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RocketPilot573

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Everything posted by RocketPilot573

  1. Well, you can achieve "escape velocity," It wont take much once you get past Jool. However, the Sun's SOI is infinite due to the lack of an SOI to change to (there's nothing beyond the Sun). So you can never escape, regardless of how far you timewarp.
  2. Yep, as Scott Manley said, the planets in KSP are unmovable (on-rails), and even if it let you the planets are be to heavy to move anyways.
  3. I start turning over at 10 Km, and reach 45 degrees by 16 Km.
  4. I actually kinda agree with the OP's entire post, there are no challenge in career, and no rewards for doing things (or you just unlock half the tech tree by doing soil samples of Kerbin). Nothing needs to be completely redone, but I think the game need a few tweaks at least. For one this, getting the same amount of science from EVERY biome is way, WAY overpowered, you can get like of 1000 science from each biome on Minmus. And I would like to see the current tech tree revised, the last tier or two is fine, but the first half makes no sense at all. I can live having manned missions first, but unlocking the first few tiers without leaving the ground is just silly (wasn't this a space game). Furthermore, the Science lab is in a completely different section of the tree than the rest of the space station parts. I guess we can wait and see what .24 will bring, hopefully contracts will help somewhat, and of course we are still in the early stages of career development, so maybe this will change.
  5. Mohole: Meanwhile, at KSC: That shuttle has claimed at least 40 lives now...
  6. I also noticed that! *snip* Seriously, I took this pic like a month ago (I never bothered to share it, though).
  7. I also didn't land on the runway. I forgot to put the solar panels on, so it ran out of power during re-entry. All 3 pilots are KIA.
  8. Gilly: where you often find yourself burning straight down to land faster. Gilly: where orbiting into a mountain is landing Gilly: where ion engines are useful Gilly: where you can move your ship by transferring fuel
  9. It's still a WIP, but I plan for this one to actually be released. Unfortunately, I STILL haven't gotten it to orbit....
  10. The only places with biomes are Kerbin, Minmus, and the Mun. There will probably be more in the future.
  11. Now your trying to summon the Hell Kraken, are you serious!? I feel bad for all the Kerbals that are about to die... If you are indeed serious, rag-doll kerbals seem to trigger it somehow, sometimes I can even get it to happen consistently, but I'm not really sure how. Maybe when they hit another part of the ship? But I don't think this is reliable at all, and saving the game my cause save-file corruption.
  12. Mine loads in about 30 seconds, so I just wait. Also, I loaded up my copy of .16 a few days ago, and it took THREE SECONDS.... Then again, I guess there weren't that many parts.
  13. Yea, like I said, why can't you fix whatever part is missing and then quickload?
  14. F9? F9! Quick-loading could revive OP's save, right?
  15. Do a barrel roll! Notice how one of the boosters is rotated 45 degrees...
  16. Quick question, are there any cubic octagonal struts on this craft?
  17. Yes, but there's also one on the Mun. Kerbal Maps should have it, just turn on anomalies.
  18. There isn't an offline when that happens... Steam won't even open.
  19. There's one big reason why I hate steam: *Clicks on steam* "Cannot connect to steam network" *No option for offline* *Internet working fine* *Clicks "Ok"* *window closes, steam did not start* *Repeats x1000* *Rage quits* And that is why I will never transfer to steam... I only use steam if a game requires it. EDIT: Here's a pic I found from Google: As you can see, no offline... And this thread is definitely old, as it appears that I already voted...
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