first place, so of course we should probably have decent atmospheric psychics. It doesn't have to be perfect, but it should be at least somewhat realistic (at the moment launching rockets in KSP is not anything compared to real life). Isn't KSP supposed to simulate realistic psychics? I know Squad likes to balance between game-play and realism, however improved aerodynamics should not take away from game-play at all, instead it will add that missing part of rocket science that so many people would like to see. Furthermore, if this will be added it really needs to be sooner rather than later, as changing (or rather, FIXING) the atmosphere will completely change the way we launch rockets (that's a good thing). Seriously, the unrealistic atmosphere has been around since the game came out, and at this point such a basic game-play mechanic REALLY should not still be in it's alpha version, I believe the game is beyond that now. Realistic aerodynamics should not be just a mod...
  7. That rover looks really dirty... Quickly, we must land a car wash on the surface!
  8. I watch some videos, but not all, as I'd rather like to play the game myself.
  9. It came out over a month ago, but I guess it is indeed awesome.
  10. Just landed my first kerbal on Eve in career, and I did so with style! I slightly overshot the intended landing area, so Phil Kerman had to dive the plane, notice the sonic effects. Phil recorded some data about both Eve and the plane. This is my first time flying at Eve, and my first observation is that this plane that can only barely turn on Kerbin can now pull at 5 gees. Landed!
  11. I highly recommend only using A and B classes for bases, anything larger and the claw glitches will cause you to lose control, no matter how many SASs you dock to it.
  12. I just hired a new trainee, his name is Kermin Kerman... The first part of his training was a test flight. Which didn't go so well... That's gonna leave a mark. Anyways, Kermin has been promoted from Trainee Test Pilot to Sr. Test Pilot.
  13. Yep, been there since .20... (aka since flags were added)
  14. I'm pretty sure that turning the camera to chase mode should both stop the spinning and make it easier to control RCS translation.
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